Page 197 - DnD_5e_Players_Handbook_(BnW_OCR)
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By casting gem-inlaid sticks, rolling dragon bones,   A w a k e n
                       laying out ornate cards, or employing som e other   5th-level transmutation
                       divining tool, you receive an om en from an otherworldly
                                                                         Casting Time: 8 hours
                       entity about the results of a specific course of action that
                                                                         Range: Touch
                       you plan to take within the next 30 minutes. The DM
                                                                         Components: V, S, M (an agate worth at least  1,000 gp,
                       chooses from  the following possible omens:
                                                                          which the spell consum es)

                       • Weal, for good results                          Duration: Instantaneous
                       • Woe, for bad results

                                                                         After spending the casting time tracing magical
                       • Weal and woe, for both good and bad results

                                                                         pathways within a precious gemstone, you touch a Huge

                       • Nothing, for results that aren’t especially good or bad
                                                                         or smaller beast or plant. The target must have either
                       The spell doesn’t take into account any possible   no Intelligence score or an Intelligence of 3 or less. The
                       circum stances that might change the outcome, such   target gains an Intelligence of 10. The target also gains
                       as the casting of additional spells or the loss or gain   the ability to speak one language you know. If the target
                       of a companion.                                   is a plant, it gains the ability to move its limbs, roots,
                         If you cast the spell two or m ore times before   vines, creepers, and so forth, and it gains senses similar
                       com pleting your next long rest, there is a cumulative 25   to a human’s. Your DM chooses statistics appropriate
                       percent chance for each casting after the first that you   for the awakened plant, such as the statistics for the
                       get a random reading. The DM m akes this roll in secret.  awakened shrub or the awakened tree.
                                                                          The awakened beast or plant is charm ed by you for
                       A u r a   o f   L if e
                                                                         30 days or until you or your com panions do anything
                       4th-level abjuration                              harmful to it. W hen the charm ed condition ends,
                       Casting Time:  1  action                          the awakened creature chooses whether to remain
                       Range: Self (30-foot radius)                      friendly to you, based on how you treated it while
                       Components: V                                     it w as charmed.
                       Duration: Concentration, up to  10 minutes
                                                                         B a n e
                       Life-preserving energy radiates from you in an aura with
                                                                         1st-level enchantment
                       a 30-foot radius. Until the spell ends, the aura m oves
                                                                         Casting Time:  1  action
                       with you, centered on you. Each nonhostile creature
                                                                         Range: 30 feet
                       in the aura (including you) has resistance to necrotic
                                                                         Components: V, S, M (a drop of blood)
                       damage, and its hit point maximum can't be reduced. In
                                                                         Duration: Concentration, up to  1  minute
                       addition, a nonhostile, living creature regains  1  hit point
                       when it starts its turn in the aura with 0 hit points.  Up to three creatures of your choice that you can see
                                                                         within range must make Charisma saving throws.
                       A u r a   o f   P u r i t y
                                                                         W henever a target that fails this saving throw makes
                       4th-level abjuration
                                                                         an attack roll or a saving throw before the spell ends,
                       Casting Time:  1 action                           the target must roll a d4 and subtract the number rolled
                       Range: Self (30-foot radius)                      from the attack roll or saving throw.
                       Components: V                                      At Higher Levels. When you cast this spell using
                       Duration: Concentration, up to 10 minutes         a spell slot o f 2nd level or higher, you can target one
                                                                         additional creature for each slot level above  1st.
                       Purifying energy radiates from  you in an aura with a
                       30-foot radius. Until the spell ends, the aura moves   B a n i s h i n g   S m i t e
                       with you, centered on you. Each nonhostile creature
                                                                         5th-level abjuration
                       in the aura (including you) can’t becom e diseased,
                                                                         Casting Time:  1  bonus action
                       has resistance to poison damage, and has advantage
                                                                         Range: Self
                       on saving throws against effects that cause any of the
                                                                         Components: V
                       following conditions: blinded, charmed, deafened,
                                                                         Duration: Concentration, up to  1  minute
                       frightened, paralyzed, poisoned, and stunned.
                                                                         The next time you hit a creature with a w eapon attack
                      A u r a   o f  V i t a l i t y
                                                                         before this spell ends, your w eapon crackles with force,
                       3rd-level evocation                               and the attack deals an extra 5d10 force damage to the
                       Casting Time: 1  action                           target. Additionally, if this attack reduces the target
                       Range: S elf (30-foot radius)                     to 50 hit points or fewer, you banish it. If the target is
                       Components: V                                     native to a different plane of existence than the one
                       Duration: Concentration, up to  1 minute          you’re on, the target disappears, returning to its home
                                                                         plane. If the target is native to the plane you’re on, the
                       Healing energy radiates from  you in an aura with a
                                                                         creature vanishes into a harm less demiplane. W hile
                       30-foot radius. Until the spell ends, the aura m oves with
                                                                         there, the target is incapacitated. It remains there until
                      you, centered on you. You can use a bonus action to
                                                                         the spell ends, at which point the target reappears in the
                       cause one creature in the aura (including you) to regain
                                                                         space it left or in the nearest unoccupied space if that
                       2d6 hit points.
                                                                         space is occupied.
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