Page 16 - DnD_5e_Players_Handbook_(BnW_OCR)
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D w a r f N a m e s Tool Proficiency. You gain proficiency with the
artisan’s tools of your choice: smith’s tools, brewer’s
A dwarf’s name is granted by a clan elder, in accordance
supplies, or m ason’s tools.
with tradition. Every proper dwarven name has been
Stonecunning. W henever you make an Intelligence
used and reused down through the generations. A
(History) check related to the origin of stonework, you
dw arf’s name belongs to the clan, not to the individual.
are considered proficient in the History skill and add
A dwarf w ho m isuses or brings shame to a clan name
double your proficiency bonus to the check, instead of
is stripped of the name and forbidden by law to use any
your normal proficiency bonus.
dwarven name in its place.
Languages. You can speak, read, and write Com m on
Male Names: Adrik, Alberich, Baern, Barendd, Brottor, and Dwarvish. Dwarvish is full of hard consonants and
Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, guttural sounds, and those characteristics spill over into
Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, whatever other language a dwarf might speak.
Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Subrace. Two main subraces o f dwarves populate the
Tordek, Traubon, Travok, Ulfgar, Veit, Vondal worlds of D&D: hill dwarves and mountain dwarves.
Female Names: Amber, Artin, Audhild, Bardryn, Choose one of these subraces.
Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda,
Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, H i l l D w a r f
Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra As a hill dwarf, you have keen senses, deep intuition,
Clan Names: Balderk, Battlehammer, Brawnanvil, and remarkable resilience. The gold dwarves of Faerun
Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, in their mighty southern kingdom are hill dwarves, as
Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, are the exiled Neidar and the debased Klar of Krynn in
Torunn, Ungart the Dragonlance setting.
Ability Score Increase. Your W isdom score
D w a r f T r a i t s increases by 1.
Dwarven Toughness. Your hit point maximum
Your dwarf character has an assortm ent of inborn
increases by 1, and it increases by 1 every time you
abilities, part and parcel of dwarven nature.
gain a level.
Ability Score Increase. Your Constitution score
increases by 2. M o u n t a i n D w a r f
Age. Dwarves mature at the sam e rate as humans, but
As a mountain dwarf, you're strong and hardy,
they’re considered young until they reach the age of 50. accustom ed to a difficult life in rugged terrain. You’re
On average, they live about 350 years. probably on the tall side (for a dwarf), and tend toward
Alignment. Most dwarves are lawful, believing firmly lighter coloration. The shield dwarves of northern
in the benefits of a well-ordered society. They tend Faerun, as well as the ruling Hylar clan and the noble
toward good as well, with a strong sense of fair play and Daewar clan of Dragonlance, are mountain dwarves.
a belief that everyone deserves to share in the benefits of Ability Score Increase. Your Strength score
a just order. increases by 2.
Size. Dwarves stand between 4 and 5 feet tall and Dwarven Armor Training. You have proficiency with
average about 150 pounds. Your size is Medium. light and medium armor.
Speed. Your base walking speed is 25 feet. Your
speed is not reduced by wearing heavy armor.
D u e r g a r
Darkvision. Accustom ed to life underground, you
In cities deep in the Underdark live the duergar, or gray
have superior vision in dark and dim conditions. You
dwarves. These vicious, stealthy slave traders raid the surface
can see in dim light within 60 feet of you as if it were
world for captives, then sell their prey to the other races of
bright light, and in darkness as if it were dim light. You the Underdark. They have innate magical abilities to become
can’t discern color in darkness, only shades of gray. invisible and to temporarily grow to giant size.
Dwarven Resilience. You have advantage on saving
throws against poison, and you have resistance against
poison damage (explained in chapter 9).
Dwarven Combat Training. You have proficiency
with the battleaxe, handaxe, throwing hammer,
and warhammer.

