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Minotaur                                           Actions

             Large monstrosity, chaotic evil                    Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one
                                                                target. Hit: 4 (1d4 + 2) bludgeoning damage.
             Armor Class 14 (natural armor)
             Hit Points 76 (9d10 + 27)
             Speed 40 ft.
                                                                Mummy
                STR   DEX    CON      INT    WIS    CHA         Medium undead, lawful evil
               18 (+4)   11 (+0)   16 (+3)   6 (−2)   16 (+3)   9 (−1)
                                                                Armor Class 11 (natural armor)
             Skills Perception +7                               Hit Points 58 (9d8 + 18)
             Senses darkvision 60 ft., passive Perception 17    Speed 20 ft.
             Languages Abyssal
             Challenge 3 (700 XP)
                                                                   STR   DEX    CON      INT    WIS    CHA
                                                                  16 (+3)   8 (−1)   15 (+2)   6 (−2)   10 (+0)   12 (+1)
             Charge. If the minotaur moves at least 10 feet straight toward
             a target and then hits it with a gore attack on the same turn,   Saving Throws Wis +2
             the target takes an extra 9 (2d8) piercing damage. If the target   Damage Vulnerabilities fire
             is a creature, it must succeed on a DC 14 Strength saving   Damage Resistances bludgeoning, piercing, and slashing
             throw or be pushed up to 10 feet away and knocked prone.  from nonmagical attacks
                                                                Damage Immunities necrotic, poison
             Labyrinthine Recall. The minotaur can perfectly recall any   Condition Immunities charmed, exhaustion, frightened,
             path it has traveled.                               paralyzed, poisoned
                                                                Senses darkvision 60 ft., passive Perception 10
             Reckless. At the start of its turn, the minotaur can gain   Languages the languages it knew in life
             advantage on all melee weapon attack rolls it makes during   Challenge 3 (700 XP)
             that turn, but attack rolls against it have advantage until the
             start of its next turn.
                                                                Actions
             Actions
                                                                Multiattack. The mummy can use its Dreadful Glare and
             Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one   makes one attack with its rotting fist.
             target. Hit: 17 (2d12 + 4) slashing damage.
                                                                Rotting Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one
             Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.   target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6)
             Hit: 13 (2d8 + 4) piercing damage.                 necrotic damage. If the target is a creature, it must succeed
                                                                on a DC 12 Constitution saving throw or be cursed with
                                                                mummy rot. The cursed target can’t regain hit points, and
            Their fur stained with the blood of fallen foes, minotaurs
                                                                its hit point maximum decreases by 10 (3d6) for every 24
            are massive, bull-headed humanoids whose roar is a sav-
                                                                hours that elapse. If the curse reduces the target’s hit point
            age battle cry that all civilized creatures fear.
                                                                maximum to 0, the target dies, and its body turns to dust.
                                                                The curse lasts until removed by the remove curse spell or
             Mule                                               other magic.
             Medium beast, unaligned                            Dreadful Glare. The mummy targets one creature it can see
                                                                within 60 feet of it. If the target can see the mummy, it must
             Armor Class 10                                     succeed on a DC 11 Wisdom saving throw against this magic
             Hit Points 11 (2d8 + 2)                            or become frightened until the end of the mummy’s next
             Speed 40 ft.                                       turn. If the target fails the saving throw by 5 or more, it is
                                                                also paralyzed for the same duration. A target that succeeds
                STR   DEX    CON      INT    WIS    CHA         on the saving throw is immune to the Dreadful Glare of all
               14 (+2)   10 (+0)   13 (+1)   2 (−4)   10 (+0)   5 (−3)  mummies (but not mummy lords) for the next 24 hours.

             Senses passive Perception 10
             Languages —                                       Raised by dark funerary rituals and still wrapped in the
             Challenge 1/8 (25 XP)                             shrouds of death, mummies shamble out from lost tem-
                                                               ples and tombs to slay any who disturb their rest.

             Beast of Burden. The mule is considered to be a Large animal
             for the purpose of determining its carrying capacity.
             Sure-Footed. The mule has advantage on Strength and
             Dexterity saving throws made against effects that would
             knock it prone.






                                                                                           Chapter 12: Monsters
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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