Page 149 - Dungeons and Dragons - Players Handbook
P. 149

An object that bears no resemblance to a weapon  creatures that are formless, or creatures that are Huge
          deals ld4 damage (the DM assigns a damage type    or larger. A creature can use its action to make a DC 10
          appropriate to the object). Ir a characler uses a ranged  Strength check, freeing itself or another creature within
          weapon lo make a melee atlack, or throws a melee   its reach on a success. Dealing 5 slashing damage to the
          weapon that does not have the thrown property, it also  net (AC 10) also frees the creature without harming it,
          deals ld4 damage. An improvised thrown weapon has a  ending the effect and destroying the net.
          normal range of 20 feet and a long range of 60 feet.  When you use an action, bonus action, or reaction
                                                             to atlack with a net, you can make only one attack
          SILVERED WEAPONS                                   regardless of the number of attacks you can
          Some monsters that have immunity or resistance     normally make.
          to nonmagical weapons are susceptible to silver
          weapons, so caulious adventurers invest extra coin to  AnVENTURING          GEAR
          plate their weapons with silver. Vou can silver a single
          weapon or ten pieces of ammunition for 100 gp. This  This section describes items that have special rules or
          cost represents not only the price of the silver, but the  require further explanation.
          time and expertise needed to add silver to the weapon  Acid. As an action, you can splash the contents of
          without making it less effective.                  this vial onto a creature within 5 feet of you or throw
                                                             the vial up to 20 feet, shattering it on impact. In either
          SPECIAL WEAPONS                                    case, make a ranged attack against a creature or object,
          Weapons with special rules are described here.     treating the acid as an improvised weapon. On a hit, the
            Lance. Vou have disadvantage when you use a lance  target takes 2d6 acid damage.
          to attack a target within 5 feet of you. Also, a lance  Alchemist's Fire. This sticky, adhesive fluid ignites
          requires two hands to wield when you aren't mounted.  when exposed to air. As an action, you can throw this
            Net. A Large or smaller creature hit by a net is  flask up to 20 feet, shattering it on impact. Make a
          restrained until it is freed. A net has no effect on  ranged attack against a creature or object, treating


           PART 1 I EQUIPMENT
  '4.8
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