Page 282 - Player's Handbook
P. 282
Creature. Vou can lry to move a Huge or smaller you. Vour familiarily with the destinalion determines
crealure. Make an abilily check wilh your spellcasting whelher you arrive lhere successfully. The DM rolls
ability contested by the crealure's Strength check. ]f dlOO and consults the table.
you win lhe contesl, you move the creature up to 30 feet
in any direclion, including upward but not beyond the Similar Off On
range of lhis spel!. Until the end of your nexllurn, the Familiarily Mishap Area Targel Targel
creature is restrained in your telekinetic gripo A creature Permanent circle 01-100
Iifled upward is suspended in mid.air. Associaled objecl 01-100
On subsequenl rounds, you can use your action lO Very familiar 01-05 06-13 14-24 25-100
atlempl to maintain your telekinetic grip on the creature Seen casually 01-33 34-43 44-53 54-100
by repealing lhe contest. Viewed once 01-43 44-53 54-73 74-100
Object. Vou can try to move an objecl thal weighs Descriplion 01-43 44-53 54-73 74-100
up to 1,000 pounds.lfthe object isn't being worn or
carried, you automalically move il up lo 30 feet in any False destinalion 01-50 51-100
direction, but not beyond lhe range of lhis spell.
If the object is worn or carried by a creature, you must Familiarity. "Permanent circle" means a permanent
make an ability check wilh your spellcasting ability teleportation circle whose sigil sequence you know.
contesled by lhat creature's Strenglh check. ]f you "Associaled object" means that you possess an objecl
succeed, you pull the object away from that creature and taken from the desired destination within the last six
can move il up to 30 feel in any direclion but nol beyond months, such as a book from a wizard's Iibrary, bed
the range of this spel!. linen from a royal suite, or a chunk of marble from a
Vou can exert fine conlrol on objecls with your lich's secret tombo
telekinetic grip, such as manipulaling a simple tool, "Very familiar" is a place you have been very often, a
opening a door or a conlainer, stowing or relrieving place you have carefully studied, or a place you can see
an item from an open container, or pouring the when you cast the spell. "Seen casually" is someplace
contents from a via!' you have seen more than once bul wilh which you aren't
very familiar. "Viewed once" is a place you have seen
TELEPATHY once, possibly using magic. "Description" is a place
8th./evel evocation whose Iocation and appearance you know through
someone else's description, perhaps from a map.
Casting Time: I aclion "False destination" is a place that doesn't exist.
Range: Unlimited Perhaps you tried to scry an enemy's sanctum but
Components: V, S, M (a pair of Iinked silver rings) instead viewed an illusion, or you are atlempting lo
Duration: 24 hours
teleport to a familiar localion that no longer exists.
Vou create a telepathic link between yourself and 00 Target. Vou and your group (or the target objecl)
a willing crealure with which you are familiar. The appear where you wanllo.
creature can be anywhere on the same plane of OffTarget. Vou and your group (or the larget object)
exislence as you. The spell ends if you or the largel are appear a random dislance away from the deslination
no longer on the same plane. in a random direclion. Distance off target is Id 10 x
Until the spell ends, you and the target can Id lO percent of the distance that was to be traveled.
inslantaneously share words, images, sounds, and For example, if you tried to traveI 120 miles, landed off
other sensory messages with one another through the largel, and rolled a 5 and 3 on the two dlOs, lhen you
Iink, and lhe target recognizes you as the creature it would be off largel by 15 percent, or 18 miles. The DM
is communicating with. The spell enables a creature determines lhe direction off targel randomly by rolling a
wilh an Intelligence score of at least I to understand d8 and designaling I as north, 2 as northeast, 3 as easl,
lhe meaning of your words and lake in lhe scope of any and so on around lhe points of lhe compasso ]f you were
sensory messages you send lo 11. teleporting lo a coastal city and wound up 18 miles out
at sea, you could be in trouble.
TELEPORT Similar Area. Vou and your group (or the targel
7th./evel conjuration object) wind up in a different area that's visually or
Casting Time: I action themalically similar to the target area. ]f you are
Range: 10 feel heading for your home laboratory, for example, you
Components: V might wind up in another wizard's laboratory or in
Duration: Inslantaneous an alchemical supply shop that has many of the same
tools and implemenls as your laboratory. Generally,
This spell instantly transports you and up to eight you appear in the closest similar place, bul since the
willing creatures of your choice that you can see within spell has no range Iimit, you could conceivably wind up
range, or a single object that you can see within range, anywhere on the plane.
to a destination you select. Ifyou target an object, il Mishap. The spell's unpredictable magic results in a
must be able to fit enlirely inside a lO.fool cube, and il difficultjourney. Each leleporting crealure (or the largel
can't be held or carried by an unwilling crealure. objecl) lakes 3d 10 force damage, and lhe DM rerolls on
The destination you choose must be known to you,
and il musl be on the same plane of exislence as
PART 3 PELLS
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