Page 162 - DnD 5e - Xanathar's Guide to Everything
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You  transform up to ten creatures of your choice that   Components: V, S, M (niter, sulfur, and pine tar formed
           you can see within range. An unwilling target must suc-  into a bead)
           ceed on a Wisdom saving throw to resist the transforma-  Duration: Concentration, up to 10 minutes
           tion. An unwilling shapechanger automatically succeeds
                                                                You create six tiny meteors in your space. They float
           on the save.                                         in the air and orbit you for the spell's duration. When
            Each target assumes a beast form of your choice, and
                                                                you cast the spell- and as a bonus action on each of
           you can choose the same form or different ones for each
                                                                your turns thereafter- you can expend one or two of
           target. The new form can be any beast you have seen
                                                                the meteors, sending them streaking toward a point or
           whose challenge rating is equal to or less than the tar-  points you choose within 120 feet of you. Once a me-
           get's (or half the target's level, if the target doesn't have a   teor reaches its destination or impacts against a solid
           challenge rating). The target's game statistics, including
                                                                surface, the meteor explodes. Each creature within 5
           mental ability scores, are replaced by the statistics of
                                                                feet of the point where the meteor explodes must make
           the chosen beast, but the target retains its hit points,   a Dexterity saving throw. A creature takes 2d6 fire
           alignment, and personality.                          damage on a fai led save, or half as much damage on a
            Each target gains a number of temporary hit points   successful one.
           equal to the hit points of its new form. These temporary
                                                                 At Higher Levels. When you cast this spell using a
           hit points can't be replaced by temporary bit points from
                                                                spell slot of 4th level or higher, the number of meteors
           another source. A target reverts to its normal form when   created increases by two for each slot level above 3rd.
           it bas no more temporary hit points or it dies. If the spell
           ends before then, the creature loses all  its temporary hit   MENTAL PRISON
           points and reverts to its norma l form.              6th-level illusion
            The creature is limited in the actions it can perform by   Casting Time: 1 action
           the nature of its new form. It can't speak , cast spells, or
           do anything else that requires hands or speech.      Range: 60 feet
                                                                Components: S
            The target's gear melds into the new form. The target
                                                                Duration: Concentration, up to 1 minute
           can't activate, use, wield, or otherwise benefit from any
           of its equipment.                                    You attempt to bind a creature within an illusory cell
                                                                that only it perceives. One creature you can see within
           MAXIMILIAN'S EARTHEN GRASP                           range must make an Intelligence saving throw. The
           2nd-level transmutation                              target succeeds automatically if it is immune to being
           Casting Time: 1 action                               charmed. On a successful save, the target takes SdlO
           Range: 30 feet                                       psychic damage, and the spell ends. On a failed save,
           Components: V, S, M (a miniature hand sculpted       the target takes SdlO psychic damage, and you make
            from clay)                                          the area immediately around the target's space appear
           Duration: Concentration, up to 1 minute              dangerous to it in some way. You might cause the ta rget
                                                                to perceive itself as being surrounded by fire, floating
           You choose a 5-foot-square unoccupied space on the
                                                                razors, or hideous maws filled with dripping teeth.
           ground that you can see within range. A Medium hand
                                                                Whatever form the illusion takes, the target can't see or
           made from compacted soil rises there and reaches for
                                                                hear anything beyond it and is restrained for the spell's
           one creature you can see within 5 feet of it. The target
                                                                duration. If the target is moved out of the illusion, makes
           must make a Strength saving throw. On a failed save,
                                                                a melee attack through it, or reaches a ny part of its body
           the target takes 2d6 bludgeoning damage and is re-
                                                                through it, the target takes lOdlO psychic damage, and
           strained for the spell's duration.
                                                                the spell ends.
            As an action, you can cause the hand to crush the
           restrained target, which must make a Strength saving   MIGHTY FORTRESS
           throw. The target takes 2d6 bludgeoning damage on a   8th-level conjuration
           failed save, or ha lf as much damage on a successful one.
                                                                Casting Time: 1 minute
            To break out, the restrained target can use its action
                                                                Range: 1 mile
           to make a Strength check against your s pell save DC.
                                                                Components: V, S, M (a diamond worth at least 500 gp,
           On a s uccess, the target escapes and is no longer re-
                                                                 which the spell consumes)
           strained by the hand.
                                                                Duration: Instantaneous
            As an action, you can cause the hand to reach for a
           different creature or to move to a different unoccupied   A fortress of stone erupts from a square area of ground
           space within range. The hand releases a restrained tar-  of your choice that you can see within range. The area is
           get if you do either.                                120 feet on each side, and it must not have any buildings
                                                                or other structures on it. Any creatures in the area are
                 1
           MELF S MINUTE METEORS                                harmlessly lifted up as the fortress rises.
           3rd-level evocation                                   The fortress has four turrets with square bases, each
           Casting Time: 1 action                               one 20 feet on a side and 30 feet tall, with one turret on
           Range: Self                                          each corner. The turrets are connected to each other by
                                                                stone walls that a re each 80 feet long, creating an en-

                                                                                               CHAPTER 3  )  SPELLS

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