Page 56 - Serpent Kingdoms
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SARRUKH


                     two great empires. These regions constituted the major hubs of     Okoth was the fi rst empire to fall, collapsing about –34,100
                     sarrukh civilization, and the fi rst stable portals in Faerûn were   DR  after  a  century  of  civil  strife  that  drove  many  sarrukh
                     created to connect them.                          to the planes. Isstosseffi fi l followed suit around –33,800 DR
                       As the sarrukh spread out, they discovered that the sha-  when, during a war with the phaerimms, its leaders rerouted the
                     mans of the chaotic races living in certain wilderness areas   Narrow Sea, fl ooding the Underdark and precipitating clima-
                     held magical lore that they had not yet encountered. After   tological changes that doomed their own realm. Mhairshaulk
                     studying these primitive forms of magic, the sarrukh consoli-  was the last to fall, sliding into a slumber from which it never
                     dated their discoveries into a series of tomes. Upon completion,   emerged circa –33,500 DR.
                     the books where brought to Oreme, the capitol of Isstosseffi fi l,     Although most of the sarrukh died in the collapses of their
                     for study. The most magically gifted among the sarrukh and   great empires, many survived. The sarrukh of Isstosseffi fi l re-
                     their servitor races pored over these tomes, which contained   treated into lichdom in the depths of Oreme where, protected
                     both easily researched magical knowledge and obscure infor-  by the asabis they had created, they sleep safely to this day. The
                     mation. The empires of the sarrukh didn’t last long enough to   sarrukh of Mhairshaulk, faced with starvation, began a cycle in
                     gather the full fruits of their work, but this collection of minds   which thousand-year hibernations alternated with brief periods
                     eventually grew into its own secret organization, which was   of activity, during which food gathering and procreation could
                     called the Ba’etith. The members of this group consolidated   take place. The great clans of Okoth wandered the planes for
                     and extrapolated the bounds of their newly found knowledge,   millennia but never found a plane where they wished to remain
                     penning  the  Golden Skins of  the  World  Serpent (otherwise   for more than a generation. This nomadic existence hardened
                     known as the Nether Scrolls) many thousands of years after   them, turning them inexorably toward evil.
                     the fall of the empires.                            As the sarrukh of Okoth increasingly embraced their darker
                       The empires continued to grow until the sarrukh had con-  natures, a few dissenters, despairing of their kindred’s push
                     quered so many races that they became the minority in their   toward evil, broke off from the main group. They entreated
                     own empire. Thousands of other races fulfi  lled  their  needs   Jazirian, a fragment of the World Serpent, for succor, and it
                     and satisfi ed their every desire. The sarrukh savored the fi nest   responded by transforming them into couatls. A bitter war
                     meats, surrounded themselves with gold, gems, and other fi nery,   ensued, but the couatls held their own against the more numer-
                     and enjoyed all the luxuries of a civilization at its height. But   ous Okothian sarrukh until Merrshaulk, a darker fragment
                     as with so many empires since, their increasing dependence on   of the World Serpent, fi nally slew Jazirian. At that point, the
                     other races and their growing indolence spelled the beginning   couatls were forced to fl ee to Abeir-Toril, where they eventu-
                     of the end.                                       ally settled in Maztica. The god Qotal embraced them as his



                                                        The Creator Races

                       The fi ve creator races (or Iqua-Tel’Quessir, in the language   The sarrukh, batrachi, and aearee each dominated Faerûn
                       of  the  Fair  Folk)  dominated  Faerûn  during  the  Days  of   in turn, creating or producing as offspring a host of lesser
                       Thunder.  All  are  considered  native  to  Abeir-Toril,  as  are   races and recording the magic of more primitive peoples. The
                       their descendants and creations. Most historians agree that   fey have never dominated the continent; they chose instead
                       the creator races were the sarrukh (known as sauroids, or cre-  to rule Faerie, an otherworldly realm loosely connected to
                       ators of the serpentfolk and scalykind), the batrachi (known   Faerûn. Humans, the last of the Iqua-Tel’Quessir, did not rise
                       as amphibioids, or creators of the bullywugs, doppelgangers,   to rule Faerûn until after the Time of Dragons and the elven
                       kopru, kuo-toa, locothah, sivs, tako, and other shapeshifting,   and dwarven empires.
                       amphibious, or piscine races), the aearee (known as avians, or    Except for the humans, the fate of the creator races is
                       creators of the aaracokra, kenku, other birdlike humanoids),   largely unrecorded. A few sarrukh lurk in ancient ruins and
                       the fey (known as sylvans, or creators of korreds, sprites,   southern  jungles,  but  most  of  their  kindred  departed  for
                       and pixies), and humans. Other sages leave out the aearee   other planes millennia ago. The batrachi may be extinct,
                       but include dragons in the list. Elves, dwarves, and some   although a few scholars believe they fl ed to Limbo, where
                       human ethnic groups were immigrants to Abeir-Toril from   they became known as slaadi. The aearee fl ew westward to the
                       other worlds.                                   great continent north of Maztica, and nothing is known of
                        Although fi ve creator races existed in Faerûn, only four   their fate. The fey still rule Faerie, although the ties between
                       forged empires in the earliest days of recorded history (known   their realm and Faerûn are growing faint. Humans continue
                       today as the Days of Thunder), and only three contributed to   to thrive, as do crossbreeds with partial human ancestry, such
                       the creation of the items now known as the Nether Scrolls.   as the yuan-ti.





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             620_96566_SerpentKing54-91.indd   55                                                               5/12/04, 3:20:11 PM
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