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strong jaws, the creature consumes this stone, which re-
             Bat                                               turns to organic form in its gullet.
             Tiny beast, unaligned
             Armor Class 12                                     Black Bear
             Hit Points 1 (1d4 − 1)                             Medium beast, unaligned
             Speed 5 ft., fly 30 ft.
                                                                Armor Class 11 (natural armor)
                STR   DEX    CON      INT    WIS    CHA         Hit Points 19 (3d8 + 6)
               2 (−4)   15 (+2)   8 (−1)   2 (−4)   12 (+1)   4 (−3)  Speed 40 ft., climb 30 ft.

             Senses blindsight 60 ft., passive Perception 11       STR   DEX    CON      INT    WIS    CHA
             Languages —                                          15 (+2)   10 (+0)   14 (+2)   2 (−4)   12 (+1)   7 (−2)
             Challenge 0 (10 XP)
                                                                Skills Perception +3
                                                                Senses passive Perception 13
             Echolocation. The bat can’t use its blindsight while deafened.
                                                                Languages —
             Keen Hearing. The bat has advantage on Wisdom      Challenge 1/2 (100 XP)
             (Perception) checks that rely on hearing.
             Actions                                            Keen Smell. The bear has advantage on Wisdom (Perception)
                                                                checks that rely on smell.
             Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.
             Hit: 1 piercing damage.                            Actions
                                                                Multiattack. The bear makes two attacks: one with its bite
                                                                and one with its claws.
             Basilisk                                           Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

             Medium monstrosity, unaligned                      Hit: 5 (1d6 + 2) piercing damage.
                                                                Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
             Armor Class 15 (natural armor)                     Hit: 7 (2d4 + 2) slashing damage.
             Hit Points 52 (8d8 + 16)
             Speed 20 ft.
               STR    DEX    CON      INT    WIS    CHA         Blink Dog
               16 (+3)   8 (−1)   15 (+2)   2 (−4)   8 (−1)   7 (−2)
                                                                Medium fey, lawful good
             Senses darkvision 60 ft., passive Perception 9
             Languages —                                        Armor Class 13
             Challenge 3 (700 XP)                               Hit Points 22 (4d8 + 4)
                                                                Speed 40 ft.
             Petrifying Gaze. If a creature starts its turn within 30 feet      STR  DEX  CON  INT  WIS  CHA
             of the basilisk and the two of them can see each other, the     12 (+1)   17 (+3)   12 (+1)   10 (+0)   13 (+1)   11 (+0)
             basilisk can force the creature to make a DC 12 Constitution
             saving throw if the basilisk isn’t incapacitated. On a failed   Skills Perception +3, Stealth +5
             save, the creature magically begins to turn to stone and is   Senses passive Perception 13
             restrained. It must repeat the saving throw at the end of its   Languages Blink Dog, understands Sylvan but can’t speak it
             next turn. On a success, the effect ends. On a failure, the   Challenge 1/4 (50 XP)
             creature is petrified until freed by the greater restoration spell
             or other magic.                                    Keen Hearing and Smell. The dog has advantage on Wisdom
               A creature that isn’t surprised can avert its eyes to avoid the   (Perception) checks that rely on hearing or smell.
             saving throw at the start of its turn. If it does so, it can’t see
             the basilisk until the start of its next turn, when it can avert its   Actions
             eyes again. If it looks at the basilisk in the meantime, it must
             immediately make the save.                         Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
               If the basilisk sees its reflection within 30 feet of it in   Hit: 4 (1d6 + 1) piercing damage.
             bright light, it mistakes itself for a rival and targets itself   Teleport (Recharge 4–6). The dog magically teleports, along
             with its gaze.                                     with any equipment it is wearing or carrying, up to 40 feet to
                                                                an unoccupied space it can see. Before or after teleporting,
             Actions                                            the dog can make one bite attack.
             Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
             target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6)   A blink dog takes its name from its ability to blink in and
             poison damage.
                                                               out of existence, a talent it uses to aid its attacks and to
                                                               avoid harm.
            A basilisk is a multilegged, reptilian horror whose deadly
            gaze transforms victims into porous stone. With its
                                                                                           Chapter 12: Monsters
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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