Page 152 - Dungeons and Dragons - Players Handbook
P. 152
the alchemist's tire as an improvised weapon. On a Druidic Focus. A druidic focus might be a sprig of
hit, the target takes Id4 tire damage at the start of mistletoe or holly, a wand or scepter made of yew or
each of its turns. A creature can end this damage by another special wood, a staff drawn whole out of a living
using its action to make a DC 10 Dexterity check to tree, or a totem object incorporating feathers, fur, bones,
extinguish the liames. and teeth from sacred animaIs. A druid can use such an
Antitoxin. A creature that drinks this viaI of liquid object as a spellcasting focus, as described in chapter 10.
gains advantage on saving throws against poison for I Fishing Tackle. This kit includes a wooden rod, silken
hour. lt confers no benetit to undead or constructs. line, corkwood bobbers, steel hooks, lead sinkers, velvet
Arcane Focus. An arcane focus is a special item- lures, and narrow netting.
an orb, a crystal, a rod, a specially constructed staff, Healer's Kit. This kit is a leather pouch containing
a wand.like length ofwood, or some similar item- bandages, salves, and splints. The kit has ten uses. As
designed to channel the power of arcane spells. A an action, you can expend one use of the kit to stabilize
sorcerer, warlock, or wizard can use such an item as a a creature that has O hit points, without needing to make
spellcasting focus, as described in chapter 10. a Wisdom (Medicine) check.
Bal/ Bearings. As an action, you can spill these tiny Holy Symbol. A holy symbol is a representation of
metal balls from their pouch to cover a levei area 10 a god or pantheon. lt might be an amulet depicting a
feet square. A creature moving across the covered area symbol representing a deity, the same symbol carefully
must succeed on a DC 10 Dexterity saving throw or fali engraved or inlaid as an emblem on a shield, or a tiny
prone. A creature moving through the area at half speed box holding a fragment of a sacred relic. Appendix B
doesn't need to make the saving throw. lists the symbols commonly associated with many gods
Block and Tackle. A set of pulleys with a cable in the multiverse. A cleric or paladin can use a holy
threaded through them and a hook to attach to objects, a symbol as a spellcasting focus, as described in chapter
block and tackle allows you to hoist up to four times the lO. To use the symbol in this way, the caster must hold it
weight you can normally lift. in hand, wear it visibly, or bear it on a shield.
Book. A book might contain poetry, historical Holy Water. As an action, you can splash the contents
accounts, information pertaining to a particular tield of this lIask onto a creature within 5 feet of you or throw
of lore, diagrams and notes on gnomish contraptions, it up to 20 feet, shattering it on impact. In either case,
or just about anything else that can be represented make a ranged attack against a target creature, treating
using text or pictures. A book of spells is a spellbook the holy water as an improvised weapon. If the target is
(described later in this section). a tiend or undead, it takes 2d6 radiant damage.
Caltrops. As an action, you can spread a single bag 4 ,
of caltrops to cover a 5-foot-square area. Any creature EQUIPMENT PACKS
that enters the area must succeed on a DC 15 Dexterity lhe starting equipmenl you gel fram your elass ineludes a
saving throw or stop moving and take I piercing colleclion of useful advenluring gear, pullogelher in a pack.
damage. Unti! the creature regains at least I hit point, lhe conlenls oflhese packs are Iisled here. Ifyou are buying
its walking speed is reduced by 10 feet. A creature your slarling equipmenl, you can purchase a pack for lhe
moving through the area at half speed doesn't need to price shown, which mighl be cheaper lhan buying lhe ilems
make the saving throw. individually.
Candle. For I hour, a candle sheds bright light in a Surglar's Pack (16 gp). Ineludes a backpack, a bag of 1,000
5.foot radius and dim light for an additional 5 feet. ball bearings, 10 feel of slring, a bell, 5 candles, a crowbar, a
Case, Crossbow Bolt. This wooden case can hold up hammer, 10 pilons, a hooded lanlern, 2 ftasks of oil, 5 days
to twenty crossbow bolts. ralions, a linderbox, and a walerskin. lhe pack also has 50
feel of hempen rope slrapped lo lhe side of it.
Case, Map or Scrol/. This cylindricalleather case can Diplomat's Pack (39 gp). Ineludes a chesl, 2 cases for maps
hold up to ten rolled-up sheets of paper or tive rolled-up and scrolls, a seI offine elolhes, a bollle ofink, an ink pen,
sheets of parchment. a lamp, 2 flasks of oil, 5 sheels of paper, aviai of perfume,
Chain. A chain has 10 hit points. lt can be burst with a sealing wax, and soap.
successful DC 20 Strength check. Dungeoneer's Pack (12 gp). Ineludes a backpack, a crowbar,
Climber's Kit. A climber's kit includes special pitons, a hammer, 10 pilons, 10 lorches, a linderbox, 10 days
boot tips, gloves, and a harness. You can use the of ralions, and a walerskin. lhe pack also has 50 feel of
climber's kit as an action to anchor yourself; when you hempen rope slrapped lo lhe side of il.
do, you can't fali more than 25 feet from the point where Entertainer's Pack (40 gp). Ineludes a backpack, a bedrall,
2 coslumes, 5 candles, 5 days of ralions, a walerskin, and a
you anchored yourself, and you can't climb more than 25 disguise kil.
feet away from that point without undoing the anchor. Explorer's Pack (10 gp). Ineludes a backpack, a bedrall,
Component Pouch. A component pouch is a small, a mess kil, a linderbox, 10 lorches, 10 days of ralions, and
watertight leather belt pouch that has compartments a walerskin. lhe pack also has 50 feel ofhempen rape
to hold ali the material components and other special slrapped lo lhe side of il.
items you need to cast your spells, except for those Priest's Pack (19 gp). Ineludes a backpack, a blankel, 10
components that have a specitic cost (as indicated in a candles, a linderbox, an alms box, 2 blocks ofincense, a
spell's description). censer, veslmenls, 2 days of ralions, and a walerskin.
Crowbar. Using a crowbar granls advantage Scholar's Pack (40 gp). Includes a backpack, a book aflore,
to Strength checks where the crowbar's leverage a boltle ofink, an ink pen, 10 sheels ofparchmenl, a lillle
can be applied. bag of sand, and a small knife.
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PART I EQUIP fENT

