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F1NO GREATER STEED
F IND G RE AT ER STEED FLAME ARROWS
4th-level conjuration 3rd-level transmutation
Casting Time: 10 minutes Casting Time: 1 action
Range: 30 feet Range: Touch
Components: V, S Components: V, S
Duration: Instantaneous Duration: Concentration, up to 1 hour
You s ummon a spirit that assumes the form of a loyal, You touch a quiver containing arrows or bolts. When a
majestic mount. Appearing in an unoccupied space ta rget is hit by a ranged weapon attack using a piece of
within ra nge, the s pirit takes on a form you choose: a ammunition drawn from the quiver, the target takes a n
griffon, a pegas us, a peryton , a dire wolf, a rhinoceros, extra ld6 fire damage. The spell's magic ends on a piece
or a saber-toothed tiger. The creature has the statistics of a mmunition when it hits or misses, a nd the spell ends
provided in the Monster Manual for the chosen form , when twelve pieces of a mmunition have been drawn
though it is a celestia l, a fey, or a fiend (your choice) from the quiver.
instead of its normal creature type. Additionally, if it At Higher Levels. When you cast this spell using a
bas an Intelligence score of 5 or lower, its Intelligence s pell slot of 4th level or higher, the number of pieces of
becomes 6, and it gains the ability to understand one ammunition you can a ffect with this spell increases by
la nguage of your choice that you speak. two for each slot level above 3rd.
You control the mount in combat. While the mount is
within 1 mile of you, you can communicate with it tele- FROSTBITE
pathically. While mounted on it, you can make a ny spell Evocation cantrip
you cast that targets only you also target the mount. Casting Time: 1 action
The mount disappears temporarily when it drops to 0 Range: 60 feet
hit points or when you dismiss it as an action. Casting Components: V, S
this spell again re-summons the bonded mount, with all Duration: Instantaneous
its hit points restored and any conditions removed. You cause numbing frost to form on one creature that
You can't have more than one mount bonded by this you can see within range. The target must ma ke a
s pell or find steed at the same time. As an action, you
can release a mount from its bond, causing it to disap- Constitution saving throw. On a failed save, the target
takes ld6 cold damage, a nd it has disadvantage on the
pear permanently. next weapon attack roll it makes before the end of its
Whenever the mount disappears, it leaves behind any
objects it was wearing or carrying. next turn.
CHAPTER 3 I S PELLS

