Page 284 - DnD_5e_Players_Handbook_(BnW_OCR)
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A c t i o n s _______________________________________  Pounce.  If the lion  moves at least 20 feet straight toward a
                                                            target right before hitting it with a claw attack, the target must
          Sting (Bite in Beast Form).  Melee W eapon Attack: +5 to hit,
                                                            succeed on a  DC 13 Strength saving throw or be knocked
          reach  5 ft., one creature.  Hit: 5  (1d4 + 3)  piercing damage, and
                                                            prone.  If the target is prone, the lion can take a bonus action to
          the target must make on a  DC 11  Constitution saving throw,
                                                            make one bite attack against it.
          taking 10  (3d6)  poison damage on a failed save, or half as
          much damage on a successful one.                  Running Leap. As part of its movement and after a 10-foot
                                                            running start, the lion can  long jump up to 25 feet.
          Invisibility. The imp turns invisible until  it attacks or until its
          concentration ends. Anything the invisible imp is carrying or   A c t i o n s _______________________________________
          wearing is invisible as long as it remains in contact with the imp.
                                                            Bite.  Melee W eapon Attack: +5 to hit,  reach 5 ft., one target.
                                                            Hit: 7 (1d8 + 3)  piercing damage.
          L io n
                                                            Claw.  Melee W eapon Attack: +5 to hit, reach 5 ft., one target.
          Large beast, unaligned
                                                            Hit: 6  (1d6 + 3)  slashing damage.
          Armor Class 12
          Hit Points 26  (4d10 + 4)                         M a s t if f
          Speed 50 ft.
                                                            Medium beast, unaligned
             STR    DEX    C O N    INT   W IS   CHA
                                                            Armor Class 12


            17  (+3)     15  (+2)       13  (+1)   3  (-3)       12  (+1)         8  (-1)  Hit Points 5  (1d8 + 1)


                                                            Speed 40 ft.
          Skills Perception +3, Stealth +6
          Senses passive Perception  13
                                                               STR    DEX    C O N    INT   W IS   CHA
          Languages —                                         13  (+1)       14  (+2)         12  (+1)         3   (-4)   12 (+1)       7  (-2)


          Challenge 1  (200 XP)
                                                            Skills Perception +3
          Keen Smell. The lion has advantage on Wisdom  (Perception)   Senses passive Perception  13
          checks that rely on smell.                        Languages —
                                                            Challenge 1/8  (25 XP)
          Pock Tactics. The lion has advantage on attack rolls against a
          creature if at least one of the lion’s allies is within 5 feet of the
                                                            Keen Hearing and Smell. The mastiff has advantage on
          creature and  isn’t incapacitated.
                                                            Wisdom  (Perception) checks that rely on  hearing or smell.
                                                            A c t i o n s _______________________________________
                                                            Bite.  Melee Weapon Attack: +3 to hit,  reach 5 ft., one target.  Hit:
                                                            4 (1d6 + 1)  piercing damage.  If the target is a creature, it must
                                                            succeed on a  DC 11  Strength saving throw or be knocked prone.
                                                            M u l e
                                                            Medium beast, unaligned
                                                            Armor Class 10
                                                            Hit Points 11  (2d8 + 2)
                                                            Speed 40 ft.
                                                               STR    DEX    C O N    INT   W IS   CHA


                                                              14  (+2)     10  (+0)     13  (+1)     2  (-4)   10 (+0)     5  (-3)

                                                            Senses passive Perception  10
                                                            Languages —
                                                            Challenge 1/8  (25 XP)

                                                            Beast of Burden. The mule is considered to be a Large animal
                                                            for the purpose of determining its carrying capacity.
                                                            Sure-Footed. Whenever the mule would be knocked  prone,  it
                                                            stays on its feet if it succeeds on a  DC 10 Dexterity saving throw.
                                                            A c t i o n s _______________________________________
                                                            Hooves.  Melee W eapon Attack: +2 to hit, reach  5 ft., one target.
                                                            Hit: 4  (1d4 + 2)  bludgeoning damage.
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