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strong jaws, the creature consumes this stone, which re-
Bat turns to organic form in its gullet.
Tiny beast, unaligned
Armor Class 12 Black Bear
Hit Points 1 (1d4 − 1) Medium beast, unaligned
Speed 5 ft., fly 30 ft.
Armor Class 11 (natural armor)
STR DEX CON INT WIS CHA Hit Points 19 (3d8 + 6)
2 (−4) 15 (+2) 8 (−1) 2 (−4) 12 (+1) 4 (−3) Speed 40 ft., climb 30 ft.
Senses blindsight 60 ft., passive Perception 11 STR DEX CON INT WIS CHA
Languages — 15 (+2) 10 (+0) 14 (+2) 2 (−4) 12 (+1) 7 (−2)
Challenge 0 (10 XP)
Skills Perception +3
Senses passive Perception 13
Echolocation. The bat can’t use its blindsight while deafened.
Languages —
Keen Hearing. The bat has advantage on Wisdom Challenge 1/2 (100 XP)
(Perception) checks that rely on hearing.
Actions Keen Smell. The bear has advantage on Wisdom (Perception)
checks that rely on smell.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.
Hit: 1 piercing damage. Actions
Multiattack. The bear makes two attacks: one with its bite
and one with its claws.
Basilisk Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Medium monstrosity, unaligned Hit: 5 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Armor Class 15 (natural armor) Hit: 7 (2d4 + 2) slashing damage.
Hit Points 52 (8d8 + 16)
Speed 20 ft.
STR DEX CON INT WIS CHA Blink Dog
16 (+3) 8 (−1) 15 (+2) 2 (−4) 8 (−1) 7 (−2)
Medium fey, lawful good
Senses darkvision 60 ft., passive Perception 9
Languages — Armor Class 13
Challenge 3 (700 XP) Hit Points 22 (4d8 + 4)
Speed 40 ft.
Petrifying Gaze. If a creature starts its turn within 30 feet STR DEX CON INT WIS CHA
of the basilisk and the two of them can see each other, the 12 (+1) 17 (+3) 12 (+1) 10 (+0) 13 (+1) 11 (+0)
basilisk can force the creature to make a DC 12 Constitution
saving throw if the basilisk isn’t incapacitated. On a failed Skills Perception +3, Stealth +5
save, the creature magically begins to turn to stone and is Senses passive Perception 13
restrained. It must repeat the saving throw at the end of its Languages Blink Dog, understands Sylvan but can’t speak it
next turn. On a success, the effect ends. On a failure, the Challenge 1/4 (50 XP)
creature is petrified until freed by the greater restoration spell
or other magic. Keen Hearing and Smell. The dog has advantage on Wisdom
A creature that isn’t surprised can avert its eyes to avoid the (Perception) checks that rely on hearing or smell.
saving throw at the start of its turn. If it does so, it can’t see
the basilisk until the start of its next turn, when it can avert its Actions
eyes again. If it looks at the basilisk in the meantime, it must
immediately make the save. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
If the basilisk sees its reflection within 30 feet of it in Hit: 4 (1d6 + 1) piercing damage.
bright light, it mistakes itself for a rival and targets itself Teleport (Recharge 4–6). The dog magically teleports, along
with its gaze. with any equipment it is wearing or carrying, up to 40 feet to
an unoccupied space it can see. Before or after teleporting,
Actions the dog can make one bite attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) A blink dog takes its name from its ability to blink in and
poison damage.
out of existence, a talent it uses to aid its attacks and to
avoid harm.
A basilisk is a multilegged, reptilian horror whose deadly
gaze transforms victims into porous stone. With its
Chapter 12: Monsters
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

