Page 16 - DnD_5e_Players_Handbook_(BnW_OCR)
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D w a r f   N a m e s                               Tool Proficiency. You gain proficiency with the
                                                                      artisan’s tools of your choice: smith’s tools, brewer’s
                    A dwarf’s name is granted by a clan elder, in accordance
                                                                      supplies, or m ason’s tools.
                    with tradition. Every proper dwarven name has been
                                                                        Stonecunning. W henever you make an Intelligence
                    used and reused down through the generations. A
                                                                      (History) check related to the origin of stonework, you
                    dw arf’s name belongs to the clan, not to the individual.
                                                                      are considered proficient in the History skill and add
                    A dwarf w ho m isuses or brings shame to a clan name
                                                                      double your proficiency bonus to the check, instead of
                    is stripped of the name and forbidden by law to use any
                                                                      your normal proficiency bonus.
                    dwarven name in its place.
                                                                        Languages. You can speak, read, and write Com m on
                    Male Names: Adrik, Alberich, Baern, Barendd, Brottor,   and Dwarvish. Dwarvish is full of hard consonants and
                      Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim,   guttural sounds, and those characteristics spill over into
                      Flint, Gardain, Harbek, Kildrak, Morgran, Orsik,   whatever other language a dwarf might speak.
                      Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin,   Subrace. Two main subraces o f dwarves populate the
                      Tordek, Traubon, Travok, Ulfgar, Veit, Vondal   worlds of D&D: hill dwarves and mountain dwarves.
                    Female Names: Amber, Artin, Audhild, Bardryn,     Choose one of these subraces.
                      Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda,
                      Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa,   H i l l  D w a r f
                      Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra   As a hill dwarf, you have keen senses, deep intuition,
                    Clan Names: Balderk, Battlehammer, Brawnanvil,    and remarkable resilience. The gold dwarves of Faerun
                      Dankil, Fireforge, Frostbeard, Gorunn, Holderhek,   in their mighty southern kingdom are hill dwarves, as
                      Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln,   are the exiled Neidar and the debased Klar of Krynn in
                      Torunn, Ungart                                  the Dragonlance setting.
                                                                        Ability Score Increase. Your W isdom  score
                    D w a r f   T r a i t s                           increases by 1.
                                                                        Dwarven Toughness. Your hit point maximum
                    Your dwarf character has an assortm ent of inborn
                                                                      increases by 1, and it increases by 1  every time you
                    abilities, part and parcel of dwarven nature.
                                                                      gain a level.
                      Ability Score Increase. Your Constitution score
                    increases by 2.                                   M o u n t a i n   D w a r f
                      Age. Dwarves mature at the sam e rate as humans, but
                                                                      As a mountain dwarf, you're strong and hardy,
                    they’re considered young until they reach the age of 50.   accustom ed to a difficult life in rugged terrain. You’re
                    On average, they live about 350 years.            probably on the tall side (for a dwarf), and tend toward
                      Alignment. Most dwarves are lawful, believing firmly   lighter coloration. The shield dwarves of northern
                    in the benefits of a well-ordered society. They tend   Faerun, as well as the ruling Hylar clan and the noble
                    toward good as well, with a strong sense of fair play and   Daewar clan of Dragonlance, are mountain dwarves.
                    a belief that everyone deserves to share in the benefits of   Ability Score Increase. Your Strength score
                    a just order.                                     increases by 2.
                      Size. Dwarves stand between 4 and 5 feet tall and   Dwarven Armor Training. You have proficiency with
                    average about 150 pounds. Your size is Medium.    light and medium armor.
                      Speed. Your base walking speed is 25 feet. Your
                    speed is not reduced by wearing heavy armor.
                                                                       D u e r g a r
                      Darkvision. Accustom ed to life underground, you
                                                                       In cities deep in the Underdark live the duergar, or gray
                    have superior vision in dark and dim conditions. You
                                                                       dwarves. These vicious,  stealthy slave traders  raid the surface
                    can see in dim light within 60 feet of you as if it were
                                                                       world for captives, then sell their prey to the other races of
                    bright light, and in darkness as if it were dim light. You   the Underdark. They have innate magical abilities to become
                    can’t discern color in darkness, only shades of gray.  invisible and to temporarily grow to giant size.
                      Dwarven Resilience. You have advantage on saving
                    throws against poison, and you have resistance against
                    poison damage (explained in chapter 9).
                      Dwarven Combat Training. You have proficiency
                    with the battleaxe, handaxe, throwing hammer,
                    and warhammer.
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