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Cyclops Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Huge giant, chaotic neutral Hit: 5 (1d6 + 2) piercing damage. If the target is a creature,
it must succeed on a DC 12 Constitution saving throw
against disease or become poisoned until the disease is
Armor Class 14 (natural armor) cured. Every 24 hours that elapse, the creature must repeat
Hit Points 138 (12d12 + 60)
Speed 30 ft. the saving throw, reducing its hit point maximum by 5
(1d10) on a failure. This reduction lasts until the disease is
cured. The creature dies if the disease reduces its hit point
STR DEX CON INT WIS CHA
22 (+6) 11 (+0) 20 (+5) 8 (−1) 6 (−2) 10 (+0) maximum to 0.
Senses passive Perception 8 A death dog is an ugly two-headed hound that roams
Languages Giant plains, deserts, and the Underdark.
Challenge 6 (2,300 XP)
Poor Depth Perception. The cyclops has disadvantage on any Deer
attack roll against a target more than 30 feet away. Medium beast, unaligned
Actions Armor Class 13
Multiattack. The cyclops makes two greatclub attacks. Hit Points 4 (1d8)
Speed 50 ft.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one
target. Hit: 19 (3d8 + 6) bludgeoning damage. STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 11 (+0) 2 (−4) 14 (+2) 5 (−3)
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one
target. Hit: 28 (4d10 + 6) bludgeoning damage.
Senses passive Perception 12
Languages —
Cyclopes are one-eyed giants that eke out a meager exis- Challenge 0 (10 XP)
tence in wild lands. They are a terrifying threat in combat
due to their size and strength, but they can often be Actions
tricked by clever foes.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) piercing damage.
Death Dog
Medium monstrosity, neutral evil
Dire Wolf
Armor Class 12
Hit Points 39 (6d8 + 12) Large beast, unaligned
Speed 40 ft.
Armor Class 14 (natural armor)
STR DEX CON INT WIS CHA Hit Points 37 (5d10 + 10)
15 (+2) 14 (+2) 14 (+2) 3 (−4) 13 (+1) 6 (−2) Speed 50 ft.
Skills Perception +5, Stealth +4 STR DEX CON INT WIS CHA
Senses darkvision 120 ft., passive Perception 15 17 (+3) 15 (+2) 15 (+2) 3 (−4) 12 (+1) 7 (−2)
Languages —
Challenge 1 (200 XP) Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages —
Two-Headed. The dog has advantage on Wisdom Challenge 1 (200 XP)
(Perception) checks and on saving throws against being
blinded, charmed, deafened, frightened, stunned, or knocked
unconscious. Keen Hearing and Smell. The wolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell.
Actions
Pack Tactics. The wolf has advantage on an attack roll against
Multiattack. The dog makes two bite attacks. a creature if at least one of the wolf’s allies is within 5 feet of
the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) piercing damage. If the target is a creature,
it must succeed on a DC 13 Strength saving throw or be
knocked prone.
Chapter 12: Monsters
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D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

