Page 305 - Dungeons and Dragons - Players Handbook
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ApPENDIX D: CREATURE                             STATISTICS


                   PELLS AND CLASS FEATURES  ALLOW  CHARACTERS  BOAR
                   to transform into animaIs, summon creatures  Medium beasl, unaligned
                   to serve as familiars, and create undead.
                   Statistics for such creatures are grouped  Armor Class 11 (natural armor)
                   in this appendix for your convenience. For  Hit Points 11 (2d8 + 2)
                   information on how to read a stat block, see  Speed 40 ft.
                   the Monster Manual.
                                                               STR    DEX    CON     INT     WIS    CHA
                                                              13 (+1)  11 (+0)  12 (+1)  2 (-4)  9 (-1)  5 (-3)
          BAT
          Tiny beasl, unaligned                              Senses passive Perception  9
                                                             Languages -
          Armar Class 12                                     Challenge 1/4 (50 XP)
          Hit Points 1 (ld4 - 1)
          Speed 5 ft., fly 30 ft.
                                                             Charge. If the boar moves at least 20 feet straight toward a
             STR    DEX    CON     INT    WIS     CHA        creature right before hitting it with a tusk attack, the target
            2 (-4)  15 (+2)  8 (-1)  2 (-4)  12 (+1)  4 (-3)  takes an extra 3 (1d6) slashing damage and must succeed on a
                                                             De 11 5trength saving throw or be knocked prone.
          Senses blindsight 60 ft., passive Perception  11   Relentless (Recharges after the Boar Finishes a Short  ar Long
           Languages-                                        Rest). If the boar takes damage that reduces it to O hit points,
          Challenge 0(10 XP)
                                                             unless the damage is 7 or more or from a criticai hit, it drops to
                                                             1 hit point instead.
           Echolocation.  While it can't hear, the bat has no blindsight.
                                                             ACTlONS
           Keen Heoring. The bat has advantage  on Wisdom (Perception)
           checks that rely on hearing.                      Tusk. Melee Weopon Atlack: +3 to hit, reach 5 ft., one target.
                                                             Hit: 4 (ld6 + 1) slashing damage.
           ACTlONS
           Bite. Melee Weapon Attaek: +0 to hit, reach 5 ft., one creature.  BROWNBEAR
           Hit: 1 piercing damage.                           Large beasl, una/igned

                                                             Armor Class 11 (natural armor)
           BLACKBEAR                                         Hit Points 34 (4d10 + 12)
           Medium beasl, unaligned                           Speed 40 ft., c1imb 30 ft.
           Armor Class 11 (natural armor)                      STR    DEX     CON     INT    WIS    CHA
           Hit Points 19 (3d8 + 6)                            19 (+4)  10 (+0)  16 (+3)  2 (-4)  13 (+1)  7 (-2)
           Speed 40 ft., climb 30 ft.
                                                             Skills Perception +3
             STR    DEX    CON      INT    WIS    CHA        Senses passive Perception  13
            15 (+2)  10 (+0)  14 (+2)  2 (-4)  12 (+1)  7 (-2)  Languages -
                                                             Challenge 1 (200 XP)
           Skills Perception +3
           Senses passive Perception  13
           Languages -                                       Keen Smell. The bear has advantage  on Wisdom (Perception)
           Challenge 1/2 (100 XP)                            checks that rely on smel!.

                                                             ACTIONS
           Keen Smell. The bear has advantage  on Wisdom (Perception)  Multiattack.  The bear makes two attacks, one with its bite and
           checks that rely on smel!.
                                                             one with its c1aws.
           ACTIONS                                           Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
           Multiattack.  The bear makes two attacks, one with its bite and  H/t: 8 (ld8 + 4) piercing damage.
           one with its c1aws.
                                                             Claws. Melee Weapon Attock: +5 to hit, reach 5 ft., one target.
           Bite. Melee Weapon Attaek: +3 to hit, reach 5 ft., one target.  Hit: 11 (2d6 + 4) slashing damage.
           H/t: 5 (ld6 + 2) piercing damage.
           Claws. Melee Weapon Atlaek: +3 to hit, reach 5 ft., one target.
           Hit: 7 (2d4 + 2) slashing damage.






           APPENDIX  o I CREATURE  STATISTICS
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