Page 55 - Serpent Kingdoms
P. 55

them could lead to a period of open warfare between the
                                                                       scaled races.
                                                                       Description


                                                                       Sarrukh bodies come in two shapes: bipedal and snakelike. The
                                                                       latter  resemble  certain  yuan-ti  abominations,  with  snakelike
                                    ne  of  the  fi ve  original  progenitor  races   bodies and heads as well as powerful arms that end in vicious
                                    (also called creator races) of Faerûn, the   claws. The bipedal sort has a humanoid upper torso, humanoid
                     Osarrukh  built  and  maintained  empires         arms and legs, and a snakelike lower body. All sarrukh have
                     across most of the continent in the distant past. These ancient,   distinctive, gleaming red eyes that strike fear into the hearts of
                     evil creatures are now all but gone, and even the name of their   all the scaly races.
                     race has long been lost to the ages. Most sages who know of their
                     past glory refer to them simply as the saurians, or the progeni-  Racial History
                     tors of the Scaled Ones.
                       The sarrukh have, however, left a lasting legacy: the racial   The  fi rst  signifi cant  civilizations  of  Toril  were  the  empires
                     diversity of Faerûn’s scaled races. It was the sarrukh who took   of the sarrukh, which rose and fell between –35,000 DR and
                     the scaly animals and monsters native to Toril and modifi ed   –33,500 DR. This race of intelligent scaled creatures fi rst ap-
                     them  into  sentient  beings  such  as  yuan-ti,  nagas,  pterafolk,   peared in the area known as Okoth, south of Mulhorand. The
                     and others.                                       development of the sarrukh was relatively uncontested in their
                                                                       homeland, and their population quickly surpassed the level sus-
                     Overview                                          tainable by the local resources. Thus, the sarrukh were forced to
                                                                       expand. They spread rapidly throughout much of Faerûn, con-
                     At one time, the sarrukh dominated all of Faerûn. Their mighty   quering other lands and sowing the seeds for civilization as they
                     empires—the fi rst in the world—encompassed the jungles along   went. They encountered short-lived and disorganized resistance
                     the shore of Azulduth, the eastern shore of the Narrow Sea, and  from the savages that inhabited the lands, but the fact that the
                     the Chultan Peninsula. The sarrukh enslaved or sacrifi ced other   sarrukh had already learned to smelt iron for steel weapons and
                     creatures in the name of their god, the World Serpent.  armor made them virtually invincible. Within a hundred years,
                       Eventually, problems of their own making caused the sar-  most of Faerûn was theirs.
                     rukh empires to crumble. In the vacuum created by the fall     The Mhairshaulk Empire  arose  in –34,800 DR  on the
                     of the sarrukh, their created races rose to prominence, estab-  Chultan  peninsula,  and  the  Isstosseffi fi l Empire followed in
                     lishing power centers of their own—many of which are still   –34,500 DR, based in what is now the Great Desert of Anau-
                     active today. Amazingly, however, the sarrukh have managed   roch. Okoth, the fi rst of the sarrukh empires, still encompassed
                     to remain relevant even in modern-day Faerûn. Despite their   the race’s original homeland. Lesser realms, including the city
                     small numbers, they can still command the loyalty of the   of Ss’thar’tiss’ssun (in what is now the Forest of Wyrms) and
                     races they once created. But an immense rift has opened up   the city of Ilimar (which is split between the Great Swamp of
                     between the surviving sarrukh clans, and the enmity among   Rethild and the Gulthmere Forest) sprang up outside of these




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             620_96566_SerpentKing54-91.indd   54                                                               5/12/04, 3:20:05 PM
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