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Cyclops                                            Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

             Huge giant, chaotic neutral                        Hit: 5 (1d6 + 2) piercing damage. If the target is a creature,
                                                                it must succeed on a DC 12 Constitution saving throw
                                                                against disease or become poisoned until the disease is
             Armor Class 14 (natural armor)                     cured. Every 24 hours that elapse, the creature must repeat
             Hit Points 138 (12d12 + 60)
             Speed 30 ft.                                       the saving throw, reducing its hit point maximum by 5
                                                                (1d10) on a failure. This reduction lasts until the disease is
                                                                cured. The creature dies if the disease reduces its hit point
                STR   DEX    CON      INT    WIS    CHA
               22 (+6)   11 (+0)   20 (+5)   8 (−1)   6 (−2)   10 (+0)  maximum to 0.
             Senses passive Perception 8                       A death dog is an ugly two-headed hound that roams
             Languages Giant                                   plains, deserts, and the Underdark.
             Challenge 6 (2,300 XP)

             Poor Depth Perception. The cyclops has disadvantage on any   Deer
             attack roll against a target more than 30 feet away.  Medium beast, unaligned
             Actions                                            Armor Class 13
             Multiattack. The cyclops makes two greatclub attacks.  Hit Points 4 (1d8)
                                                                Speed 50 ft.
             Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one
             target. Hit: 19 (3d8 + 6) bludgeoning damage.        STR    DEX    CON      INT    WIS    CHA
                                                                  11 (+0)   16 (+3)   11 (+0)   2 (−4)   14 (+2)   5 (−3)
             Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one
             target. Hit: 28 (4d10 + 6) bludgeoning damage.
                                                                Senses passive Perception 12
                                                                Languages —
            Cyclopes are one-eyed giants that eke out a meager exis-  Challenge 0 (10 XP)
            tence in wild lands. They are a terrifying threat in combat
            due to their size and strength, but they can often be   Actions
            tricked by clever foes.
                                                                Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
                                                                Hit: 2 (1d4) piercing damage.
             Death Dog
             Medium monstrosity, neutral evil
                                                                Dire Wolf
             Armor Class 12
             Hit Points 39 (6d8 + 12)                           Large beast, unaligned
             Speed 40 ft.
                                                                Armor Class 14 (natural armor)
                STR   DEX    CON      INT    WIS    CHA         Hit Points 37 (5d10 + 10)
               15 (+2)   14 (+2)   14 (+2)   3 (−4)   13 (+1)   6 (−2)  Speed 50 ft.

             Skills Perception +5, Stealth +4                      STR   DEX    CON      INT    WIS    CHA
             Senses darkvision 120 ft., passive Perception 15     17 (+3)   15 (+2)   15 (+2)   3 (−4)   12 (+1)   7 (−2)
             Languages —
             Challenge 1 (200 XP)                               Skills Perception +3, Stealth +4
                                                                Senses passive Perception 13
                                                                Languages —
             Two-Headed. The dog has advantage on Wisdom        Challenge 1 (200 XP)
             (Perception) checks and on saving throws against being
             blinded, charmed, deafened, frightened, stunned, or knocked
             unconscious.                                       Keen Hearing and Smell. The wolf has advantage on Wisdom
                                                                (Perception) checks that rely on hearing or smell.
             Actions
                                                                Pack Tactics. The wolf has advantage on an attack roll against
             Multiattack. The dog makes two bite attacks.       a creature if at least one of the wolf’s allies is within 5 feet of
                                                                the creature and the ally isn’t incapacitated.
                                                                Actions
                                                                Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                Hit: 10 (2d6 + 3) piercing damage. If the target is a creature,
                                                                it must succeed on a DC 13 Strength saving throw or be
                                                                knocked prone.




                                                                                           Chapter 12: Monsters
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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