Page 154 - Dungeons and Dragons - Players Handbook
P. 154

Poison, Basic. Vou can use the poison in Ihis viaI  SpYI1/ass. Objeets viewed through a spyglass are
             lOcoat one slashing or piercing weapon or up to three  magnitied to twice their size.
             pieces of ammunition. Applying the poison takes    Tent. A simple and portable canvas shelter, a
             an action. A creature hit by the poisoned weapon or  tent sleeps two.
             ammunition must make a DC 10 Constitution saving   Tinderbox. This small container holds fiint, tire steel,
             throw or take 1d4 poison damage. Once applied, the  and tinder (usually dry c10th soaked in Iight oil) used lo
             poison retains potency for I minute before drying.  kindle a tire. Using it to Iight a torch-or  anything else
              Potion ofHeaJinl1.A character who drinks the magical  with abundant, exposed fuel-takes  an action. Lighting
             red fiuid in this vial regains 2d4 + 2 hit points. Drinking  any olher tire takes 1 minute.
             or administering  a potion takes an action.        Torch. A torch burns for 1 hour, providing bright Iight
              Pouch. A c10th or leather pouch can hold up to 20  in a 20.foot radius and dim light for an additional 20
             sling bullets or 50 blowgun needles, among other  fee!. If you make a melee attack with a burning torch
             things. A compartmentalized  pouch for holding spell  and hit, it deals 1 tire damage.
             components is called a component pouch (described
             earlier in this section).                         CONTAINER  CAPACITY
              Quiver. A quiver can hold up to 20 arrows.        Container       Capacily
              Ram, Portable. Vou can use a portable ram to break  Backpack*     1 cubic f001/30 pounds of gear
             down doors. When doing so, you gain a +4 bonus on the
             Strength check. One other character can help you use  Barrei       40 gallons liquid, 4 cubic feel solid
             the ram, giving you advantage on this check.       Basket          2 cubic feel/40 pounds of gear
              Rations. Rations consist of dry foods suitable    Bottle          1112 pinls liquid
             for extended travei, including jerky, dried fruit,  Bucket         3 gallons liquid, 1/2 cubic fool solid
             hardlack, and nuts.                                Chest           12 cubic feel/300 pounds of gear
              Rope. Rope, whether made of hemp or silk, has 2 hit  Flask ar lankard  1 pinlliquid
             points and can be burst with a DC 17 Strenglh check.  Jug ar pilcher  1 gallon liquid
              Sca/e, Merchant's. A scale includes a small balance,  PaI, iran   1 gallon liquid
             pans, and a suitable assortment of weights up to 2  Pouch          1/5 cubic f001/6 pounds of gear
             pounds. With it, you can measure the exact weight of  Sack         1 cubic f001/30 pounds of gear
             small objects, such as raw precious metais or trade
             goods, to help determine their worth.              Via I           4 ounces liquid
              SpeJlbook. Essential for wizards, a spellbook is  Walerskin       4 pinls liquid
             a lealher.bound  tome wilh 100 blank vellum pages  )'C You can al50 strap items, such as a bedroll ar a coil af rape,
             suitable for recording spells.                    to lhe oulside of a backpack.




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