Page 115 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 115

T i k a   a n d   A r t e m i s :  C h a r a c t e r   D e t a i l s  doing what seem s best at the time. Lizardfolk, most
                       Consider how the names Tika Waylan and Artemis  Entreri   druids, and many humans are neutral.
                       set these characters apart from each other and  reflect their   Chaotic neutral (CN) creatures follow their whims,
                       personalities. Tika is a young woman determined to prove   holding their personal freedom  above all else.
                       that she's not just a kid any more, and her name makes her   Many barbarians and rogues, and som e bards, are
                       sound young and ordinary. Artemis  Entreri comes from an
                                                                        chaotic neutral.
                       exotic land and carries a more mysterious name.   Lawful evil (LE) creatures methodically take what they
                        Tika is nineteen years old at the start of her adventuring
                                                                        want, within the limits of a code of tradition, loyalty, or
                       career and has auburn hair, green eyes, fair skin with freckles,
                                                                        order. Devils, blue dragons, and hobgoblins are lawful evil.
                       and a mole on  her right hip. Artemis is a small  man, compact
                       and all wiry muscle.  He has angular features and high   Neutral evil (NE) is the alignment of those who do
                       cheekbones, and  he always seems in  need of a shave.  His   whatever they can get away with, without com passion or
                       raven-black hair is thick and full,  but his eyes are gray and   qualms. Many drow, som e cloud giants, and yugoloths
                       lifeless— betraying the emptiness of his life and soul.  are neutral evil.
                                                                         Chaotic evil (CE) creatures act with arbitrary
                                                                        violence, spurred by their greed, hatred, or bloodlust.
                     A l i g n m e n t
                                                                        Demons, red dragons, and orc s are chaotic evil.
                     A typical creature in the worlds of D u n g e o n s   &
                      D r a g o n s  has an alignment, which broadly describes   A l i g n m e n t   i n   t h e   M u l t i v e r s e
                     its moral and personal attitudes. Alignment is a   For many thinking creatures, alignment is a moral
                      combination of two factors: one identifies morality   choice. Humans, dwarves, elves, and other humanoid
                     (good, evil, or neutral), and the other describes   races can choose whether to follow the paths of good or
                     attitudes toward society and order (lawful, chaotic,   evil, law or chaos. According to myth, the good-aligned
                     or neutral). Thus, nine distinct alignments define the   gods w ho created these races gave them free will to
                     possible combinations.                            choose their moral paths, knowing that good without
                       These brief sum m aries of the nine alignments   free will is slavery.
                     describe the typical behavior of a creature with that   The evil deities w ho created other races, though, made
                     alignment. Individuals might vary significantly from   those races to serve them. Those races have strong
                     that typical behavior, and few people are perfectly and   inborn tendencies that match the nature of their gods.
                     consistently faithful to the precepts of their alignment.  Most orcs share the violent, savage nature of the orc
                       Lawful good (LG) creatures can be counted on to do   god, Gruumsh, and are thus inclined toward evil. Even if
                     the right thing as expected by society. Gold dragons,   an orc chooses a good alignment, it struggles against its
                     paladins, and m ost dwarves are lawful good.      innate tendencies for its entire life. (Even half-orcs feel
                       Neutral good (NG) folk do the best they can to help   the lingering pull of the orc god’s influence.)
                     others according to their needs. Many celestials, som e   Alignment is an essential part of the nature of
                     cloud giants, and most gnom es are neutral good.  celestials and fiends. A devil does not choose to be
                       Chaotic good (CG) creatures act as their conscience   lawful evil, and it doesn’t tend toward lawful evil, but
                     directs, with little regard for what others expect. Copper   rather it is lawful evil in its essence. If it som ehow
                     dragons, many elves, and unicorns are chaotic good.  ceased to be lawful evil, it w ould cease to be a devil.
                       Lawful neutral (LN) individuals act in accordance   Most creatures that lack the capacity for rational
                     with law, tradition, or personal codes. Many m onks and   thought do not have alignments—they are unaligned.
                     som e w izards are lawful neutral.                Such a creature is incapable of making a moral or
                       Neutral (N) is the alignment of those w ho prefer to   ethical choice and acts according to its bestial nature.
                     steer clear of moral questions and don’t take sides,  Sharks are savage predators, for example, but they are
                                                                       not evil; they have no alignment.


                     D w a r v i s h   S c r i p t :  S a m p l e   A l p h a b e t
   110   111   112   113   114   115   116   117   118   119   120