Page 116 - DnD_BasicRules_2018
P. 116
Air Elemental Pounce. If the allosaurus moves at least 30 feet straight
Large elemental, neutral toward a creature and then hits it with a claw attack on the
same turn, that target must succeed on a DC 13 Strength
saving throw or be knocked prone. If the target is prone,
Armor Class 15 the allosaurus can make one bite attack against it as a
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 90 ft. (hover) bonus action.
Actions
STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 14 (+2) 6 (−2) 10 (+0) 6 (−2) Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 15 (2d10 + 4) piercing damage.
Damage Resistances lightning, thunder; bludgeoning, Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
piercing, and slashing from nonmagical attacks
Damage Immunities poison Hit: 8 (1d8 + 4) slashing damage.
Condition Immunities exhaustion, grappled, paralyzed,
petrified, poisoned, prone, restrained, unconscious The allosaurus is a predatory dinosaur of great size,
Senses darkvision 60 ft., passive Perception 10 strength, and speed. It can run down almost any prey
Languages Auran over open ground, pouncing to pull creatures down with
Challenge 5 (1,800 XP) its wicked claws.
Air Form. The elemental can enter a hostile creature’s space
and stop there. It can move through a space as narrow as 1 Animated Armor
inch wide without squeezing. Medium construct, unaligned
Actions Armor Class 18 (natural armor)
Multiattack. The elemental makes two slam attacks. Hit Points 33 (6d8 + 6)
Speed 25 ft.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 5) bludgeoning damage. STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (−5) 3 (−4) 1 (−5)
Whirlwind (Recharge 4–6). Each creature in the elemental’s
space must make a DC 13 Strength saving throw. On a failure,
a target takes 15 (3d8 + 2) bludgeoning damage and is flung Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened,
up 20 feet away from the elemental in a random direction and exhaustion, frightened, paralyzed, petrified, poisoned
knocked prone. If a thrown target strikes an object, such as a Senses blindsight 60 ft. (blind beyond this radius),
wall or floor, the target takes 3 (1d6) bludgeoning damage for passive Perception 6
every 10 feet it was thrown. If the target is thrown at another Languages —
creature, that creature must succeed on a DC 13 Dexterity Challenge 1 (200 XP)
saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the
bludgeoning damage and isn’t flung away or knocked prone. Antimagic Susceptibility. The armor is incapacitated while in
the area of an antimagic field. If targeted by dispel magic, the
armor must succeed on a Constitution saving throw against
An air elemental is a funneling cloud of whirling air the caster’s spell save DC or fall unconscious for 1 minute.
with a vague semblance of a face. It can turn itself into
False Appearance. While the armor remains motionless, it is
a screaming cyclone, creating a whirlwind that batters
indistinguishable from a normal suit of armor.
creatures even as it flings them away.
Actions
Allosaurus Multiattack. The armor makes two melee attacks.
Large beast, unaligned Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) bludgeoning damage.
Armor Class 13 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 60 ft. This suit of magically animated plate armor clamors as it
moves, banging and grinding like the vengeful spirit of a
STR DEX CON INT WIS CHA fallen knight.
19 (+4) 13 (+1) 17 (+3) 2 (−4) 12 (+1) 5 (−3)
Skills Perception +5
Senses passive Perception 15
Languages —
Challenge 2 (450 XP)
Chapter 12: Monsters
116
116
D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

