Page 305 - Dungeons and Dragons - Players Handbook
P. 305
ApPENDIX D: CREATURE STATISTICS
PELLS AND CLASS FEATURES ALLOW CHARACTERS BOAR
to transform into animaIs, summon creatures Medium beasl, unaligned
to serve as familiars, and create undead.
Statistics for such creatures are grouped Armor Class 11 (natural armor)
in this appendix for your convenience. For Hit Points 11 (2d8 + 2)
information on how to read a stat block, see Speed 40 ft.
the Monster Manual.
STR DEX CON INT WIS CHA
13 (+1) 11 (+0) 12 (+1) 2 (-4) 9 (-1) 5 (-3)
BAT
Tiny beasl, unaligned Senses passive Perception 9
Languages -
Armar Class 12 Challenge 1/4 (50 XP)
Hit Points 1 (ld4 - 1)
Speed 5 ft., fly 30 ft.
Charge. If the boar moves at least 20 feet straight toward a
STR DEX CON INT WIS CHA creature right before hitting it with a tusk attack, the target
2 (-4) 15 (+2) 8 (-1) 2 (-4) 12 (+1) 4 (-3) takes an extra 3 (1d6) slashing damage and must succeed on a
De 11 5trength saving throw or be knocked prone.
Senses blindsight 60 ft., passive Perception 11 Relentless (Recharges after the Boar Finishes a Short ar Long
Languages- Rest). If the boar takes damage that reduces it to O hit points,
Challenge 0(10 XP)
unless the damage is 7 or more or from a criticai hit, it drops to
1 hit point instead.
Echolocation. While it can't hear, the bat has no blindsight.
ACTlONS
Keen Heoring. The bat has advantage on Wisdom (Perception)
checks that rely on hearing. Tusk. Melee Weopon Atlack: +3 to hit, reach 5 ft., one target.
Hit: 4 (ld6 + 1) slashing damage.
ACTlONS
Bite. Melee Weapon Attaek: +0 to hit, reach 5 ft., one creature. BROWNBEAR
Hit: 1 piercing damage. Large beasl, una/igned
Armor Class 11 (natural armor)
BLACKBEAR Hit Points 34 (4d10 + 12)
Medium beasl, unaligned Speed 40 ft., c1imb 30 ft.
Armor Class 11 (natural armor) STR DEX CON INT WIS CHA
Hit Points 19 (3d8 + 6) 19 (+4) 10 (+0) 16 (+3) 2 (-4) 13 (+1) 7 (-2)
Speed 40 ft., climb 30 ft.
Skills Perception +3
STR DEX CON INT WIS CHA Senses passive Perception 13
15 (+2) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 7 (-2) Languages -
Challenge 1 (200 XP)
Skills Perception +3
Senses passive Perception 13
Languages - Keen Smell. The bear has advantage on Wisdom (Perception)
Challenge 1/2 (100 XP) checks that rely on smel!.
ACTIONS
Keen Smell. The bear has advantage on Wisdom (Perception) Multiattack. The bear makes two attacks, one with its bite and
checks that rely on smel!.
one with its c1aws.
ACTIONS Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Multiattack. The bear makes two attacks, one with its bite and H/t: 8 (ld8 + 4) piercing damage.
one with its c1aws.
Claws. Melee Weapon Attock: +5 to hit, reach 5 ft., one target.
Bite. Melee Weapon Attaek: +3 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
H/t: 5 (ld6 + 2) piercing damage.
Claws. Melee Weapon Atlaek: +3 to hit, reach 5 ft., one target.
Hit: 7 (2d4 + 2) slashing damage.
APPENDIX o I CREATURE STATISTICS
3°4

