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At  Higher Levels. When you cast this spell  using    Updraft. You cause a s us tained updraft within the
           a spell slot of 5th level or higher, you can target one   cube, rising upward from the cube's bottom side. Crea-
           additional creature for each slot level above 4th. The   tures that end a fall within the cube take only half dam-
           creatures mus t be within 30 feet of  each other when you   age from the fall. When a creature in the cube makes a
           target them.                                          vertical jump, the creature can jump up to 10 feet higher
                                                                 than normal.
            CO NTROL F LAMES
           Transmutation cantrip                                 CREAT E  B O NFIRE
                                                                 Conjuration cantrip
           Casting Time: 1 action
           Range: 60 feet                                        Casting Time: 1 action
           Components: S                                         Range: 60 feet
           Duration: Instanta neous or 1 hour (see below)        Components: V, S
                                                                 Duration: Concentration, up to 1 minute
           You choose a nonmagical fla me that you can see within
           range a nd that fits within a 5-foot cube. You a ffect it in   You create a  bonfire on ground that you can see within
           one of the following ways:                            range. Until the spell ends, the magic bonfire fills a
                                                                 5-foot cube. Aoy creature in the bonfire's space when
           •  You ins tanta neously expand the fla me 5 feet in one
             direction, provided that wood or other fuel is present   you cas t the s pell  must s ucceed on a Dexterity saving
                                                                 throw or take ld8 fire damage. A creature must also
             in the new location.                                make the saving throw when it moves into the bonfire's
           •  You instanta neously extinguish the flames
             within the cube.                                    space for the first time on a turn or ends its turn there.
           •  Y ou double or ha lve the area of bright light and dim   The bonfire ignites fla mmable objects in its area that
                                                                 aren't being worn or carried.
             light cast by the flame, change its color, or both. The   The s pell's da mage increases by ld8 when you reach
             cha nge lasts for 1 hour.
           •  Y ou cause simple s hapes-such as the vague form of a   5th level (2d8), 11th level (3d8), and 17th level (4d8).
             creature, an inanimate object, or a location- to appear
                                                                 C REATE HOMUNCULUS
             within the flames and a nimate as  you like. The s hapes   6th-level transmutation
             last for 1 hour.
                                                                 Casting Time: 1 hour
           If  you cast this s pell  multiple times, you can have up to   Range: Touch
           three non-ins tantaneous effects created by it active at a   Components: V, S , M (clay, ash, a nd mandrake root, all
           time, a nd you can dis miss such an effect as an action.   of which the spell consumes, and a jewel-encrusted
                                                                   dagger worth at least 1,000 gp)
           C O NTROL W IN DS
                                                                 Duration: Instanta neous
           5th-level transmutation
                                                                 While speaking an intricate incantation, you cut your-
           Casting Time: 1 action
           Range: 300 feet                                       self with a jewel-encrus ted dagger, taking 2d4 piercing
                                                                 da mage that can't be reduced in a ny way. You then drip
           Components: V, S
                                                                 your blood on the spell's other components and touch
           Duration: Concentration, up to 1 hour
                                                                 them, transforming them into a special construct called
           Y ou take control of the a ir in a  100-foot cube that you   a homunculus.
           can see within range. Choose one of the following ef-   T he s tatis tics of the homunculus are in the Monster
           fects whe n you cast the s pell. The effect lasts for the   Manual. It is your faithful companion, a nd it dies if  you
           s pell's duration, unless you use your action on a later   die. Whenever you finish a long rest, you can spend up
           turn to switch to a differe nt effect. Y ou can also use your   to half your Hit Dice if the homunculus is on the same
           action to temporarily halt the effect or to resta rt one   pla oe of existence as you. When you do so, roll each
           you've halted.                                        die and add your Constitution modifier to it. Your hit
             Gusts. A wind picks  up within the cube, continu-   point maximum is reduced by the total, a nd the homun-
           ally blowing in a horizontal direction you designate.   culus's hit point maximum and current hit points are
           You choose the intensity of the wind: calm, moderate,   both increased by it. This process can reduce you to no
           or s trong. If  the wind is  moderate or s trong,  ra nged   lower than 1 hit point, a nd the change to your and the
           weapon attacks that enter or leave the cube or pass   homunculus's hit points ends when you finis h your next
           through it have disadvantage on their attack rolls. ff   long rest. The reduction to your hit point maximum can't
           the wind is s trong, a ny creature moving against the   be removed by any means before then, except by the ho-
           wind must s pend 1 extra foot of movement for each    muoculus's death.
           foot moved.                                             You can have only one homunculus at a time. If
             Downdraft. Y ou cause a s us tained blast of strong   you cast this spell while your homunculus lives, the
           wind to blow downwa rd from the top of the cube.      s pell fai ls.
           Ranged weapon attacks that pass through the cube
           or that are made agains t targets within it have disad-  CROWN  OF STAR S
           vantage on their attack rolls. A creature mus t ma ke a   7th-level evocation
           Strength saving throw if it flies into the cube for the firs t   Casting  Time: 1 action
           time on a turn or s tarts its turn there flying. On a failed   Range: Self
           save, the creature is knocked prone.

           CHAPTER 3  I SPELLS
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