Page 285 - Player's Handbook
P. 285
Object into Creature. Vou can turn an object into target's defenses. On your next turn, you gain advantage
any kind of creature, as long as the creature's size on your first attack roll against lhe target, provided that
is no larger than the object's size and the creature's this spe11hasn't ended.
cha11enge rating is 9 or lower. The creature is friendly to
you and your companions. It acts on each of your turns. TSUNAMI
Vou decide what action it takes and how it moves. The 8th-levei conjuration
DM has the creature's statislics and resolves ali of its Casting Time: I minute
actions and movement. Range: Sight
[f the spe11becomes permanent, you no longer control Components: V,S
the creature. It might remain friendly to you, depending Duration: Concentralion, up to 6 rounds
on how you have treated it.
Creature into Object. If you turn a creature into an A wall of water springs into existence at a point you
object, it transforms along with whatever it is wearing choose within range, Vou can make the wall up to 300
and carrying into that formo The creature's statistics feel long, 300 feet high, and 50 feet thick. The walllasts
for the duration.
become those of the object, and the creature has no
rÍlemory of time spent in this form, after the spe11ends When lhe wall appears, each creature within its area
and it returns to its normal formo must make a Strength saving throw. On a failed save,
a creature takes 6dlO bludgeoning damage, or half as
TRUE RESURRECTION much damage on a successful save.
9th.level necromancy At the start of each of your turns after the wall
appears, the wa11,along with any creatures in it, moves
Casting Time: 1 hour 50 feet away from YOU. Any Huge or smaller creature
Range: Touch inside the wall or whose space the wall enters when
Components: V, S, M (a sprinkle of holy water and it moves must succeed on a Strength saving throw or
diamonds worth at least 25,000 gp, which the take 5dlO bludgeoning damage. A creature can take
spe11consumes) this damage only once per round. At the end of the turn,
Duration: Instantaneous the wall's height is reduced by 50 feet, and the damage
Vou touch a creature that has been dead for no longer creatures take from the spell on subsequent rounds is
than 200 years and that died for any reason except reduced by IdlO. When the wa11reaches Ofeet in height,
old age. If the creature's sou I is free and wi11ing,the the spe11ends.
creature is restored to life with a11its hit points. A creature caught in the wall can move by swimming.
This spe11doses a11wounds, neutralizes any poison, Because of the force of the wave, though, the creature
cures a11diseases, and lifts any curses affecting the must make a successful Strength (Athletics) check
crealure when it died. The spell replaces damaged or against your spell save DC in order to move at alI. If it
missing organs and limbs. fails the check, it can't move, A creature that moves out
The spe11can even provi de a new body if the original of the area faIls to the ground.
no longer exists, in which case you must speak the
creature's name, The creature then appears in an UNSEEN SERVANT
unoccupied space you choose within 10 feet of you. 1st-levei conjuration (ritual)
Casting Time: 1 action
TRUE SEEING Range: 60 feet
6th.level divination Components: V, S, M (a piece of string and
Casting Time: 1 action a bit of wood)
Range: Touch Duration: 1 hour
Components: V, S, M (an ointment for the eyes that This speIl creates an invisible, mindless, shapeless
costs 25 gp; is made from mushroom powder, saffron, force that performs simple tasks at your command until
and fat; and is consumed by the spe11) the speIl ends. The servant springs into existence in an
Duration: 1 hou r unoccupied space on the ground within range. It has AC
This spe11gives the willing creature you touch the ability 10, I hit point, and a Strength of 2, and it can't attack. [f
to see things as they actually are. For the duration, the it drops to Ohit points, the speIl ends.
creature has truesight, notices secret doors hidden by Once on each of your turns as a bonus action, you can
magic, and can see into the Ethereal Plane, ali out to a mentaIly command the servant to move up to 15 feet and
range of 120 feet. interact with an object. The servant can perform simple
tasks that a human servant could do, such as felching
TRUE STRIKE things, c1eaning, mending, folding c1othes, lighting
Divination cantrip fires, serving food, and pouring wine. Once you give the
Casting Time: 1 action command, the servant performs the task to the best of
Range: 30 feet its ability until it completes the task, then waits for your
Components: S next command.
Duration: Concentration, up to 1 round If you command the servant to perform a task that
would move it more than 60 feet away from you,
Vou extend your hand and point a finger at a target in the spe11ends.
range. Vour magic grants you a brief insight into the
I'ART 3 I SI'ELLS

