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Panther                                            Phase Spider

             Medium beast, unaligned                            Large monstrosity, unaligned
             Armor Class 12                                     Armor Class 13 (natural armor)
             Hit Points 13 (3d8)                                Hit Points 32 (5d10 + 5)
             Speed 50 ft., climb 40 ft.                         Speed 30 ft., climb 30 ft.

                STR   DEX    CON      INT    WIS    CHA            STR   DEX    CON      INT    WIS    CHA
               14 (+2)   15 (+2)   10 (+0)   3 (−4)   14 (+2)   7 (−2)    15 (+2)   15 (+2)   12 (+1)   6 (−2)   10 (+0)   6 (−2)

             Skills Perception +4, Stealth +6                   Skills Stealth +6
             Senses passive Perception 14                       Senses darkvision 60 ft., passive Perception 10
             Languages —                                        Languages —
             Challenge 1/4 (50 XP)                              Challenge 3 (700 XP)

             Keen Smell. The panther has advantage on Wisdom    Ethereal Jaunt. As a bonus action, the spider can magically
             (Perception) checks that rely on smell.            shift from the Material Plane to the Ethereal Plane,
                                                                or vice versa.
             Pounce. If the panther moves at least 20 feet straight toward a
             creature and then hits it with a claw attack on the same turn,   Spider Climb. The spider can climb difficult surfaces,
             that target must succeed on a DC 12 Strength saving throw   including upside down on ceilings, without needing to make
             or be knocked prone. If the target is prone, the panther can   an ability check.
             make one bite attack against it as a bonus action.
                                                                Web Walker. The spider ignores movement restrictions
             Actions                                            caused by webbing.
             Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.   Actions
             Hit: 5 (1d6 + 2) piercing damage.
                                                                Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
             Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.   Hit: 7 (1d10 + 2) piercing damage, and the target must make
             Hit: 4 (1d4 + 2) slashing damage.                  a DC 11 Constitution saving throw, taking 18 (4d8) poison
                                                                damage on a failed save, or half as much damage on a
                                                                successful one. If the poison damage reduces the target to 0
                                                                hit points, the target is stable but poisoned for 1 hour, even
             Pegasus                                            after regaining hit points, and is paralyzed while poisoned
             Large celestial, chaotic good                      in this way.

             Armor Class 12                                    A phase spider possesses the magical ability to phase in
             Hit Points 59 (7d10 + 21)                         and out of the Ethereal Plane. It seems to appear out of
             Speed 60 ft., fly 90 ft.
                                                               nowhere and quickly vanishes after attacking.
                STR   DEX    CON      INT    WIS    CHA
               18 (+4)   15 (+2)   16 (+3)   10 (+0)   15 (+2)   13 (+1)
             Saving Throws Dex +4, Wis +4, Cha +3
             Skills Perception +6
             Senses passive Perception 16
             Languages understands Celestial, Common, Elvish, and
              Sylvan but can’t speak
             Challenge 2 (450 XP)


             Actions
             Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one
             target. Hit: 11 (2d6 + 4) bludgeoning damage.

            The white winged horses known as pegasi soar through
            the skies, a vision of grace and majesty.











                                                                                           Chapter 12: Monsters
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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