Page 46 - Player's Handbook
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CHAPTER 3: CLASSES


                      OVENTURERS  ARE EXTRAOROINARY  PEOPLE,   Your class gives you a variety of special features, such
                      driven bya thirst for excitement into a  as a fighter's mastery of weapons and armor, and a
                      tife that others would never dare lead,  wizard's spells. At low leveis, your class gives you only
                      They are herocs, compelled to explore the  two or three features, but as you advance in levei you
                      dark places of lhe world and take on lhe  gain more and your existing features often improve.
                      challenges lhat lesser women and men    Each class enlry in this chapter includes a table
                      can't stand against.                    summarizing  the benefits you gaio at every levei, and
             Class is the primary dcfinition of what your character  a detailed explanalion of each one.
            can do, !t's more than a profession; it's your character's  Adventurers sometimes advance in more thao one
            calling. Class shapes the way you think about the  class. A rogue might switch direction in tife and swear
            world and intcract with it and your relationship with  the oath of a paladin, A barbarian might discover latent
            other people and powers in the multiverse. A fighler,  magical abilily and dabble in the sorcerer class while
            for example, might view the world in pragmatic terms  continuing to advance as a barbarian. Elves are known
            of strategy and maneuvering, and see herself as just a  to combine martial mastery with magical training
            pawn in a much larger game. A cleric, by contrast, might  and advance as fighters and wizards simultaneously.
           see himself as a willing servanl in a god's unfolding plan  Oplional rules for combining classes in this way, called
            or a conflict brewing among various deities. While the  multiclassing, appear in chapter 6.
            fighter has contacts in a mercenary company or army,  Twelve classes-tisted  in the Classes table-are  found
            the cleric might know a number of priests, paladins, and  in almost every D&D world and define lhe spectrum of
           devotees who share his faith.                      lypical adventurers.

          1°'éFL:;;:A:S:SE:S==============================:::;=~"

                                                   Hil  Primary    Saving Throw  Armor and Weapon
            elass    Descriplion                   Die  Abilily    Proficiencies  Proficiencies
            Barbarian  A fierce warrior of primilive background  d12  51renglh  5trenglh &  Light and medium armor, shields,
                     who can enter a battle rage                   Conslitulion  simple and marlial weapons
            Bard     An inspiring magician whose power  d8  Charisma  Dexlerily &  Lighl armor, simple weapons, hand
                     echoes the music of crealion                  Charisma   crossbows, longswords, rapiers,
                                                                               shortswords
            Cleric   A priestly champion who wields divine  d8  Wisdom  Wisdom &  Lighl and medium armor, shields,
                     magic in service of a higher power            Charisma    simple weapons
            Druid    A priest of the Old Faith, wielding lhe  d8  Wisdom  Inlelligence  Lighl and medium armor (nonmelal),
                     powers of nalure-moonlight  and               & Wisdom    shields (nonmet.;I), clubs, daggers,
                     planl growlh, fire and lighlning-and                     darls, javelins, maces, quarlerslaffs,
                     adopling animal forms                                     scimilars, sickles, slings, spears
            Fighter  A masler of marlial combal, skilled wilh  dlO  51renglh or  5trenglh &  Ali armor, shields, simple and marlial
                     a variely of weapons and armor     Dexterity  Conslilulion  weapons
            Monk     An masler of marlial arls, harnessing  d8  Dexterity &  5trenglh &  5imple weapons, shorlswords
                     lhe power of lhe body in pursuil of  Wisdom   Dexlerily
                     physical and spirilual perfeclion
            Paladin  A holy warrior bound lo a sacred oalh  dlO  51renglh &  Wisdom&  Aliarmor, shields, simple and marlial
                                                        Charisma   Charisma   weapons
            Ranger   A warrior who uses marlial prowess and  dlO  Dexlerity &  51renglh &  Lighl and medium armor, shields,
                     nalure magic lo combal Ihreals on lhe  Wisdom  Dexlerity  simple and marlial weapons
                     edges of civilizalion
            Rogue    A scoundrel who uses sleallh and  d8  Dexlerily  Dexlerily &  Light armor, sim pie weapons, hand
                     Irickery to overcome obslacles and            Intelligence  crossbows, longswords, rapiers,
                     enemies                                                  shorlswords
            Sorcerer  A spellcasler who draws on inherenl  d6  Charisma  Conslilulion  Daggers, darls, slings, quarlerstaffs,
                     magic from a gifl or bloodline                & Charisma  lighl crossbows
            Warlock  A wielder of magic Ihal is derived from  d8  Charisma  Wisdom&  Lighl armor, simple weapons
                     a bargain wilh an eXlraplanar enlily          Charisma
                     A scholarly magic-user capable of  d6  Intelligence  Intelligence  Daggers, darts, slings, quarterstaffs,
                     manipulaling lhe slruclures of realily        &Wisdom    light crossbows





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