Page 147 - DnD_BasicRules_2018
P. 147
Ogre Owl
Large giant, chaotic evil Tiny beast, unaligned
Armor Class 11 (hide armor) Armor Class 11
Hit Points 59 (7d10 + 21) Hit Points 1 (1d4 − 1)
Speed 40 ft. Speed 5 ft., fly 60 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 8 (−1) 16 (+3) 5 (−3) 7 (−2) 7 (−2) 3 (−4) 13 (+1) 8 (−1) 2 (−4) 12 (+1) 7 (−2)
Senses darkvision 60 ft., passive Perception 8 Skills Perception +3, Stealth +3
Languages Common, Giant Senses darkvision 120 ft., passive Perception 13
Challenge 2 (450 XP) Languages —
Challenge 0 (10 XP)
Actions
Flyby. The owl doesn’t provoke opportunity attacks when it
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one flies out of an enemy’s reach.
target. Hit: 13 (2d8 + 4) bludgeoning damage.
Keen Hearing and Sight. The owl has advantage on Wisdom
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach (Perception) checks that rely on hearing or sight.
5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4)
piercing damage. Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Ogres are hulking giants notorious for their quick tem- Hit: 1 slashing damage.
pers. When its rage is incited, an ogre lashes out in a
frustrated tantrum until it runs out of objects or crea-
tures to smash.
Owlbear
Large monstrosity, unaligned
Orc
Medium humanoid (orc), chaotic evil Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Armor Class 13 (hide armor) Speed 40 ft.
Hit Points 15 (2d8 + 6)
Speed 30 ft. STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 17 (+3) 3 (−4) 12 (+1) 7 (−2)
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 16 (+3) 7 (−2) 11 (+0) 10 (+0) Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Skills Intimidation +2 Languages —
Senses darkvision 60 ft., passive Perception 10 Challenge 3 (700 XP)
Languages Common, Orc
Challenge 1/2 (100 XP)
Keen Sight and Smell. The owlbear has advantage on Wisdom
(Perception) checks that rely on sight or smell.
Aggressive. As a bonus action, the orc can move up to its
speed toward a hostile creature that it can see. Actions
Multiattack. The owlbear makes two attacks: one with its
Actions beak and one with its claws.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 9 (1d12 + 3) slashing damage.
creature. Hit: 10 (1d10 + 5) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) Hit: 14 (2d8 + 5) slashing damage.
piercing damage.
A monstrous cross between giant owl and bear, an owl-
Orcs are savage humanoids with stooped postures,
bear’s reputation for ferocity and aggression makes it one
piggish faces, and prominent teeth that resemble tusks.
of the most feared predators of the wild.
They gather in tribes that satisfy their bloodlust by slay-
ing any humanoids that stand against them.
Chapter 12: Monsters
147
147
D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.

