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CHAPTER 3



                                                      SPELLS



                       ANY OF THE CH ARACTER CLASSES IN THE       When a DM adds spells to a campaign, clerics, druids,
                       Player's Handbook harness magic in the   and paladins require special consideration. When char-
                       form of  spells. This chapter provides new   acters of those classes prepare their spells, they have ac-
                       spells for those classes, as well as for   cess to the entire spell list for their class. Given that fact,
                       spellcasting monsters. The Dungeon Mas-  the DM should be cautious about making all of these
                       ter decides which of these spells are avail-  new spells available to a player who is overwhelmed
                       able in a campaign and how they can be   when presented with many options. For such a player,
                       learned. For example, a DM might decide   consider adding only story-appropriate spells to the spell
           that some of the spells are freely available, that others   list of that player's character.
           are unobtainable, and that a handful can be found only
           after a special quest, perhaps discovered in a long-lost   SPELL LISTS
           tome of magic. Wizard spells, in particular, can be intro-  The following spell lists show which spells can be cast
           duced to a campaign in spellbooks found as treasure.
                                                                by characters of each class. Aspell's school of magic is
                                                                noted in parentheses. If a spell can be cast as a ritual,
                                                                the ritual tag also appears in the parentheses.















           BARD  SPELLS                       CLERIC SPELLS                      DRUID  SPELLS

           (ANTRIPS  (o LEVEL}                CANTRIPS (o  LEVEL}                (ANTRIPS (o  LEVEL}
           Thunderclap  (evocation)           Toll the dead  (necromancy)        Control flames  (transmutation)
                                              Word of  radiance (evocation)      Create bonfire  (conjuration)
           1ST  LEVEL                                                            Frostbite  (evocation)
            Earth tremor (evocation)          1ST LEVEL                          Gust (transmutation)
                                              Ceremony (abjuration, ritual)      Infestation  (conjuration)
           2ND  LEVEL
                                                                                 Magic stone (transmutation)
           Pyrotechnics (transmutation)       3RD  LEVEL
                                                                                 Mold earth  (transmutation)
           Skywrite (transmutation, ritual)   Life transference  (necromancy)
                                                                                 Primal savagery  (transmutation)
           Warding wind (evocation)
                                              STH  LEVEL                         Shape water (transmutation)
           3RD  LEVEL                         Dawn  (evocation)                  Thunderclap  (evocation)
           Catnap  (enchantment)              Holy weapon  (evocation)
                                                                                 1ST LEVEL
            Enemies abound (enchantment)
                                              ]TH  LEVEL                         Absorb elements (abjuration)
           4TH  LEVEL                         Temple of  the gods  (conjurat ion)   Beast bond (divination)
           Charm monster (enchantment)                                           Earth tremor (evocation)
                                                                                 Ice knife  (conjuration)
           STH  LEVEL                                                            Snare  (abjuration)
           Skill empowerment (transmutation)
           Synaptic static (enchantment)                                         2ND  LEVEL
                                                                                 Dust devil (conjuration)
           9TH  LEVEL                                                            Earthbind (transmutation)
           Mass polymorph (transmutation)                                        Healing spirit (conjuration)
           Psychic scream  (enchantment)                                         Skywrite  (transmutation, ritual)
                                                                                 Warding wind (evocation)
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