Page 65 - DnD_BasicRules_2018
P. 65

from getting spooked, or intuit an animal’s intentions, the   violence, the DM might ask you to make a Charisma
            DM might call for a Wisdom (Animal Handling) check.   (Intimidation) check. Examples include trying to pry in-
            You also make a Wisdom (Animal Handling) check to con-  formation out of a prisoner, convincing street thugs
            trol your mount when you attempt a risky maneuver.  to back down from a confrontation, or using the edge of
              Insight. Your Wisdom (Insight) check decides whether   a broken bottle to convince a sneering vizier to recon-
            you can determine the true intentions of a creature, such   sider a decision.
            as when searching out a lie or predicting someone’s next     Performance. Your Charisma (Performance) check
            move. Doing so involves gleaning clues from body lan-  determines how well you can delight an audience with
            guage, speech habits, and changes in mannerisms.   music, dance, acting, storytelling, or some other form of
              Medicine. A Wisdom (Medicine) check lets you try to   entertainment.
            stabilize a dying companion or diagnose an illness.    Persuasion. When you attempt to influence someone
              Perception. Your Wisdom (Perception) check lets you   or a group of people with tact, social graces, or good
            spot, hear, or otherwise detect the presence of something.   nature, the DM might ask you to make a Charisma
            It measures your general awareness of              (Persuasion) check. Typically, you use persuasion when
            your surroundings and the keenness of your senses.    acting in good faith, to foster friendships, make cordial
            For example, you might try to hear a conversation through   requests, or exhibit proper etiquette. Examples of per-
            a closed door, eavesdrop under an open window, or hear   suading others include convincing a chamberlain to let
            monsters moving stealthily in the forest. Or you might try   your party see the king, negotiating peace between war-
            to spot things that are obscured or easy to miss, whether   ring tribes, or inspiring a crowd of townsfolk.
            they are orcs lying in ambush on a road, thugs hiding in     Other Charisma Checks. The DM might call for a
            the shadows of an alley, or candlelight under a closed   Charisma check when you try to accomplish tasks like
            secret door.                                       the following:
              Survival. The DM might ask you to make a Wisdom
                                                               •  Find the best person to talk to for news,
            (Survival) check to follow tracks, hunt wild game, guide
                                                                rumors, and gossip
            your group through frozen wastelands, identify signs that
                                                               •  Blend into a crowd to get the sense of key topics
            owlbears live nearby, predict the weather, or avoid quick-
                                                                of conversation
            sand and other natural hazards.
              Other Wisdom Checks. The DM might call for a     Spellcasting Ability
            Wisdom check when you try to accomplish tasks like   Bards, paladins, sorcerers, and warlocks use Charisma
            the following:                                     as their spellcasting ability, which helps determine the
            •  Get a gut feeling about what course of action to follow  saving throw DCs of spells they cast.
            •  Discern whether a seemingly dead or living crea-
             ture is undead                                    Saving Throws
            Spellcasting Ability                               A saving throw—also called a save—represents an at-
                                                               tempt to resist a spell, a trap, a poison, a disease, or
            Clerics use Wisdom as their spellcasting ability, which
                                                               a similar threat. You don’t normally decide to make a
            helps determine the saving throw DCs of spells they cast.
                                                               saving throw; you are forced to make one because your
            Charisma                                           character or monster is at risk of harm.
                                                                 To make a saving throw, roll a d20 and add the ap-
            Charisma measures your ability to interact effectively   propriate ability modifier. For example, you use your
            with others. It includes such factors as confidence and   Dexterity modifier for a Dexterity saving throw.
            eloquence, and it can represent a charming or command-    A saving throw can be modified by a situational
            ing personality.                                   bonus or penalty and can be affected by advantage
            Charisma Checks                                    and disadvantage, as determined by the DM.
                                                                 Each class gives proficiency in at least two saving
            A Charisma check might arise when you try to influence
                                                               throws. The wizard, for example, is proficient in Intelli-
            or entertain others, when you try to make an impres-
                                                               gence saves. As with skill proficiencies, proficiency in a
            sion or tell a convincing lie, or when you are navigating
                                                               saving throw lets a character add his or her proficiency bo-
            a tricky social situation. The Deception, Intimidation,
                                                               nus to saving throws made using a particular ability score.
            Performance, and Persuasion skills reflect aptitude in
                                                               Some monsters have saving throw proficiencies as well.
            certain kinds of Charisma checks.
                                                                 The Difficulty Class for a saving throw is determined by
              Deception. Your Charisma (Deception) check deter-
                                                               the effect that causes it. For example, the DC for a saving
            mines whether you can convincingly hide the truth, either
                                                               throw allowed by a spell is determined by the caster’s
            verbally or through your actions. This deception can
                                                               spellcasting ability and proficiency bonus.
            encompass everything from misleading others through
                                                                 The result of a successful or failed saving throw is also
            ambiguity to telling outright lies. Typical situations in-
                                                               detailed in the effect that allows the save. Usually, a suc-
            clude trying to fast-talk a guard, con a merchant, earn
                                                               cessful save means that a creature suffers no harm, or
            money through gambling, pass yourself off in a disguise,
                                                               reduced harm, from an effect.
            dull someone’s suspicions with false assurances, or main-
            tain a straight face while telling a blatant lie.
              Intimidation. When you attempt to influence some-
            one through overt threats, hostile actions, and physical
                                                                                  Chapter 7: Using Ability Scores
                                                                                                                  65
                                                                                                                  65
                           D&D Basic Rules (Version 1.0). Not for resale. Permission granted to print and photocopy this document for personal use only.
   60   61   62   63   64   65   66   67   68   69   70