Page 42 - Player's Handbook
P. 42
GRUDGING ACCEPTANCE
Eaeh half.ore finds a way to gain aeeeptanee from those who
hate ores. Some are reserved, trying not to draw atlention to
exultation when they join in melee eombat-and either themselves. A few demonstrate piety and good.heartedness
exult along with him or shiver with fear and loathing. as publicly as they ean (whether ar not sueh demonstrations
Half-ores are not evil by nature, but evil does lurk within are genuine). And some simply try to be so tough that others
them, whether they embraee it or rebel against it. just avoid them.
Beyond the rage of Gruumsh, half-ores feel emotion ••
powerfully. Rage doesn't jusl quieken their pulse, it Abi/ity Score lncrease. Your Strength seore
makes their bodies burn. An insult stings tike acid, inereases by 2, and your Constitution score
and sadness saps their strength. But they laugh loudly inereases by I.
and heartily, and simple bodily pleasures-feasting, Age. Half-ores mature a tittle faster than humans,
drinking, wrestling, drumming, and wild dancing-fill reaehing adulthood around age 14. They age
their hearls with joy. They tend to be short-tempered notieeably faster and rarely tive longer than 75 years.
and sometimes sullen, more inclined to aelion than Alignment. Half-ores inherit a tendeney toward ehaos
eontemplation and to fighting than arguing. The mosl from their ore parents and are not strongly inclincd
aeeomplished half-ores are lhose with enough self. toward good. Half-ores raised among ores and willillg
eontrol to get by in a civilized land. to tive out their tives among them are usually evil.
Size. Half-ores are somewhat largcr and bulkier than
TRIBES AND SLUMS humans, and they range from 5 to well over ti feet tall.
Half-ores most often live among ores. Of the other raees, Your size is Medium.
humans are most tikely to aeeept half.ores, and half. Speed. Your base walking speed is 30 feet.
ores almost always live in human lands when not living Darkvision. Thanks to your ore blood. you have
among ore lribes. Whether proving themselves among superior vision in dark and dim eOllditions. Vou ean
rough barbarian tribes or serabbling to survive in the see in dim tight within 60 feet of you as if it were bright
slums of larger cities, half-ores gel by on their physieal tight. and in darkness as if it were dim light. You ean't
might, their enduranee, and lhe sheer determinalion diseern eolor in darkness, only shades of gray.
lhey inheril from lheir human aneeslry. Menacing. You gain proficieney in the
Intimidation skill.
HALF-ORC NAMES Relentless Endurance. When you are reduced to
Half-ores usually have names appropriate lo the eullure O hit points but not killed outright. you can drop to I hit
in whieh they were raised. A half-ore who wanls lo fit in point instead. Vou can't use this feature again unti! you
among humans mighl trade an ore name for a human finish a long resto
name. Some half-ores wilh human names decide to Savage Attacks. When you score a criticaI hit with
adopt a guttural ore na me beeause they lhink it makes a melee weapon attack, you can roll one of thc wcapon's
lhem more intimidating. damage dice one additional time and add it lo lhe extra
damage of lhe criticaI hit.
Male Ore Names: Deneh, Feng, Gell, Henk, Holg, Imsh, Languages. You can speak. read, and
Kelh, Krusk, Mhurren, Ront. Shump. Thokk write Common and Ore. Ore is a
Female Ore Names: Baggi, Emen, Engong. Kansif. harsh. grating language with
Myev. Neega. Ovak, Ownka, Shaulha, Sulha. Vola, hard consonants. It has
Volen, Yevelda no script of its own
but is written in the
HALF-ORC TRAITS Dwarvish script.
Your half-ore eharaeter has eertain traits deriving from
your ore aneestry.

