Page 192 - Serpent Kingdoms
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APPENDIX
RACIAL TRAITS TABLE 2
Natural
Armor Natural Special Special Favored Level
Race Profi ciencies Bonus Attacks Attacks Qualities Languages Class Adjustment
Asabi Simple weapons, +2 2 claws (1d4) — Darkvision 60 ft. Draconic Fighter +1
scimitar, shields and 1 bite (1d4) Bonus: Common,
Abyssal
Asabi, Simple weapons, +6 2 claws (1d6) Poison tail Darkvision 60 ft., Draconic Barbarian +5
stingtail shields and 1 bite (1d4) (Fort DC 15, immunity to Bonus: Common,
and 1 tail slap 2d6 hp/1d4 Con enchantment spells Abyssal
(1d4) and Will DC 15 or
confusion for next 2 actions)
Broodguard As base As base As base Rage (1/day, +4 Immunities As base As base +3
creature creature creature Str, +4 Con, +2 (charm, hold, creature creature
plus 2 claws (1d2) Will save, –2 AC) poison)
and 1 bite (1d3)
Firenewt Simple weapons, +0 2 claws (1d4) Breath weapon Immunity to fi re, Draconic Fighter, +3
shields (1/5 min., 5 ft., vulnerability to cold Bonus: Common, cleric
1d6 fi re, Refl ex half) Salamander
Khaasta Simple weapons, +6 2 claws (1d4) — Darkvision 60 ft. Draconic Fighter +3
medium armor, and 1 bite (1d4) Abyssal, Common
shields, composite
longbow, halberd,
scimitar
Lizard king Simple weapons, +5 2 claws (1d4) Smite good (1/day, Damage Lizardfolk Barbarian +5
shields and 1 bite (1d6) +2 damage), reduction Bonus: Abyssal,
spell-like abilities 5/magic, Common
(3/day—darkness; darkvision 60 ft.,
caster level equals hold breath
character level) 4 × Con score rounds,
resistance to acid 10,
cold 10, electricity 10, fi re 10
Ophidian Simple weapons, +3 1 bite (1d4) Serpentine curse Darkvision 60 ft. Infernal, Yuan-Ti Fighter +2
scimitar, shields (bite, Fort DC 11, Bonus: Abyssal,
become ophidian Common, Draconic,
over 2 weeks) Sarrukhar
Sarrukh Simple weapons, +18 2 claws (1d8) Fear aura (10- Darkvision 60 ft., Draconic, Wizard +8
trident and 1 bite (1d6) foot radius, Will immunity to fi re, Sarrukhar
DC 21), poison spell resistance Bonus: Common
(bite, Fort DC 22, 20
1d6/1d6),
manipulate form
(touch, Fort DC 22,
physical alteration
of choice), spell-like
abilities 2
1
Tainted one As base As base As base Poison kiss , Immunities Abyssal, Common As base +3
creature creature creature psionics (charm, hold, Draconic, Yuan-ti creature
(3/day—polymorph, poison), SR
[snake forms only]; 12 + 1/two levels
1/day—poison
([DC 13 + Con mod]
caster level equals character level)
Tren Simple weapons +8 2 claws (1d4) Stench (30 ft., Darkvision 60 ft. Draconic
and 1 bite (1d4) Fort DC 14, Bonus: Common, Barbarian +4
sickened 10 rounds) Salamander
Troglodyte Simple weapons +6 2 claws (1d4) Stench (30 ft., Darkvision 90 ft. Draconic Cleric +2
and 1 bite (1d4) Fort DC 13, Bonus: Common,
sickened 10 rounds) Giant, Goblin, Orc
Pterafolk Simple weapons +7 2 claws (1d6) — Alternate forms Pterafolk Barbarian +4
and 1 bite (1d8) (arms become Bonus: Common,
wings or full Sarrukhar, Yuan-Ti
pteranodon shape)
Yuan-ti, Simple weapons, +1 — Spell-like abilities Alternate form Common, Yuan-Ti Ranger +2
pureblood light armor, shields, (1/day—animal (Tiny to Large Bonus: Abyssal,
longbow, scimitar trance (DC 13), viper), Draconic
cause fear (DC 12), darkvision 60 ft.,
charm person (DC detect poison, SR 14
12), darkness,
entangle (DC 12);
caster level 4th)
2 (3/day—disrupt undead, identify, invisibility, knock, magic missile, misdirection (DC 16), see invisibility, sleep (DC 15); 2/day—confusion (DC 18), fi reball
(DC 17), lightning bolt (DC 17), polymorph; 1/day—teleport (DC 19), wall of force; caster level 14th.
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