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At Higher Levels. When you cast this spell using Updraft. You cause a s us tained updraft within the
a spell slot of 5th level or higher, you can target one cube, rising upward from the cube's bottom side. Crea-
additional creature for each slot level above 4th. The tures that end a fall within the cube take only half dam-
creatures mus t be within 30 feet of each other when you age from the fall. When a creature in the cube makes a
target them. vertical jump, the creature can jump up to 10 feet higher
than normal.
CO NTROL F LAMES
Transmutation cantrip CREAT E B O NFIRE
Conjuration cantrip
Casting Time: 1 action
Range: 60 feet Casting Time: 1 action
Components: S Range: 60 feet
Duration: Instanta neous or 1 hour (see below) Components: V, S
Duration: Concentration, up to 1 minute
You choose a nonmagical fla me that you can see within
range a nd that fits within a 5-foot cube. You a ffect it in You create a bonfire on ground that you can see within
one of the following ways: range. Until the spell ends, the magic bonfire fills a
5-foot cube. Aoy creature in the bonfire's space when
• You ins tanta neously expand the fla me 5 feet in one
direction, provided that wood or other fuel is present you cas t the s pell must s ucceed on a Dexterity saving
throw or take ld8 fire damage. A creature must also
in the new location. make the saving throw when it moves into the bonfire's
• You instanta neously extinguish the flames
within the cube. space for the first time on a turn or ends its turn there.
• Y ou double or ha lve the area of bright light and dim The bonfire ignites fla mmable objects in its area that
aren't being worn or carried.
light cast by the flame, change its color, or both. The The s pell's da mage increases by ld8 when you reach
cha nge lasts for 1 hour.
• Y ou cause simple s hapes-such as the vague form of a 5th level (2d8), 11th level (3d8), and 17th level (4d8).
creature, an inanimate object, or a location- to appear
C REATE HOMUNCULUS
within the flames and a nimate as you like. The s hapes 6th-level transmutation
last for 1 hour.
Casting Time: 1 hour
If you cast this s pell multiple times, you can have up to Range: Touch
three non-ins tantaneous effects created by it active at a Components: V, S , M (clay, ash, a nd mandrake root, all
time, a nd you can dis miss such an effect as an action. of which the spell consumes, and a jewel-encrusted
dagger worth at least 1,000 gp)
C O NTROL W IN DS
Duration: Instanta neous
5th-level transmutation
While speaking an intricate incantation, you cut your-
Casting Time: 1 action
Range: 300 feet self with a jewel-encrus ted dagger, taking 2d4 piercing
da mage that can't be reduced in a ny way. You then drip
Components: V, S
your blood on the spell's other components and touch
Duration: Concentration, up to 1 hour
them, transforming them into a special construct called
Y ou take control of the a ir in a 100-foot cube that you a homunculus.
can see within range. Choose one of the following ef- T he s tatis tics of the homunculus are in the Monster
fects whe n you cast the s pell. The effect lasts for the Manual. It is your faithful companion, a nd it dies if you
s pell's duration, unless you use your action on a later die. Whenever you finish a long rest, you can spend up
turn to switch to a differe nt effect. Y ou can also use your to half your Hit Dice if the homunculus is on the same
action to temporarily halt the effect or to resta rt one pla oe of existence as you. When you do so, roll each
you've halted. die and add your Constitution modifier to it. Your hit
Gusts. A wind picks up within the cube, continu- point maximum is reduced by the total, a nd the homun-
ally blowing in a horizontal direction you designate. culus's hit point maximum and current hit points are
You choose the intensity of the wind: calm, moderate, both increased by it. This process can reduce you to no
or s trong. If the wind is moderate or s trong, ra nged lower than 1 hit point, a nd the change to your and the
weapon attacks that enter or leave the cube or pass homunculus's hit points ends when you finis h your next
through it have disadvantage on their attack rolls. ff long rest. The reduction to your hit point maximum can't
the wind is s trong, a ny creature moving against the be removed by any means before then, except by the ho-
wind must s pend 1 extra foot of movement for each muoculus's death.
foot moved. You can have only one homunculus at a time. If
Downdraft. Y ou cause a s us tained blast of strong you cast this spell while your homunculus lives, the
wind to blow downwa rd from the top of the cube. s pell fai ls.
Ranged weapon attacks that pass through the cube
or that are made agains t targets within it have disad- CROWN OF STAR S
vantage on their attack rolls. A creature mus t ma ke a 7th-level evocation
Strength saving throw if it flies into the cube for the firs t Casting Time: 1 action
time on a turn or s tarts its turn there flying. On a failed Range: Self
save, the creature is knocked prone.
CHAPTER 3 I SPELLS

