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Thailand – Japan Student Science Fair 2020 (TJ-SSF 2020)
                              “Seeding Innovations through Fostering Thailand – Japan Youth Friendship”



                            The Innovative Speed Training Equipment Using IoTs

                                       Tarin Phichartphathana , Thanaroj Kanghae
                                                                                 1
                                                              1
                                   Advisors: Jirawan Saweangnam , Anocha Longsakul
                                                                                      2
                                                                  1

                                     Princess Chulabhorn Science High School Phetchaburi
                                    1
                                               Phetchaburi Technical College
                                               2


               Abstract


               Nowadays, exercising is very popular; especially which uses less equipment, saves time, and can do by
               oneself at home or with a limited space. Speedlight set – a set of equipment for training agility, speed
               and sensory - is only used at some standard fitness rooms because it is very expensive at present so our
               project aims to develop the equipment. We have developed the Speedlight set to be cheaper, easier to
               install,  portable  and  to  be activated  via  web  applications.  There  are two  main modes  of  operation
               including training and competition. In Training mode, users can choose exercise topics with video
               tutorials to recommend the use of exercise equipment for training the muscles in the desired part and
               the device has various data recording systems via Firebase to collect as statistics to evaluate speed.
               Moreover, the results of exercise can show data as display for personal agility, speed development. In
               competitive mode, the users can compete by using the same speedlight set; after finished the exercise,
               the user has to pass the speedlight set to other players. The result showed that the playing time of each
               user is less that mean the user has improved agility by playing speedlight. Users did the exercise more
               than the past because of healthiness, strength, and joyfulness with others through using IOTs.



               Keywords: Exercise, Agility, Database, IOTs























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