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C h a p t e r  2:  R a c e s


                     A   VISIT TO ONE OF THE GREAT CITIES IN THE  R a c i a l  T r  a  i t s
                     worlds of D u n g e o n s   & D r a g o n s —
                                                             The description of each race includes racial traits that
                     Waterdeep, the Free City of Greyhawk, or
                                                             are com m on to m em bers of that race. The following
                     even uncanny Sigil, the City of D oors—
                                                             entries appear am ong the traits of most races.
                     overwhelms the senses. Voices chatter in
                     countless different languages. The smells
                                                             A b i l i t y   S c o r e   I n c r e a s e
                     of cooking in dozens o f different cuisines
                                                             Every race increases one or m ore of a character’s
           mingle with the odors of crow ded streets and poor
                                                             ability scores.
           sanitation. Buildings in myriad architectural styles
           display the diverse origins of their inhabitants.  A g e
            And the people them selves—people of varying size,
                                                             The age entry notes the age when a m em ber o f the race
           shape, and color, dressed in a dazzling spectrum
                                                             is considered an adult, as well as the race’s expected
           of styles and hues—represent many different races,
                                                             lifespan. This information can help you decide how
           from diminutive halflings and stout dwarves to
                                                             old your character is at the start of the game. You
           majestically beautiful elves, mingling am ong a variety   can choose any age for your character, which could
           of human ethnicities.                             provide an explanation for som e of your ability scores.
            Scattered am ong the m em bers of these m ore com m on
                                                             For example, if you play a young or very old character,
           races are the true exotics: a hulking dragonborn here,
                                                             your age could explain a particularly low  Strength or
           pushing his way through the crowd, and a sly tiefling
                                                             Constitution score, while advanced age could account
           there, lurking in the shadows with m ischief in her eyes.
                                                             for a high Intelligence or W isdom .
           A group o f gnom es laughs as one of them activates a
           clever w ooden toy that m oves of its own accord. Half-   A l i g n m e n t
           elves and half-orcs live and work alongside humans,   Most races have tendencies toward certain alignments,
           without fully belonging to the races of either of their   described in this entry. These are not binding for player
           parents. And there, well out of the sunlight, is a lone   characters, but considering why your dwarf is chaotic,
           drow—a fugitive from the subterranean expanse of   for example, in defiance of lawful dwarf society can help
           the Underdark, trying to make his way in a world   you better define your character.
           that fears his kind.
                                                             S iz e
           C h o o s i n g  a  Race                          Characters of most races are Medium, a size category
                                                             including creatures that are roughly 4 to 8 feet tall.
           Humans are the m ost com m on people in the w orlds of
                                                             M embers of a few races are Small (between 2 and 4 feet
           D&D, but they live and work alongside dwarves, elves,
                                                             tall), which means that certain rules of the game affect
           halflings, and countless other fantastic species. Your
                                                             them differently. The m ost important o f these rules
           character belongs to one of these peoples.
                                                             is that Sm all characters have trouble w ielding heavy
            Not every intelligent race of the multiverse is
                                                             weapons, as explained in chapter 6.
           appropriate for a player-controlled adventurer. Dwarves,
           elves, halflings, and humans are the m ost com m on   S p e e d
           races to produce the sort of adventurers w ho make up   Your speed determines how far you can move when
           typical parties. Dragonborn, gnom es, half-elves, half-   traveling (chapter 8) and fighting (chapter 9).
           orcs, and tieflings are less com m on as adventurers.
           Drow, a subrace of elves, are also uncom m on.    L a n g u a g e s
            Your choice o f race affects many different aspects of   By virtue of your race, your character can speak, read,
           your character. It establishes fundamental qualities that   and write certain languages. Chapter 4 lists the most
           exist throughout your character’s adventuring career.   com m on languages of the D&D multiverse.
           W hen making this decision, keep in mind the kind of
           character you want to play. For example, a halfling could   Su b r a c e s
           be a good choice for a sneaky rogue, a dwarf makes a   Som e races have subraces. M em bers of a subrace
           tough warrior, and an elf can be a master of arcane magic.  have the traits of the parent race in addition to the
            Your character race not only affects your ability scores   traits specified for their subrace. Relationships am ong
           and traits but also provides the cues for building your   subraces vary significantly from race to race and
           character’s story. Each race’s description in this chapter   world to world. In the Dragonlance cam paign setting,
           includes information to help you roleplay a character of   for example, mountain dwarves and hill dwarves live
           that race, including personality, physical appearance,   together as different clans of the sam e people, but in
           features o f society, and racial alignment tendencies.   the Forgotten Realms, they live far apart in separate
           These details are suggestions to help you think about   kingdom s and call themselves shield dwarves and
           your character; adventurers can deviate widely from the   gold dwarves, respectively.
           norm for their race. It’s worthwhile to consider why your
           character is different, as a helpful way to think about
           your character’s background and personality.
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