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Ogre                                               Owl

             Large giant, chaotic evil                          Tiny beast, unaligned
             Armor Class 11 (hide armor)                        Armor Class 11
             Hit Points 59 (7d10 + 21)                          Hit Points 1 (1d4 − 1)
             Speed 40 ft.                                       Speed 5 ft., fly 60 ft.

                STR   DEX    CON      INT    WIS    CHA            STR   DEX    CON      INT    WIS    CHA
               19 (+4)   8 (−1)   16 (+3)   5 (−3)   7 (−2)   7 (−2)    3 (−4)   13 (+1)   8 (−1)   2 (−4)   12 (+1)   7 (−2)

             Senses darkvision 60 ft., passive Perception 8     Skills Perception +3, Stealth +3
             Languages Common, Giant                            Senses darkvision 120 ft., passive Perception 13
             Challenge 2 (450 XP)                               Languages —
                                                                Challenge 0 (10 XP)
             Actions
                                                                Flyby. The owl doesn’t provoke opportunity attacks when it
             Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one   flies out of an enemy’s reach.
             target. Hit: 13 (2d8 + 4) bludgeoning damage.
                                                                Keen Hearing and Sight. The owl has advantage on Wisdom
             Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach   (Perception) checks that rely on hearing or sight.
             5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4)
             piercing damage.                                   Actions
                                                                Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
            Ogres are hulking giants notorious for their quick tem-  Hit: 1 slashing damage.
            pers. When its rage is incited, an ogre lashes out in a
            frustrated tantrum until it runs out of objects or crea-
            tures to smash.
                                                                Owlbear
                                                                Large monstrosity, unaligned
             Orc
             Medium humanoid (orc), chaotic evil                Armor Class 13 (natural armor)
                                                                Hit Points 59 (7d10 + 21)
             Armor Class 13 (hide armor)                        Speed 40 ft.
             Hit Points 15 (2d8 + 6)
             Speed 30 ft.                                          STR   DEX    CON      INT    WIS    CHA
                                                                  20 (+5)   12 (+1)   17 (+3)   3 (−4)   12 (+1)   7 (−2)
                STR   DEX    CON      INT    WIS    CHA
               16 (+3)   12 (+1)   16 (+3)   7 (−2)   11 (+0)   10 (+0)  Skills Perception +3
                                                                Senses darkvision 60 ft., passive Perception 13
             Skills Intimidation +2                             Languages —
             Senses darkvision 60 ft., passive Perception 10    Challenge 3 (700 XP)
             Languages Common, Orc
             Challenge 1/2 (100 XP)
                                                                Keen Sight and Smell. The owlbear has advantage on Wisdom
                                                                (Perception) checks that rely on sight or smell.
             Aggressive. As a bonus action, the orc can move up to its
             speed toward a hostile creature that it can see.   Actions
                                                                Multiattack. The owlbear makes two attacks: one with its
             Actions                                            beak and one with its claws.
             Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one   Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one
             target. Hit: 9 (1d12 + 3) slashing damage.
                                                                creature. Hit: 10 (1d10 + 5) piercing damage.
             Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach   Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
             5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3)   Hit: 14 (2d8 + 5) slashing damage.
             piercing damage.

                                                               A monstrous cross between giant owl and bear, an owl-
            Orcs are savage humanoids with stooped postures,
                                                               bear’s reputation for ferocity and aggression makes it one
            piggish faces, and prominent teeth that resemble tusks.
                                                               of the most feared predators of the wild.
            They gather in tribes that satisfy their bloodlust by slay-
            ing any humanoids that stand against them.






                                                                                           Chapter 12: Monsters
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                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
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