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C h a p t e r 3: C lasses
A DVENTURERS ARE EXTRAORDINARY PEOPLE, Your class gives you a variety of special features, such
driven by a thirst for excitement into a as a fighter’s mastery of w eapons and armor, and a
life that others w ould never dare lead. wizard’s spells. At low levels, your class gives you only
They are heroes, com pelled to explore the two or three features, but as you advance in level you
dark places of the world and take on the gain m ore and your existing features often improve.
challenges that lesser w om en and men Each class entry in this chapter includes a table
can’t stand against. summ arizing the benefits you gain at every level, and
Class is the primary definition of what your character a detailed explanation of each one.
can do. It’s m ore than a profession; it’s your character’s Adventurers som etim es advance in m ore than one
calling. Class shapes the way you think about the class. A rogue might switch direction in life and swear
world and interact with it and your relationship with the oath of a paladin. A barbarian might discover latent
other people and powers in the multiverse. A fighter, magical ability and dabble in the sorcerer class while
for example, might view the world in pragmatic terms continuing to advance as a barbarian. Elves are known
of strategy and maneuvering, and see herself as just a to com bine martial mastery with m agical training
pawn in a much larger game. A cleric, by contrast, might and advance as fighters and w izards simultaneously.
see him self as a willing servant in a god’s unfolding plan Optional rules for com bining classes in this way, called
or a conflict brewing am ong various deities. W hile the multiclassing, appear in chapter 6.
fighter has contacts in a m ercenary com pany or army, Twelve classes—listed in the Classes table—are found
the cleric might know a number of priests, paladins, and in almost every D&D world and define the spectrum of
devotees w ho share his faith. typical adventurers.
C las ses
Hit Primary Saving Throw Armor and Weapon
Class Description Die Ability Proficiencies Proficiencies
Barbarian A fierce warrior of primitive background d12 Strength Strength & Light and medium armor, shields,
who can enter a battle rage Constitution simple and martial weapons
Bard An inspiring magician whose power d8 Charisma Dexterity & Light armor, simple weapons, hand
echoes the music of creation Charisma crossbows, longswords, rapiers,
shortswords
Cleric A priestly champion who wields divine d8 Wisdom Wisdom & Light and medium armor, shields,
magic in service of a higher power Charisma simple weapons
Druid A priest of the Old Faith, wielding the d8 Wisdom Intelligence Light and medium armor (nonmetal),
powers of nature— moonlight and & Wisdom shields (nonmetal), clubs, daggers,
plant growth, fire and lightning— and darts, javelins, maces, quarterstaffs,
adopting animal forms scimitars, sickles, slings, spears
Fighter A master of martial combat, skilled with d10 Strength or Strength & All armor, shields, simple and martial
a variety of weapons and armor Dexterity Constitution weapons
Monk An master of martial arts, harnessing d8 Dexterity & Strength & Simple weapons, shortswords
the power of the body in pursuit of Wisdom Dexterity
physical and spiritual perfection
Paladin A holy warrior bound to a sacred oath d10 Strength & Wisdom & All armor, shields, simple and martial
Charisma Charisma weapons
Ranger A warrior who uses martial prowess and d10 Dexterity & Strength & Light and medium armor, shields,
nature magic to combat threats on the Wisdom Dexterity simple and martial weapons
edges of civilization
Rogue A scoundrel who uses stealth and d8 Dexterity Dexterity & Light armor, simple weapons, hand
trickery to overcome obstacles and Intelligence crossbows, longswords, rapiers,
enemies shortswords
Sorcerer A spellcaster who draws on inherent d6 Charisma Constitution Daggers, darts, slings, quarterstaffs,
magic from a gift or bloodline & Charisma light crossbows
Warlock A wielder of magic that is derived from d8 Charisma Wisdom & Light armor, simple weapons
a bargain with an extraplanar entity Charisma
Wizard A scholarly magic-user capable of d6 Intelligence Intelligence Daggers, darts, slings, quarterstaffs,
manipulating the structures of reality & Wisdom light crossbows

