Page 197 - DnD_5e_Players_Handbook_(BnW_OCR)
P. 197
By casting gem-inlaid sticks, rolling dragon bones, A w a k e n
laying out ornate cards, or employing som e other 5th-level transmutation
divining tool, you receive an om en from an otherworldly
Casting Time: 8 hours
entity about the results of a specific course of action that
Range: Touch
you plan to take within the next 30 minutes. The DM
Components: V, S, M (an agate worth at least 1,000 gp,
chooses from the following possible omens:
which the spell consum es)
• Weal, for good results Duration: Instantaneous
• Woe, for bad results
After spending the casting time tracing magical
• Weal and woe, for both good and bad results
pathways within a precious gemstone, you touch a Huge
• Nothing, for results that aren’t especially good or bad
or smaller beast or plant. The target must have either
The spell doesn’t take into account any possible no Intelligence score or an Intelligence of 3 or less. The
circum stances that might change the outcome, such target gains an Intelligence of 10. The target also gains
as the casting of additional spells or the loss or gain the ability to speak one language you know. If the target
of a companion. is a plant, it gains the ability to move its limbs, roots,
If you cast the spell two or m ore times before vines, creepers, and so forth, and it gains senses similar
com pleting your next long rest, there is a cumulative 25 to a human’s. Your DM chooses statistics appropriate
percent chance for each casting after the first that you for the awakened plant, such as the statistics for the
get a random reading. The DM m akes this roll in secret. awakened shrub or the awakened tree.
The awakened beast or plant is charm ed by you for
A u r a o f L if e
30 days or until you or your com panions do anything
4th-level abjuration harmful to it. W hen the charm ed condition ends,
Casting Time: 1 action the awakened creature chooses whether to remain
Range: Self (30-foot radius) friendly to you, based on how you treated it while
Components: V it w as charmed.
Duration: Concentration, up to 10 minutes
B a n e
Life-preserving energy radiates from you in an aura with
1st-level enchantment
a 30-foot radius. Until the spell ends, the aura m oves
Casting Time: 1 action
with you, centered on you. Each nonhostile creature
Range: 30 feet
in the aura (including you) has resistance to necrotic
Components: V, S, M (a drop of blood)
damage, and its hit point maximum can't be reduced. In
Duration: Concentration, up to 1 minute
addition, a nonhostile, living creature regains 1 hit point
when it starts its turn in the aura with 0 hit points. Up to three creatures of your choice that you can see
within range must make Charisma saving throws.
A u r a o f P u r i t y
W henever a target that fails this saving throw makes
4th-level abjuration
an attack roll or a saving throw before the spell ends,
Casting Time: 1 action the target must roll a d4 and subtract the number rolled
Range: Self (30-foot radius) from the attack roll or saving throw.
Components: V At Higher Levels. When you cast this spell using
Duration: Concentration, up to 10 minutes a spell slot o f 2nd level or higher, you can target one
additional creature for each slot level above 1st.
Purifying energy radiates from you in an aura with a
30-foot radius. Until the spell ends, the aura moves B a n i s h i n g S m i t e
with you, centered on you. Each nonhostile creature
5th-level abjuration
in the aura (including you) can’t becom e diseased,
Casting Time: 1 bonus action
has resistance to poison damage, and has advantage
Range: Self
on saving throws against effects that cause any of the
Components: V
following conditions: blinded, charmed, deafened,
Duration: Concentration, up to 1 minute
frightened, paralyzed, poisoned, and stunned.
The next time you hit a creature with a w eapon attack
A u r a o f V i t a l i t y
before this spell ends, your w eapon crackles with force,
3rd-level evocation and the attack deals an extra 5d10 force damage to the
Casting Time: 1 action target. Additionally, if this attack reduces the target
Range: S elf (30-foot radius) to 50 hit points or fewer, you banish it. If the target is
Components: V native to a different plane of existence than the one
Duration: Concentration, up to 1 minute you’re on, the target disappears, returning to its home
plane. If the target is native to the plane you’re on, the
Healing energy radiates from you in an aura with a
creature vanishes into a harm less demiplane. W hile
30-foot radius. Until the spell ends, the aura m oves with
there, the target is incapacitated. It remains there until
you, centered on you. You can use a bonus action to
the spell ends, at which point the target reappears in the
cause one creature in the aura (including you) to regain
space it left or in the nearest unoccupied space if that
2d6 hit points.
space is occupied.

