Page 12 - BUKU PROGRAM HARI Q KOLEJ VOKASIONAL KLANG 2021
P. 12

MOHAMED YUSREE BIN ZAKARIA @ RAMLI

                                ANA FAEZAH BINTI MOHAMED YAZID






          Abstract  :
          This game under the platform of Quizwhizzer was created to help teachers in English
          Language classroom to conduct formative assessment in a less formal setting during

          online  lesson.  Language  teachers  are  having  difficulties  in  getting  responses  from
          students during online lessons due to reason such as lack of proficiency. During nor-

          mal classroom session, students will participate for any assessment and online les-
          sons are no different. However, the use of gadgets for online lessons has open the
          opportunity  for  language  teachers  to  conduct  their  assessments  in  a  less  formal
          manner, and probably, with a little bit more fun. This game fits all six imperatives for
                                  st
          educators in the 21  century as highlighted by Nichols (2001). Those imperatives are
          increased  capacity  and  efficiency,  improved  effectiveness,  easy  accessibility,  a
          competitive mindset, a resource-based emphasis, and the personal touch. This game

          is built for free on Quizwhizzer platform and it can be played by up to 50 students.
          Students  will  have  to  complete  every  question  in  the  assessment  to  see  how  fast
          they can get to the end of the maze. English Language teachers will benefit from it

          because it helps them to carry  out their end  of chapter  formative  assessment in  a
          more  relaxed  environment  for  the  students  while  instilling  a  competitive  mindset
          among them in the online classroom.
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