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          Magic Kensei Weap ons. Your attacks with your ken·
         sei weapons count as magical for the purpose of  over·
         coming resistance and immunity to nonmagical attacks
         and damage.
          Deft Strik e. When you hit a target with a kensei
         weapon, you can spend 1 ki point to cause the weapon
         to deal extra damage to the target equal to your Martial
         Arts die. You can use this feature only once on each of
                                                                 When you gain the Extra Attack feature, this special
         your turns.
                                                               attack can be used for any of the attacks you make as
                                                               part of the Attack action.
         SHARPEN THE BLADE
         At 11th level, you gain the ability to augment your weap-
                                                               SEARING ARC STRIKE
         ons further with your ki. As a bonus action, you can
                                                               At 6th level, you gain the ability to channel your ki into
         expend up to 3 ki points to grant one kensei weapon
                                                               searing waves of energy. Immediately after you take the
         you touch a bonus to attack and damage rolls when you
                                                               Attack action on your turn, you can spend 2 ki points to
         attack with it. The bonus equals the number of ki  points
                                                               cast the burning hands s pell as a bonus action.
         you spent. This bonus lasts for 1 minute or until you
                                                                You can spend additiona l ki  points to cast burning
         use this feature again. This feature has no effect on a
                                                               hands as a higher-level spell. Each additional ki point
         magic weapon that already has a bonus to attack a nd
                                                               you s pend increases the s pell's level by 1. The maximum
         damage rolls.
                                                               number of ki points (2 plus any additional points) that
                                                               you can s pend on the spell equa ls  half your monk level.
         UNERRING ACCURACY
         At 17th level, your mastery of weapons grants you ex-
                                                               SEARING SU NBU RST
         traordinary accuracy. If  you miss with an attack roll
                                                               At 11th level, you gain the ability to create an orb of light
         using a monk weapon on your turn, you can reroll it. You
                                                               that erupts into a devastating explosion. As an action,
         can use this feature only once on each of  your turns.
                                                               you magically create an orb and hurl it at a point you
                                                               choose within 150 feet, where it erupts into a sphere of
         WAY OF THE SUN SOUL
                                                               radiant Light for a brief but deadly instant.
         Monks of the Way of the Sun Soul learn to channel their   Each creature in that 20-foot-radius sphere must suc-
         life energy into searing bolts of light. They teach that   ceed on a Constitution saving throw or take 2d6 radiant
         meditation can unlock the ability to unleash the indomi-  damage. A creature doesn't need to make the save if the
         table light shed by the soul of every living creature.   creature is behind total cover that is opaque.
                                                                You can increase the sphere's damage by spending
         WAY  OF THE SUN  SOUL  FEATURES                       ki points. Each point you spend, to a maximum of 3, in-
          Monk L evel   Feature                                creases the damage by 2d6.
             3rd     Radiant Sun Bolt
                                                               SUN SHIELD
             6th     Searing Arc Strike
                                                               At 17th level, you become wreathed in a luminous, mag-
             11th    Searing Sunburst                          ical aura. You shed bright light in a 30-foot radius and
             17th    Sun Shield                                dim light for an additional 30 feet. Y ou can extinguish or
                                                               restore the light as a bonus action.
         R ADIANT SUN BOLT                                      If  a creature hits you with a melee attack while this
         Starting when you choose this tradition at 3rd level, you   light shines, you can use your reaction to deal radiant
         can hurl searing bolts of magical radiance.           damage to the creature. The radiant damage equals 5 +
          You gain a new attack option that you can use with   your Wisdom modifier.
         the Attack action. This special attack is a ranged spell
         attack with a range of 30 feet. You are proficient with
                                                                        S-o  io"'  ~c;vt  t~il  !O<A(,  \o<At  io"'  '<;"''t  ltl  it  or
         it, and you add your Dexterity modifier to its attack and
         damage rolls. Its damage is radiant, and its damage die         to<AG~  il.  f\"'J..  "'~'"'  '1 0 "'  J..i<,  t~i1  i"'visi\ol•  t~i"'~
         is a d4. This die changes as you gain monk levels, as
                                                                         l<c;v<l  io"'r  \ooJ.'1  c;"'J..  ~o,•I  to  c;  tc;'•  io"'  '<;"' t  l<l.
         shown in the Martial Arts column of the Monk table.             (\"').  io"'  f'ofl'  t~i"'k  \ ""  Grc;'l.i·  0
          When you take the Attack action on your turn and use
         this special attack as part of it, you can spend 1 ki point
         to make the special attack twice as a bonus action.

                                                                                  CHAPTER  I  I CHARACTER OPTIONS
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