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The sample backgrounds in this chapter provide
         In s p ir a t io n
                                                           both concrete benefits (features, proficiencies, and
         Inspiration is a rule the Dungeon Master can use to   languages) and roleplaying suggestions.
         reward you for playing your character in a way that’s
         true to his or her personality traits, ideal, bond, and flaw.   P r o f i c i e n c i e s
         By using inspiration, you can draw on your personality   Each background gives a character proficiency in two
         trait of com passion for the downtrodden to give you   skills. Skills are described in chapter 7.
         an edge in negotiating with the Beggar Prince. Or   In addition, most backgrounds give a character
         inspiration can let you call on your bond to the defense   proficiency with one or m ore tools. Tools and tool
         of your home village to push past the effect of a spell   proficiencies are detailed in chapter 5.
         that has been laid on you.                          If a character would gain the same proficiency from
                                                           two different sources, he or she can choose a different
         G a i n i n g   I n s p i r a t i o n             proficiency of the same kind (skill or tool) instead.
         Your DM can choose to give you inspiration for a variety
                                                           L a n g u a g e s
         of reasons. Typically, DMs award it when you play
                                                           Som e backgrounds also allow characters to learn
         out your personality traits, give in to the drawbacks
                                                           additional languages beyond those given by race.
         presented by a flaw or bond, and otherwise portray your
                                                           See “Languages” earlier in this chapter.
         character in a com pelling way. Your DM will tell you
         how you can earn inspiration in the game.
                                                           E q u i p m e n t
           You either have inspiration or you don’t—you can’t
                                                           Each background provides a package of starting
         stockpile multiple “inspirations” for later use.
                                                           equipment. If you use the optional rule from chapter 5
                                                           to spend coin on gear, you do not receive the starting
         U s i n g   I n s p i r a t i o n
                                                           equipment from your background.
         If you have inspiration, you can expend it when you make
         an attack roll, saving throw, or ability check. Spending   S u g g e s t e d   C h a r a c t e r i s t i c s
         your inspiration gives you advantage on that roll.  A background contains suggested personal
           Additionally, if you have inspiration, you can reward   characteristics based on your background. You can
         another player for good roleplaying, clever thinking,   pick characteristics, roll dice to determine
         or simply doing som ething exciting in the game.  them randomly, or use the suggestions
         W hen another player character does som ething that   as inspiration for characteristics of
         really contributes to the story in a fun and interesting   your own creation.
         way, you can give up your inspiration to give that
                                                           C u s t o m i z i n g  a
         character inspiration.
                                                           B a c k g r o u n d
                                                           You might want to tweak
         Ba c k g r o u n d s
                                                           som e of the features of a
         Every story has a beginning. Your character’s     background so it better
         background reveals w here you cam e from, how you   fits your character
         becam e an adventurer, and your place in the world.  or the campaign
         Your fighter might have been a courageous knight or a   setting. To custom ize
         grizzled soldier. Your wizard could have been a sage or   a background, you can
         an artisan. Your rogue might have gotten by as a guild   replace one feature
         thief or com m anded audiences as a jester.       with any other one,
           Choosing a background provides you with important   choose any two
         story cues about your character’s identity. The most   skills, and choose
         important question to ask about your background is   a total of two tool
         what changed? W hy did you stop doing whatever your   proficiencies or
         background describes and start adventuring? W here   languages from  the
         did you get the m oney to purchase your starting gear, or,   sample backgrounds.
         if you com e from  a wealthy background, why don't you   You can either use
         have more money? H ow did you learn the skills of your   the equipment
         class? W hat sets you apart from  ordinary people who   package from  your
         share your background?                            background or spend
                                                           coin on gear as
          T i k a   a n d   A r t e m i s :  Ba c k g r o u n d s  described in chapter
          Tika Waylan and Artemis  Entreri  both  lived their earliest years   5. (If you spend
          as street urchins. Tika’s later career as a barmaid didn’t really   coin, you can’t also
          change her, so she might choose the urchin background,   take the equipment
          gaining proficiency in the Sleight of Hand and Stealth skills,   package suggested
          and learning the tools of the thieving trade. Artemis is more   for your class.)
          defined by his criminal  background, giving him skills in
                                                           Finally, choose
          Deception and Stealth, as well as proficiency with the tools of
                                                           two personality
          thievery and  poison.
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