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Your totem animal might be an animal related to those
                                                                          listed here but m ore appropriate to your homeland.
                                                                          For example, you could choose a hawk or vulture in
                                                                          place o f an eagle.
                                                                           Bear. W hile raging, you have resistance to all damage
                                                                          except psychic damage. The spirit of the bear makes you
                                                                          tough enough to stand up to any punishment.
                                                                           Eagle. W hile you're raging and aren’t wearing
                                                                          heavy armor, other creatures have disadvantage on
                                                                          opportunity attack rolls against you, and you can use the
                                                                          Dash action as a bonus action on your turn. The spirit
                                                                          of the eagle m akes you into a predator w ho can weave
                                                                          through the fray with ease.
                                                                            Wolf, W hile you're raging, your friends have
                                                                          advantage on melee attack rolls against any creature
                                                                          within 5 feet of you that is hostile to you. The spirit of
                                                                          the w olf makes you a leader of hunters.

                                                                          A s p e c t   o f   t h e   B e a s t
                                                                          At 6th  level, you gain a m agical benefit based on the
                                                                          totem animal of your choice. You can choose the same
                                                                          animal you selected at 3rd level or a different one.
                        creature until the end of your next turn. This effect ends
                                                                            Bear. You gain the might of a bear. Your carrying
                        if the creature ends its turn out of line of sight or m ore
                                                                          capacity (including maximum load and maximum lift)
                        than 60 feet away from you.
                                                                          is doubled, and you have advantage on Strength checks
                         If the creature succeeds on its saving throw, you can't
                                                                          made to push, pull, lift, or break objects.
                        use this feature on that creature again for 24 hours.
                                                                           Eagle. You gain the eyesight of an eagle. You can
                                                                          see up to  1  mile away with no difficulty, able to discern
                        R e t a l i a t i o n
                                                                          even fine details as though looking at som ething no
                        Starting at  14th level, when you take damage from
                                                                          more than  100 feet away from you. Additionally, dim
                        a creature that is within 5 feet of you. you can use
                                                                          light doesn't im pose disadvantage on your W isdom
                        your reaction to make a melee weapon attack against
                                                                          (Perception) checks.
                        that creature.
                                                                            Wolf, You gain the hunting sensibilities of a wolf. You
                                                                          can track other creatures while traveling at a fast pace,
                        P a t h   o f   t h e   T o t e m   W a r r i o r
                                                                          and you can move stealthily while traveling at a normal
                        The Path  of the Totem W arrior is a spiritual journey, as   pace (see chapter 8 for rules on travel pace).
                        the barbarian accepts a spirit animal  as guide, protector,
                        and inspiration. In battle, your totem spirit fills you   S p i r i t  W a l k e r
                        with supernatural might, adding magical fuel to your   At  10th level, you can cast the commune with nature
                        barbarian rage.                                   spell, but only as a ritual. W hen you do so, a spiritual
                         Most barbarian tribes consider a totem animal to be   version of one of the animals you chose for Totem Spirit
                        kin to a particular clan. In such cases, it is unusual for   or Aspect of the Beast appears to you to convey the
                        an individual to have more than one totem animal spirit,   information you seek.
                        though exceptions exist.
                                                                          T o t e m i c  A t t u n e m e n t
                        S p i r i t   S e e k e r                         At 14th level, you gain a magical benefit based on a
                        Yours is a path that seeks attunement with the natural   totem animal of your choice. You can choose the same
                        world, giving you a kinship with beasts. At 3rd level when   animal you selected previously or a different one.
                        you adopt this path, you gain the ability to cast the beast   Bear, W hile you’re raging, any creature within 5 feet
                        sense and speak with animals spells, but only as rituals,   o f you that’s hostile to you has disadvantage on attack
                        as described in chapter 10.                       rolls against targets other than you or another character
                                                                          with this feature. An enemy is immune to this effect if it
                        T o t e m   S p i r i t
                                                                          can’t see or hear you or if it can’t be frightened.
                        At 3rd level, when you adopt this path, you choose a
                                                                           Eagle. W hile raging, you have a flying speed equal to
                        totem spirit and gain its feature. You must make or   your current walking speed. This benefit works only in
                        acquire a physical totem object-  an amulet or similar   short bursts; you fall if you end your turn in the air and
                        adornment—that incorporates fur or feathers, claws,   nothing else is holding you aloft.
                        teeth, or bones of the totem animal. At your option, you   Wolf. W hile you’re raging, you can use a bonus action
                        also gain minor physical attributes that are reminiscent   on your turn to knock a Large or smaller creature prone
                        of your totem spirit. For example, if you have a bear   when you hit it with melee weapon attack.
                        totem spirit, you might be unusually hairy and thick-
                        skinned, or if your totem is the eagle, your eyes turn
                        bright yellow.
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