Page 46 - Player's Handbook
P. 46
CHAPTER 3: CLASSES
OVENTURERS ARE EXTRAOROINARY PEOPLE, Your class gives you a variety of special features, such
driven bya thirst for excitement into a as a fighter's mastery of weapons and armor, and a
tife that others would never dare lead, wizard's spells. At low leveis, your class gives you only
They are herocs, compelled to explore the two or three features, but as you advance in levei you
dark places of lhe world and take on lhe gain more and your existing features often improve.
challenges lhat lesser women and men Each class enlry in this chapter includes a table
can't stand against. summarizing the benefits you gaio at every levei, and
Class is the primary dcfinition of what your character a detailed explanalion of each one.
can do, !t's more than a profession; it's your character's Adventurers sometimes advance in more thao one
calling. Class shapes the way you think about the class. A rogue might switch direction in tife and swear
world and intcract with it and your relationship with the oath of a paladin, A barbarian might discover latent
other people and powers in the multiverse. A fighler, magical abilily and dabble in the sorcerer class while
for example, might view the world in pragmatic terms continuing to advance as a barbarian. Elves are known
of strategy and maneuvering, and see herself as just a to combine martial mastery with magical training
pawn in a much larger game. A cleric, by contrast, might and advance as fighters and wizards simultaneously.
see himself as a willing servanl in a god's unfolding plan Oplional rules for combining classes in this way, called
or a conflict brewing among various deities. While the multiclassing, appear in chapter 6.
fighter has contacts in a mercenary company or army, Twelve classes-tisted in the Classes table-are found
the cleric might know a number of priests, paladins, and in almost every D&D world and define lhe spectrum of
devotees who share his faith. lypical adventurers.
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Hil Primary Saving Throw Armor and Weapon
elass Descriplion Die Abilily Proficiencies Proficiencies
Barbarian A fierce warrior of primilive background d12 51renglh 5trenglh & Light and medium armor, shields,
who can enter a battle rage Conslitulion simple and marlial weapons
Bard An inspiring magician whose power d8 Charisma Dexlerily & Lighl armor, simple weapons, hand
echoes the music of crealion Charisma crossbows, longswords, rapiers,
shortswords
Cleric A priestly champion who wields divine d8 Wisdom Wisdom & Lighl and medium armor, shields,
magic in service of a higher power Charisma simple weapons
Druid A priest of the Old Faith, wielding lhe d8 Wisdom Inlelligence Lighl and medium armor (nonmelal),
powers of nalure-moonlight and & Wisdom shields (nonmet.;I), clubs, daggers,
planl growlh, fire and lighlning-and darls, javelins, maces, quarlerslaffs,
adopling animal forms scimilars, sickles, slings, spears
Fighter A masler of marlial combal, skilled wilh dlO 51renglh or 5trenglh & Ali armor, shields, simple and marlial
a variely of weapons and armor Dexterity Conslilulion weapons
Monk An masler of marlial arls, harnessing d8 Dexterity & 5trenglh & 5imple weapons, shorlswords
lhe power of lhe body in pursuil of Wisdom Dexlerily
physical and spirilual perfeclion
Paladin A holy warrior bound lo a sacred oalh dlO 51renglh & Wisdom& Aliarmor, shields, simple and marlial
Charisma Charisma weapons
Ranger A warrior who uses marlial prowess and dlO Dexlerity & 51renglh & Lighl and medium armor, shields,
nalure magic lo combal Ihreals on lhe Wisdom Dexlerity simple and marlial weapons
edges of civilizalion
Rogue A scoundrel who uses sleallh and d8 Dexlerily Dexlerily & Light armor, sim pie weapons, hand
Irickery to overcome obslacles and Intelligence crossbows, longswords, rapiers,
enemies shorlswords
Sorcerer A spellcasler who draws on inherenl d6 Charisma Conslilulion Daggers, darls, slings, quarlerstaffs,
magic from a gifl or bloodline & Charisma lighl crossbows
Warlock A wielder of magic Ihal is derived from d8 Charisma Wisdom& Lighl armor, simple weapons
a bargain wilh an eXlraplanar enlily Charisma
A scholarly magic-user capable of d6 Intelligence Intelligence Daggers, darts, slings, quarterstaffs,
manipulaling lhe slruclures of realily &Wisdom light crossbows
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