Page 116 - DnD_5e_Players_Handbook_(BnW_OCR)
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L a n g u a g e s                                  T i k a   a n d   A r t e m i s :  A l i g n m e n t
                                                            Tika Waylan is neutral good, fundamentally good-hearted
         Your race indicates the languages your character can
                                                            and striving to help others where she can. Artemis is lawful
         speak by default, and your background might give you   evil, unconcerned with the value of sentient life but at least
         access to one or m ore additional languages o f your   professional in his approach to murder.
         choice. Note these languages on your character sheet.  As an evil character, Artemis is not an ideal adventurer. He
           C hoose your languages from  the Standard Languages   began his career as a villain, and only cooperates with heroes
         table, or choose one that is com m on in your campaign.   when he must— and when it’s in his own best interests. In
         With your DM ’s perm ission, you can instead choose a   most games, evil adventurers cause problems in groups
                                                            alongside others who don’t share their interests and objectives.
         language from the Exotic Languages table or a secret
                                                            Generally, evil alignments are for villains and monsters.
         language, such as thieves’ cant or the tongue of druids.
           Som e of these languages are actually families
         of languages with many dialects. For example, the   P e r s o n a l   C h a r a c t e r i s t i c s
         Primordial language includes the Auran, Aquan, Ignan,
                                                           Fleshing out your character’s personality—the array of
         and Terran dialects, one for each of the four elemental
                                                           traits, mannerisms, habits, beliefs, and flaws that give
         planes. Creatures that speak different dialects o f the
                                                           a person a unique identity—will help you bring him
         sam e language can com m unicate with one another.
                                                           or her to life as you play the game. Four categories of
                                                           characteristics are presented here: personality traits,
          S t a n d a r d   L a n g u a g e s
                                                           ideals, bonds, and flaws. Beyond those categories,
          Language       Typical Speakers  Script          think about your character’s favorite w ords or phrases,
          Common         Humans         Common             tics and habitual gestures, vices and pet peeves, and
          Dwarvish       Dwarves        Dwarvish           whatever else you can imagine.
          Elvish         Elves          Elvish               Each background presented later in this chapter
          Giant          Ogres, giants  Dwarvish           includes suggested characteristics that you can use
          Gnomish        Gnomes         Dwarvish           to spark your imagination. You’re not bound to those
                                                           options, but they’re a good starting point.
          Goblin         Goblinoids     Dwarvish
          Halfling       Halflings      Common
                                                           P e r s o n a l i t y  T r a i t s
          Orc            Orcs           Dwarvish
                                                           Give your character two personality traits. Personality
                                                           traits are small, simple ways to help you set your
          E x o t i c   L a n g u a g e s
                                                           character apart from  every other character. Your
          Language       Typical Speakers  Script          personality traits should tell you som ething interesting
          Abyssal        Demons         Infernal           and fun about your character. They should be self-
          Celestial      Celestials     Celestial          descriptions that are specific about what makes your
          Draconic       Dragons,       Draconic           character stand out. “I’m sm art” is not a good trait,
                         dragonborn                        because it describes a lot of characters. “I’ve read every
                                                           book in Candlekeep” tells you som ething specific about
          Deep Speech    Mind flayers,   ---
                                                           your character’s interests and disposition.
                         beholders
                                                             Personality traits might describe the things your
          Infernal       Devils          Infernal
                                                           character likes, his or her past accomplishments, things
          Primordial     Elementals      Dwarvish
                                                           your character dislikes or fears, your character’s self-
          Sylvan         Fey creatures   Elvish
                                                           attitude or mannerisms, or the influence o f his or her
          Undercommon    Underdark traders  Elvish         ability scores.
          E l v i s h   S c r i p t :  S a m p l e   A l p h a b e t
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