Page 12 - BUKU PROGRAM HARI Q KOLEJ VOKASIONAL KLANG 2021
P. 12
MOHAMED YUSREE BIN ZAKARIA @ RAMLI
ANA FAEZAH BINTI MOHAMED YAZID
Abstract :
This game under the platform of Quizwhizzer was created to help teachers in English
Language classroom to conduct formative assessment in a less formal setting during
online lesson. Language teachers are having difficulties in getting responses from
students during online lessons due to reason such as lack of proficiency. During nor-
mal classroom session, students will participate for any assessment and online les-
sons are no different. However, the use of gadgets for online lessons has open the
opportunity for language teachers to conduct their assessments in a less formal
manner, and probably, with a little bit more fun. This game fits all six imperatives for
st
educators in the 21 century as highlighted by Nichols (2001). Those imperatives are
increased capacity and efficiency, improved effectiveness, easy accessibility, a
competitive mindset, a resource-based emphasis, and the personal touch. This game
is built for free on Quizwhizzer platform and it can be played by up to 50 students.
Students will have to complete every question in the assessment to see how fast
they can get to the end of the maze. English Language teachers will benefit from it
because it helps them to carry out their end of chapter formative assessment in a
more relaxed environment for the students while instilling a competitive mindset
among them in the online classroom.

