Page 194 - DnD_5e_Players_Handbook_(BnW_OCR)
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control multiple creatures, you can com m and any or all   are 3, and its Charisma is  1. Its speed is 30 feet; if the
         of them at the sam e time, issuing the sam e com m and to   object lacks legs or other appendages it can use for
         each one). You decide what action the creature will take   locom otion, it instead has a flying speed of 30 feet and
         and where it w ill move during its next turn, or you can   can hover. If the object is securely attached to a surface
         issue a general com m and, such as to guard a particular   or a larger object, such as a chain bolted to a wall, its
         cham ber or corridor. If you issue no com m ands, the   speed is 0. It has blindsight with a radius of 30 feet and
         creature only defends itself against hostile creatures.   is blind beyond that distance. W hen the animated object
         Once given an order, the creature continues to follow it   drops to 0 hit points, it reverts to its original object
         until its task is complete.                       form, and any remaining damage carries over to its
          The creature is under your control for 24 hours,   original object form.
         after which it stops obeying any com m and you’ve given   If you com m and an object to attack, it can make a
         it. To maintain control of the creature for another   single melee attack against a creature within 5 feet
         24 hours, you must cast this spell on the creature   of it. It makes a slam attack with an attack bonus and
         again before the current 24-hour period ends. This   bludgeoning damage determined by its size. The DM
         use o f the spell reasserts your control over up to four   might rule that a specific object inflicts slashing or
         creatures you have animated with this spell, rather than   piercing damage based on its form.
         animating a new one.                               At Higher Levels. If you cast this spell using a
          A t Higher Levels. W hen you cast this spell using a   spell slot of 6th level or higher, you can animate two
         spell slot of 4th level or higher, you animate or reassert   additional objects for each slot level above 5th.
         control over two additional undead creatures for each
         slot level above 3rd. Each of the creatures must com e   A n t i l i f e   S h e l l
         from  a different corpse or pile of bones.        5th-level abjuration
                                                           Casting Time:  1  action
         A n i m a t e   O b j e c t s
                                                           Range: Self (10-foot radius)
         5th-level transmutation
                                                           Components: V, S
         Casting Time: 1  action                           Duration: Concentration, up to  1  hour
         Range:  120 feet
                                                           A shim mering barrier extends out from  you in a 10-foot
         Components: V, S
                                                           radius and m oves with you, remaining centered on
         Duration: Concentration, up to  1  minute
                                                           you and hedging out creatures other than undead and
         Objects com e to life at your com m and. Choose up to   constructs. The barrier lasts for the duration.
         ten nonm agical objects within range that are not being   The barrier prevents an affected creature from
         worn or carried. Medium targets count as two objects,   passing or reaching through. An affected creature
         Large targets count as four objects, Huge targets   can cast spells or make attacks with ranged or reach
         count as eight objects. You can’t animate any object   w eapons through the barrier.
         larger than Huge. Each target animates and becom es a   If you move so that an affected creature is forced to
         creature under your control until the spell ends or until   pass through the barrier, the spell ends.
         reduced to 0 hit points.
          As a bonus action, you can mentally com m and any   A n t i m a g i c   F i e l d
         creature you made with this spell if the creature is   8 th-level abjuration
         within 500 feet of you (if you control multiple creatures,   Casting Time:  1  action
         you can com m and any or all of them at the same time,   Range: Self (10-foot-radius sphere)
         issuing the same com m and to each one). You decide   Components: V, S, M (a pinch of powdered iron or
         what action the creature w ill take and where it will   iron filings)
         move during its next turn, or you can issue a general   Duration: Concentration, up to  1  hour
         com m and, such as to guard a particular cham ber or
                                                           A  10-foot-radius invisible sphere of antimagic surrounds
         corridor. If you issue no com m ands, the creature only
                                                           you. This area is divorced from the magical energy that
         defends itself against hostile creatures. Once given
                                                           suffuses the multiverse. Within the sphere, spells can’t
         an order, the creature continues to follow it until its
                                                           be cast, sum m oned creatures disappear, and even m agic
         task is complete.
                                                           items becom e mundane. Until the spell ends, the sphere
                                                           m oves with you, centered on you.
         A n i m a t e d   O b j e c t   S t a t i s t i c s
                                                             Spells and other magical effects, except those created
          Size    HP  AC  Attack               Str  Dex
                                                           by an artifact or a deity, are suppressed in the sphere
          Tiny    20  18  +8 to hit,  1d4 + 4 damage  4  18
                                                           and can’t protrude into it. A slot expended to cast
          Small   25  16  +6 to hit,  1d8 + 2 damage  6  14  a suppressed spell is consum ed. W hile an effect is
          Medium  40  13  +5 to hit, 2d6 + 1  damage  10  12  suppressed, it doesn’t function, but the time it spends
          Large   50  10  +6 to hit, 2d10 + 2 damage  14  10  suppressed counts against its duration.
          Huge    80  10  +8 to hit, 2d12 + 4 damage  18  6  Targeted Effects. Spells and other magical effects,
                                                           such as magic missile and charm person, that target
          An animated object is a construct with AC, hit points,   a creature or an object in the sphere have no effect
         attacks, Strength, and Dexterity determined by its size.   on that target.
         Its Constitution is  10 and its Intelligence and W isdom
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