Page 160 - DnD 5e - Xanathar's Guide to Everything
P. 160
INF ER N AL C ALLI N G
I NVESTITURE OF FLAME Until the spell ends, ice rimes your body, a nd you gain
6th-level transmutation the following benefits:
Casting Time: 1 action • You are immune to cold damage and have resistance
Range: Self to fi re damage.
Components: V, S • You can move across difficult terrain created by ice or
Duration: Concentration, up to 10 minutes snow without spending extra movement.
• The ground in a 10-foot radius around you is icy and
F lames race across your body, shedding bright light in is difficult terrain for creatures other than you. The
a 30-foot radius a nd dim light for an additional 30 feet
radius moves with you.
for the spell's duration. T he flames don't harm you. Until
• You can use your action to create a 15-foot cone of
the spell ends, you gain the following benefits:
freezing wind extending from your outs tretched hand
• You ar e immune to fire damage a nd have resistance to in a direction you choose. Each creature in the cone
cold damage. must make a Constitution saving throw. A creature
• Any creature that moves within 5 feet of you for the takes 4d6 cold damage on a failed save, or half as
first time on a turn or ends its turn there takes l d lO much da mage on a s uccessful one. A creature that
fire damage. fails its save agains t this effect has its s peed halved
You can use your action to create a line of fire 15 feet until the start of your next turn.
long and 5 feet wide extending from you in a direc-
tion you choose. Each creature in the line must make INVESTITURE OF STONE
a Dexterity saving throw. A creature takes 4d8 fire 6th-level transmutation
damage on a failed save, or half as much damage on a Casting Time: 1 action
successful one.
Range: Self
Components: V, S
INVEST ITURE OF ICE
Duration: Concentration, up to 10 minutes
6th-level transmutation
Until the spell ends, bits of rock spread across your
Casting Time: 1 action
body, and you gain the following benefits:
Range: Self
Components: V, S • You have resistance to bludgeoning, piercing, and
Duration: Concentration, up to 10 minutes slashing damage from nonmagical attacks.
CHAPTER 3 I SPELLS

