Page 193 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 193

you can end one option as an action to gain the benefits   location, covering about 50 m iles per 24 hours for a
                       of a different one.                               flying messenger, or 25 m iles for other animals.
                        Aquatic Adaptation. You adapt your body to an     W hen the m essenger arrives, it delivers your m essage
                       aquatic environment, sprouting gills and growing   to the creature that you described, replicating the sound
                       webbing between your fingers. You can breathe     of your voice. The m essenger speaks only to a creature
                       underwater and gain a swim m ing speed equal to your   matching the description you gave. If the m essenger
                       walking speed.                                    doesn’t reach its destination before the spell ends, the
                        Change Appearance. You transform your appearance.   m essage is lost, and the beast makes its way back to
                       You decide what you look like, including your height,   where you cast this spell.
                       weight, facial features, sound of your voice, hair length,   At Higher Levels. If you cast this spell using a spell
                       coloration, and distinguishing characteristics, if any.  slot of 3nd level or higher, the duration of the spell
                       You can make yourself appear as a m em ber of another   increases by 48 hours for each slot level above 2nd.
                       race, though none of your statistics change. You also
                       can’t appear as a creature of a different size than you,   A n i m a l   S h a p e s
                       and your basic shape stays the same; if you're bipedal,   8 th-level transmutation
                       you can’t use this spell to becom e quadrupedal, for   Casting Time:  1  action
                       instance. At any time for the duration of the spell, you   Range: 30 feet
                       can use your action to change your appearance in   Components: V, S
                       this way again.                                   Duration: Concentration, up to 24 hours
                        Natural Weapons. You grow claws, fangs, spines,
                                                                        Your m agic turns others into beasts. C hoose any
                       horns, or a different natural weapon of your choice. Your
                                                                         number of willing creatures that you can see within
                       unarmed strikes deal  1d6 bludgeoning, piercing, or
                                                                         range. You transform each target into the form  o f a
                       slashing damage, as appropriate to the natural weapon
                                                                         Large or smaller beast with a challenge rating of 4 or
                      you chose, and you are proficient with your unarmed
                                                                         lower. On subsequent turns, you can use your action to
                       strikes. Finally, the natural weapon is m agic and you
                                                                        transform affected creatures into new forms.
                       have a +1 bonus to the attack and damage rolls you
                                                                          The transformation lasts for the duration for each
                       make using it.
                                                                        target, or until the target drops to 0 hit points or dies.
                      A n i m a l  F r i e n d s h i p                  You can choose a different form for each target. A
                       1st-level enchantment                            target’s game statistics are replaced by the statistics of
                                                                        the chosen beast, though the target retains its alignment
                       Casting Time:  1  action
                                                                         and Intelligence, W isdom , and Charisma scores. The
                      Range: 30 feet
                                                                        target assum es the hit points o f its new form, and when
                      Components: V, S, M (a m orsel of food)
                                                                        it reverts to its normal form, it returns to the number
                      Duration: 24 hours
                                                                        of hit points it had before it transformed. If it reverts as
                      This spell lets you convince a beast that you mean it no   a result of dropping to 0 hit points, any excess damage
                      harm. C hoose a beast that you can see within range.  carries over to its normal form. As long as the excess
                      It must see and hear you. If the beast’s Intelligence is  damage doesn’t reduce the creature’s normal form to 0
                      4 or higher, the spell fails. Otherwise, the beast must   hit points, it isn’t knocked unconscious. The creature is
                      succeed on a W isdom  saving throw or be charm ed   limited in the actions it can perform  by the nature of its
                      by you for the spell’s duration. If you or one of your   new form, and it can’t speak or cast spells.
                      com panions harms the target, the spells ends.      The target’s gear melds into the new form. The target
                        At Higher Levels. W hen you cast this spell using   can’t activate, wield, or otherwise benefit from any of
                      a spell slot of 2nd level or higher, you can affect one   its equipment.
                      additional beast for each slot level above  1st.
                                                                        A n i m a t e   D e a d
                      A n i m a l  M e s s e n g e r                    3rd-level necromancy
                      2nd-level enchantment (ritual)
                                                                        Casting Time:  1 minute
                      Casting Time:  1  action                          Range:  10 feet
                      Range: 30 feet                                    Components: V, S, M (a drop of blood, a piece of flesh,
                      Components: V, S, M (a m orsel of food)             and a pinch of bone dust)
                      Duration: 24 hours                                Duration: Instantaneous
                      By means of this spell, you use an animal to deliver a   This spell creates an undead servant. C hoose a pile
                      message. C hoose a Tiny beast you can see within range,   of bones or a corpse of a M edium or Sm all humanoid
                      such as a squirrel, a blue jay, or a bat. You specify a   within range. Your spell im bues the target with a foul
                      location, which you must have visited, and a recipient   mimicry of life, raising it as an undead creature. The
                      who matches a general description, such as “a man or   target becom es a skeleton if you chose bones or a
                      wom an dressed in the uniform of the town guard” or “a   zom bie if you chose a corpse (the DM has the creature’s
                      red-haired dwarf wearing a pointed hat.” You also speak   game statistics).
                      a m essage of up to twenty-five words. The target beast   On each of your turns, you can use a bonus action
                      travels for the duration of the spell toward the specified  to mentally com m and any creature you made with
                                                                        this spell if the creature is within 60 feet of you (if you
   188   189   190   191   192   193   194   195   196   197   198