Page 41 - DnD 5e - Xanathar's Guide to Everything
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VIEWS OF THE WORLD
d6 View
Towns and cities are the best places for those who
RANGER can't survive on their own.
2 The advancement of civilization is the best way to
I SPEND A LOT OF MY LIFE AWAY FROM CfVlLIZATION,
thwart chaos, but its reach must be monitored.
keeping to its fringes to protect it. Don't assume that be- 3 Towns and cities are a necessary evil, but once the
cause I don't bend the knee to your king that I haven't done wilderness is purged of supernatural threats, we
more to protect him than all his knights put together. will need them no more.
4 Walls are for cowards, who huddle behind them
-Soveliss
while others do the work of making the world safe.
S Visiting a town is not unpleasant, but after a few
Rangers are free-minded wanderers and seekers who
patrol the edges of civilized territory, turning back the days I feel the irresistible call to return to the wild.
denizens of the wild lands beyond. It is a thankless job, 6 Cities breed weakness by isolating folk from the
since their efforts are rarely understood and almost harsh lessons of the wild.
never rewarded. Yet rangers persist in their duties,
never doubting that their work makes the world a HOMELAND
safer place. All rangers, regardless of how they came to take up
A relationship with civilization informs every ranger's the profession, have a strong connection to the natural
persona lity and history. Some rangers see themselves
world and its various terrains. For some rangers, the
as enforcers of the law and bringers of justice on civili- wilderness is where they grew up, either as a result of
zation's frontier, answering to no sovereign power. Oth- being born there or moving there at a young age. For
ers are survivalists who eschew civilization a ltogether. other ra ngers, civilization was originally home, but the
They vanquish monsters to keep themselves safe while wilderness became a second homeland.
they live in and travel through the perilous wild areas of Think of your character's backstory and decide what
the world. If their efforts also benefit the kingdoms a nd
terrain feels most like home, whether or not you were
other civilized realms that they avoid, so be it. born there. What does that terrain say about your per-
If you're creating or playing a ranger character, the sona lity? Does it influence which spells you choose to
following sections offer ideas for embellishing the char-
learn? Have your experiences there shaped who your
acter and enhancing your roleplaying experience.
favored enemies a re?
VIEW OF THE WORLD
HOMELANDS
A ranger's view of the world begins (and sometimes
d6 Homeland
ends) with that character's outlook toward civilized folk
You patrolled an ancient forest, darkened and cor-
and the places they occupy. Some rangers have a n atti-
tude toward civilization that's deeply rooted in disdain, rupted by several crossings to the Shadowfell.
while others pity the people they have sworn to pro- 2 As part of a group of nomads, you acquired the
tect- though on the battlefield, it's impossible to tell the skills for surviving in the desert.
difference between one ranger and another. Indeed, to 3 Your early life in the Underdark prepared you for
those who have seen them operate and been the benefi- the challenges of combating its denizens.
ciaries of their prowess, it scarcely matters why rangers 4 You dwelled on the edge of a swamp, in an area im-
do what they do. That said, no two rangers are likely to periled by land creatures as well as aquatic ones.
express their opinions on any matter in the same way. S Because you grew up among the peaks, finding the
If you haven't yet thought about the details of your best path through the mountains is second nature
character's worldview, consider putting a finer point on
to you.
things by summarizing that viewpoint in a short state- 6 You wandered the far north, learning how to pro-
ment (such as the entries on the following table). How
might that feeling affect the way you conduct yourself? tect yourself and prosper in a realm overrun by ice.
CHAPTER 1 I C HARACTER OPTT ONS

