Page 152 - DnD 5e - Xanathar's Guide to Everything
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CATNAP                                               hours, whenever the target makes a saving throw, it can
            3rd-level enchantment                                roll a d4 and add the number rolled to the save. A crea-
                                                                 ture can benefit from this rite only once.
            Casting Time: 1 action
                                                                  Funeral Rite. You touch one corpse, and for the next
            Range: 30 feet
                                                                 7 days, the target can't become undead by any means
            Components: S , M (a pinch of sand)
            Duration: 10 minutes                                 short of a wish spell.
                                                                  Wedding. You touch adult humanoids willing to be
            You make a calming gesture, and up to three willing   bonded together in marriage. For the next 7 days, each
            creatures of your choice that you can see within range   target gains a +2 bonus to AC while they are within 30
            fall  unconscious for the spell's duration. The spell ends   feet of each other. A creature can benefit from this rite
            on a target early if it takes damage or someone uses an   again only if widowed.
            action to sha ke or slap it awake. Jf a target remains un-
            conscious for the full duration, that target gains the ben-  CHAOS  BOLT
            efit of a short rest, and it can't be affected by this spell   I st-level evocation
            again until it finis hes a long rest.               Casting Time: 1 action
             At Higher Levels. When you cast this s pell using a   Range: 120 feet
            spell slot of 4th level or higher, you can target one addi-
                                                                Components: V, S
            tional willing creature for each slot level above 3rd.   Duration: Instantaneous
            CAUSE FEAR                                          You hurl a n undulating, warbling mass of chaotic energy
            1st-level necrom ancy                               at one creature in range. Make a ranged spell attack
                                                                against the target. On a hit, the target takes 2d8 + ld6
            Casting Time: 1 action                              damage. Choose one of the d8s. The number rolled
            Range: 60 feet
            Components: V                                       on that die determines the attack's damage type, as
                                                                shown below.
            Duration: Concentration, up to 1 minute
            You awaken the sense of mortality io one creature you   d8   Damage Type
            can see within range. A construct or an undead is im-        Acid
            mune to this effect. The target must succeed on a Wis-  2    Cold
            dom saving throw or become frightened of you until the   3   Fire
           spell ends. The frightened target can repeat the saving
                                                                    4    Force
            throw at the end of each of its turns, ending the effect on
            itself on a success.                                    5    Lightning
             At Higher Levels. When you cast this spell using       6    Poison
           a spell slot of 2nd level or higher, you can target one   7   Psychic
           additional creature for each slot level above 1st. The   8    Thunder
           creatures must be within 30 feet of each other when you
            target them.
                                                                If you roll the same number on both d8s, the chaotic
                                                                energy leaps from the target to a different creature of
            CEREMONY
                                                                your choice within 30 feet of it. Make a new attack roll
           l st-/eve/ abjuration (ritual)
                                                                against the new target, and make a new damage roll,
           Casting Time: 1 hour                                 which could cause the chaotic energy to leap again.
           Range: Touch                                           A creature can be targeted only once by each casting
           Components: V, S , M (25 gp worth of powdered silver,   of this spell.
             which the s pell consumes)                           At Higher Levels. When you cast this spell using
           Duration: Instantaneous                              a spell slot of 2nd level or higher, each target takes
                                                                ld6 extra damage of the type rolled for each slot level
           You perform a special religious ceremony that is infused
           with magic. When you cast the spell, choose one of the   above 1st.
           following rites, the target of which must be within 10
           feet of you throughout the casting.                  CHARM MONSTER
                                                                4th-level enchantment
             Atonement. You touch one willing creature whose
           alignment has changed, and you make a DC 20 Wisdom   Casting Time: 1 action
           (Insight) check. On a s uccessful check, you restore the   Range: 30 feet
           target to its original a lignment.                   Components: V, S
             Bless Water. You touch one vial of water and cause it   Duration: 1 hour
           to become holy water.                                You attempt to charm a creature you can see within
             Coming of Age. You touch one humanoid who is a     range. It must make a Wisdom saving throw, and it does
           young adult. For the next 24 hours, whenever the target   so with adva ntage if you or your companions are fight-
           makes an ability check, it can roll a d4 and add the num-  ing it. If it fails the saving throw, it is charmed by you
           ber rolled to the ability check. A creature can benefit   until the s pell ends or until you or your companions do
           from this rite only once.                            anything harmful to it. The charmed creature is friendly
             Dedication. You touch one humanoid who wishes      to you. When the spell ends, the creature knows it was
           to be dedicated to your god's service. For the next 24   charmed by you .




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