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F1NO GREATER  STEED
            F IND  G RE AT ER  STEED                              FLAME ARROWS
            4th-level conjuration                                 3rd-level transmutation
            Casting Time: 10 minutes                              Casting Time: 1 action
            Range: 30 feet                                        Range: Touch
            Components: V, S                                      Components: V, S
            Duration: Instantaneous                               Duration: Concentration, up to 1 hour
            You s ummon a spirit that assumes the form of a loyal,   You touch a quiver containing arrows or bolts. When a
            majestic mount. Appearing in an unoccupied space      ta rget is hit by a ranged weapon attack using a piece of
            within ra nge, the s pirit takes on a form you choose: a   ammunition drawn from the quiver, the target takes a n
            griffon, a pegas us, a peryton , a dire wolf, a rhinoceros,   extra ld6 fire damage. The spell's magic ends on a piece
            or a saber-toothed tiger. The creature has the statistics   of a mmunition when it hits or misses, a nd the spell ends
            provided in the Monster Manual for the chosen form ,   when twelve pieces of a mmunition have been drawn
            though it is a celestia l, a fey, or a fiend (your choice)   from the quiver.
            instead of its normal creature type. Additionally, if it   At  Higher Levels. When you cast this spell  using a
            bas an Intelligence score of 5 or lower, its Intelligence   s pell slot of 4th level or higher, the number of pieces of
            becomes 6, and it gains the ability to understand one   ammunition you can a ffect with this spell increases by
            la nguage of your choice that you speak.              two for each slot level above 3rd.
              You control the mount in combat. While the mount is
            within 1 mile of you, you can communicate with it tele-  FROSTBITE
            pathically. While mounted on it, you can make a ny spell   Evocation cantrip
            you cast that targets only you also target the mount.   Casting Time: 1 action
              The mount disappears temporarily when it drops to 0   Range: 60 feet
            hit points or when you dismiss it as an action. Casting   Components: V, S
            this spell again re-summons the bonded mount, with all   Duration: Instantaneous
            its  hit points restored and any conditions removed.   You cause numbing frost to form on one creature that
              You can't have more than one mount bonded by this   you can see within range. The target must ma ke a
            s pell or find steed at the same time. As an action, you
            can release a mount from its bond, causing it to disap-  Constitution saving throw. On a failed save, the target
                                                                  takes ld6 cold damage, a nd it has disadvantage on the
            pear permanently.                                     next weapon attack roll it makes before the end of its
              Whenever the mount disappears, it leaves behind any
            objects it was wearing or carrying.                   next turn.


             CHAPTER 3  I S PELLS
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