Page 40 - DnD 5e - Xanathar's Guide to Everything
P. 40

,.
                rz,;.,...,fbo"'.  $0  '10\A  f<tl  \oc,).  c,\oo\Al  ~c,vi"'~
                ).o"''  10...,<t~i"'~•  c,"').  t~<"'  '10\A  ~C,v<  to  ).o
                !~...,.,l~,"'~  lo  t"t  1,,,u,r?  w~., J.o"''l  '10""
                ~\Alt  l..il(  c,"').  <c,t  10...,to"'/  -ft,,c,t  c,lwc,'1l
                w-c,L..o  w-<  {ttl  lo<H<r.  0





          Patience. Change takes time. Those who have walked
         the path of the wicked must be given reminders to keep
         them honest and true. Once you have planted the seed of
         righteousness in a creature, you must work day after day
         to a llow that seed to survive and flourish.
           Wisdom. Your heart a nd mind must stay clear, for
         eventually you will be forced to admit defeat. While ev-
         ery creature can be redeemed, some are so far along the
         path of evil  that you have no choice but to end their lives
         for the greater good. Any s uch action must be carefully
         weighed and the consequences fully understood, but
         once you have made the decision, follow through with it
         knowing your path is just.

         OATH  OF  REDEMPTION  FEATURES
            Paladin
             Level    Feature
              3rd    Oath Spells, Channel Divinity
              7th    Aura of  the Guardian {10 ft.)
             15th     Protective Spirit                                                             PALADIN  OF
                                                                                                    REDEMPTION
             18th    Aura of  the Guardian {30 ft.)
             20th     Emissary of Redemption

         OATH SPELLS
         You gain oath spells at the paladin levels listed in the   AURA OF THE GUARDIAN
         Oath of Redemption Spells table. See the Sacred Oath   Starting at 7th level, you can shield others from harm at
         class feature for how oath spells work.               the cost of  your own health. When a creature within 10
                                                               feet of  you takes damage, you can use your reaction to
                                                               magically take that damage, instead of that creature tak-
         OATH  OF REDEMPTION  SPELLS
                                                               ing it. This feature doesn't transfer any other effects that
            Paladin                                            might accompany the da mage, and this damage can't be
             Level    Spells
                                                               reduced in any way.
              3rd    sanctuary, sleep                            At 18th level, the range of this aura increases
              5th    calm emotions, hold person                to 30 feet.
              9th    counterspell, hypnotic pattern
                                                               PROTECTIVE SPIRIT
             13th    Otiluke's resilient sphere, stoneskin
                                                               Starting at 15th level, a holy presence mends your
             17th    hold monster, wall of  force
                                                               wounds in battle. You  regain hit points equal to ld6 +
                                                               half  your paladin level if you end your turn in combat
         CHANNEL DIVINITY                                      with fewer than half of  your hit points remaining and
         When you take this oath at 3rd level, you gain the follow-  you aren't incapacitated.
         ing two Channel Divinity options.
           Emissary  of  Peace. You can use your Channel Divin-  EMISSARY OF REDEMPTION
         ity to augment your presence with divine power. As a   At 20th level, you become an avatar of peace, which
         bonus action, you grant yourself a +5 bonus to Charisma   gives you two benefits:
         (Persuasion) checks for the next 10 minutes.
           Rebuke the Violent. You can use your Channel Divin-  •  You have resistance to all damage dealt by other crea-
         ity to rebuke those who use violence. Immediately after   tures (their attacks, spells, and other effects).
         an attacker within 30 feet of  you deals damage with an   •  Whenever a creature hits you with an attack, it takes
         attack against a creature other than you, you can use   radiant damage equal to half the damage you take
         your reaction to force the attacker to make a Wisdom    from the attack.
         saving throw. On a failed save, the attacker takes radiant   If you attack a creature, cast a spell on it, or deal dam-
         damage equal to the damage it just  dealt. On a success-  age to it by any means but this feature, neither benefit
         ful save, it takes half as much damage.               works against that creature until you finish a long rest.


                                                                                   CHAPTER  I  I CHARACTER  OPTIONS
   35   36   37   38   39   40   41   42   43   44   45