Page 145 - Dungeons and Dragons - Players Handbook
P. 145

SELLING TREASURE                                    The Armar table shows the cost, weight, and other
                                                            properties of the common lypes of armor worn in the
          Opportunities  abound to find treasure, equipment,  worlds of D&D.
          weapons, armar, and more in the dungeons you explore.  Armor Proficiency. Anyone can put on a suit of armar
          Normally, you can sell your treasures and trinkets when  ar strap a shield to an armo Only those praficient in the
          you return to a town ar other setllement, provided that you  armor's use know how to wear it effectively, however.
          can find buyers and merchants interested in your 1001.  Your class gives you praficiency with certain types of
            Arms, Armor, and Other Equipment. As a general  armor.lfyou  wear armor that you lack proficiency with,
          rule, undamaged weapons, armar, and other equipment  you have disadvantage on any ability check, saving
          fetch half their cost when sold in a market. Weapons  thraw, ar atlack roll that involves Strength or Dexterity,
          and armor used by monsters are rarely in good enough  and you can't cast spells.
          condition to sell.                                  Armor Class (AC).Armar protects its wearer fram
            Magic Items. Selling magic items is prablematic.  atlacks. The armar (and shield) you wear determines
          Finding someone to buy a potion or a scroll isn't toa  your base Armar Class.
          hard, but other ilems are out of the realm of most but the  Heavy Armor. Heavier armor interferes with the
          wealthiest nobles. Likewise, aside fram a few common  wearer's ability to move quickly, stealthily, and freely.
          magic items, you won't normally come across magic  lf the Armor table shows "Str 13" ar "Str 15" in the
          items ar spells to purchase. The value of magic is far  Strength column for an armar type, the armar reduces
          beyond simple gold and should always be treated as such.  the wearer's speed by 10 feet unless the wearer has a
            Gems,jewe1ry, and Art Objects. These items retain  Strength score equal to or higher than the listed score.
          their full value in the marketplace, and you can either  Stealth. lf the Armar table shows "Disadvanlage" in
          trade them in for coin ar use them as currency for other  the Stealth column, the wearer has disadvantage on
          lransactions.  For exceptionally valuable treasures, the  Dexterity (Stealth) checks.
          DM might require you to find a buyer in a large town ar  Shields. A shield is made fram wood ar metal and
          larger community first.                           is carried in one hand. Wielding a shield increases
            Trade Goods. On the borderlands, many people    your Armar Class by 2. Vou can benefit from only one
          conduct transactions  through barter. Like gems and art  shield at a time.
          objects, trade goods-bars  of iran, bags of salt, Iivestock,
          and so on-relain  lheir full value in the market and can  LIGHTARMOR
          be used as currency.
                                                            Made fram supple and thin materiais, light armor favors
          ARMOR AND SHIELDS                                 agile adventurers since it offers some pratection without
                                                            sacrificing mobility. If you wear light armar, you add
          D&D worlds are a vast tapestry made up of many    your Dexterity modifier to the base number from your
          different cultures, each with its own technology leveI.  armar type to determine your Armar Class.
          For this reason, adventurers have access to a variety  Padded. Padded armar consists of quilted layers of
          of armor types, ranging from leather armor to chain  cloth and batting.
          mail to costly plate armar, with several other kinds of  Leather. The breastplate and shoulder protectors of
          armor in between. The Armor table collects the most  this armor are made of leather that has been stiffened
          commonly available types of armar found in the game  by being boiled in oil. The rest of the armar is made of
          and separates them into three calegories: light armor,  softer and more flexible materiaIs.
          medium armar, and heavy armar. Many warriors        Studded Leather. Made from tough but flexible
          supplement their armar with a shield.             leather, studded leather is reinforced with close-set
                                                            rivets ar spikes .
           ••                                         ••
           VARIANT:  EQUIPMENT  SIZES                       MEDIUM ARMOR
           In most campaigns,  you can use ar wear any equipment  that
           you find on your adventures,  within the bounds of common  Medium armar offers more pratection than light armar,
           sense. For example, a burly haif.orc won't fit in a halfling's  but il also impairs movement more.lfyou  wear medium
           leather armar, and a gnome would be swallowed up in a  armor, you add your Dexlerity modifier, to a maximum
           c10ud giant's elegant robe.                      of +2, to the base number fram your armor type to
             The DM can impose more realism. For example, a suit of  determine your Armar Class.
           plate armar made for one human might not fit another one  Hide. This crude armor consists of thick furs and
           without significant alterations,  and a guard's uniform mighl  pelts. lt is commonly worn by barbarian tribes, evil
           be visibly ill.fitting when an adventurer tries to wear it as a  humanoids, and other folk who lack access to the tools
           disguise.                                        and materiaIs needed lOcreate betler armor.
             Using this variant, when adventurers  find armar, c1othing.
           and similar items that are made to be worn, they might need  Chain Shirt. Made of interlocking metal rings, a chain
           to visit an armorsmith,  tailor, leatherworker, ar similar exper!  shirl is worn belween layers of clothing ar leather. This
           to make the item wearable. The cost for such work varies  armor offers modest protection to the wearer's upper
           from 10 to 40 percent ofthe market price ofthe item. The  body and allows lhe sound of the rings rubbing against
           DM can either rollld4  x 10 ar determine the increase in cost  one another to be muffled by outer layers.
           based on the extent of the alterations  required.  ScaleMail.This  armar consists of a coat and leggings
        ---------------------                       r  •.   (and perhaps a separate skirt) of leather covered with
          ••••


          PART 1 I EQUIPMENT
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