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The  university’s  findings  were  consistent  with  my  findings  as  an
                educational  entrepreneur.  I  found  that  by  focusing  on  Howard  Gardner’s

                fourth intelligence, bodily-kinesthetic, students learned more, learned faster,
                had more fun, and retained the information longer. Instead of just lectures,
                we played different games to make different points. I encouraged playing
                and making mistakes, and then we debriefed once the game was over.

                    The learning was powerful because games involve all three brains. Many
                times,  participants  became  upset,  angry,  or  sad.  They  did  not  like  the
                mistakes  they  made.  Some  blamed  the  game  or  other  participants.  These
                emotions are all part of the learning process, in my classes and in real life.

                My job as the instructor was to guide the participant away from blame and
                emotions  and  into  learning  the  lesson  the  game  was  teaching.  Once
                participants  got  their  personal  lessons  from  the  game,  some  broke  out
                laughing, saying, “I didn’t realize I do the same thing in real life.” Once

                there  is  cognition,  a  relationship  between  behavior  in  the  game  and
                behavior in real life, the participant has the opportunity to make changes if
                he or she wants to. At that moment of cognition, the aha! of life, all three
                brains are working together. Once that occurs, the participant is often open

                to learning more and growing.
                    One great success story occurred recently at a Boys and Girls Club in a
                very poor part of Phoenix. A team from my company set up a CASHFLOW
                Club. Once again, teaching financial intelligence via a game was powerful,

                profound, and life-changing. One particular participant was a student who
                was labeled learning disabled by the school system and placed in a class for
                slow learners. After playing the CASHFLOW game a number of times with
                his friends, he slowly began to improve his reading and math skills. Today,

                he’s in a regular class. This is the power of coordinating all three parts of
                the brain in a cooperative, peer-to-peer learning environment.




                Change Your Environment . . . Change Your Life


                As an educational entrepreneur, it became apparent to me that environment

                was the strongest teacher of all. I realized that I could teach and inform, yet
                if the participant went back to the same environment as before, the effect of
                what I taught was diminished. In other words, if the person went back to the
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