Page 41 - DnD 5e - Xanathar's Guide to Everything
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                                                                  VIEWS  OF THE WORLD
                                                                     d6    View
                                                                           Towns and cities are the best places for those who
             RANGER                                                        can't survive on their own.
                                                                      2    The advancement of  civilization is the best way to
             I SPEND A LOT OF MY LIFE AWAY  FROM CfVlLIZATION,
                                                                           thwart chaos, but its reach must be monitored.
             keeping to its  fringes to protect it. Don't assume that be-  3   Towns and cities are a necessary evil, but once the
             cause I don't bend the knee to your king that I haven't done   wilderness is purged of  supernatural threats, we
             more to protect him than all his knights put together.        will  need them no more.
                                                                      4    Walls are for cowards, who huddle behind them
                                                     -Soveliss
                                                                           while others do the work of  making the world safe.
                                                                      S    Visiting a town is  not unpleasant, but after a few
             Rangers are free-minded wanderers and seekers who
             patrol the edges of civilized territory, turning back the     days I feel the irresistible call to return to the wild.
             denizens of the wild lands beyond. It  is a thankless  job,   6   Cities breed weakness by isolating folk from the
             since their efforts are rarely understood and almost          harsh lessons of  the wild.
             never rewarded. Yet rangers persist in their duties,
             never doubting that their work makes the world a     HOMELAND
             safer place.                                         All rangers, regardless of how they came to take up
               A relationship with civilization informs every ranger's   the profession, have a strong connection to the natural
             persona lity and history. Some rangers see themselves
                                                                  world and its various terrains. For some rangers, the
             as enforcers of the law and bringers of  justice on civili-  wilderness is where they grew up, either as a result of
             zation's frontier, answering to no sovereign power. Oth-  being born there or moving there at a young age. For
             ers are survivalists who eschew civilization a ltogether.   other ra ngers, civilization was originally home, but the
             They vanquish monsters to keep themselves safe while   wilderness became a second homeland.
             they live in and travel through the perilous wild areas of   Think of  your character's backstory and decide what
             the world. If  their efforts also benefit the kingdoms a nd
                                                                  terrain feels most like home, whether or not you were
             other civilized realms that they avoid, so be it.    born there. What does that terrain say about your per-
               If  you're creating or playing a ranger character, the   sona lity? Does it influence which spells you choose to
             following sections offer ideas for embellishing the char-
                                                                  learn? Have your experiences there shaped who your
             acter and enhancing your roleplaying experience.
                                                                  favored enemies a re?
             VIEW OF THE WORLD
                                                                  HOMELANDS
             A ranger's view of the world begins (and sometimes
                                                                     d6    Homeland
             ends) with that character's outlook toward civilized folk
                                                                           You  patrolled an ancient forest, darkened and cor-
             and the places they occupy. Some rangers have a n atti-
             tude toward civilization that's deeply rooted in disdain,     rupted by several crossings to the Shadowfell.
             while others pity the people they have sworn to pro-     2    As part of  a group of  nomads, you acquired the
             tect- though on the battlefield, it's impossible to tell  the   skills for surviving in the desert.
             difference between one ranger and another. Indeed, to    3    Your early life in  the Underdark prepared you for
             those who have seen them operate and been the benefi-         the challenges of  combating its denizens.
             ciaries of their prowess, it scarcely matters why rangers   4   You dwelled on the edge of  a swamp, in an area im-
             do what they do. That said, no two rangers are likely to      periled by land creatures as well as aquatic ones.
             express their opinions on any matter in the same way.    S    Because you grew up among the peaks, finding the
               If  you haven't yet thought about the details of your       best path through the mountains is second nature
             character's worldview, consider putting a finer point on
                                                                           to you.
             things by summarizing that viewpoint in a short state-   6    You wandered the far north, learning how to pro-
             ment (such as the entries on the following table). How
             might that feeling affect the way you conduct yourself?       tect yourself  and prosper in a realm overrun by ice.


             CHAPTER 1  I C HARACTER OPTT ONS
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