Page 249 - Math Smart - 7
P. 249

How to Play:

           Each player needs two 10x10 grids — one on which they place their fleet (My Ships), and the other to
           record their attack on their opponent (Their Ships).


               10                                             10
                9                                              9

                8                                              8
                7                                              7
                6                                              6
                5                                              5
                4                                              4
                3                                              3
                2                                              2
                1                                               1
                                                                   A    B  C  D  E   F   G  H   I
                    A    B  C  D  E   F   G  H   I
                               My Ships                                       Their Ships


                   Use the given table to mark your aircraft carrier, battleship, submarine,  Types of ships  Size
                   cruiser and destroyer on My Ships grid.
                                                                                        1 X Carrier       5
                  •     You can place the ships horizontally or vertically, but not diagonally. 1 X Battleship  4
                  •      Each ship must be separated from other ships by at least one grid  1 X Cruiser   3
                       space.                                                           2 X Submarine     2
                  •      Do not show this marked grid to your opponent.                 2 X Destroyer     1


                   Take turns to call out a coordinate position where you think the opponent has placed a ship.
                   For example, B6I
                  •  If your opponent has a ship there, they call out "hit". Otherwise they call out "miss".
                  •      Each hit destroys one part of the ship. When all the parts of a ship are hit, your opponent
                       must say "Hit and sunk."
                   The aim is to sink all of your opponent's ships.


                   You can record each coordinate position you have called out by shading it for a 'hit' and
              5      drawing a cross x for a 'miss'. Draw a line through a ship when it is sunk.
                  •      On your My Ships grid, record the locations that your opponent has called out.


                   A player wins the game when all the ships on their opponent's grid have been sunk.
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