Page 308 - Dungeons and Dragons - Players Handbook
P. 308
ACTIONS Pounce. If the lion moves at least 20 feet straight toward a
target right before hitting it with a c1aw attack, the target must
Sting (Bite in Beast Form). Melee Weapon Attaek: +5 to hit, succeed on a DC 13 Strength saving throw or be knocked
reach 5 ft., one creature. Hit: 5 (ld4 + 3) piercing damage, and prone. If lhe largel is prone, the lion can lake a bonus aclion lo
the target must make on a DC 11 Constitution saving throw, make one bite attack against it.
taking lO (3d6) poison damage on a failed save, or half as
much damage on a successful one. Running Leal'. As parI of ils movement and after a 10-foot
running slart, the lion can long jump up to 25 feet.
Invisibility. lhe imp tums invisible until it attacks or until its
concentration ends. Anything the invisible imp is carrying or ACTlONS
wearing is invisible as long as it remains in contact with the imp.
Bite. Melee Weapon Attaek: +5 lo hit, reach 5 ft., one target.
Hit: 7 (ld8 + 3) piercing damage.
LION
Large beast, unaligned Claw. Melee Weapon Attaek: +5 lo hit, reach 5 ft., one larget.
Hit: 6 (ld6 + 3) slashing damage.
Armar Class 12
Hit Points 26 (4dl0 + 4) MASTIFF
Speed 50 ft. Medium beast, unaligned
STR DEX CON INT WIS CHA Armor elass 12
17 (+3) 15 (+2) 13 (+1) 3 (-3) 12 (+1) 8 (-1) Hit Points 5 (ld8 + 1)
Speed 40 ft.
Skills Perception +3, Stealth +6
Senses passive Perception 13 STR DEX eON INT WIS eHA
Languages - 13 (+1) 14 (+2) 12 (+1) 3 (-4) 12 (+1) 7 (-2)
Challenge 1 (200 XP)
Skills Perception +3
Keen Smell. lhe lion has advantage on Wisdom (Perception) Senses passive Perception 13
checks that rely on smell. Languages -
ehallenge 1/8 (25 XP)
Pack Tacties. The lion has advantage on attack rolls against a
creature if at least one of the lion's allies is within 5 feet of the
creature and isn't incapacitated. Keen Hearing and Smell. The masliffhas advantage on
Wisdom (Perception) checks thal rely on hearing or smel!.
ACTIONS
Bite. Melee Weapon Attaek: +3 lo hit, reach 5 fI., one target. Hit:
4 (ld6 + 1) piercing damage. Ifthe larget is a creature, it must
succeed on a DC 11 Slrength saving throw or be knocked prone.
MULE
Medium beast, unoligned
Armar elass 10
Hit Poinls 11 (2d8 + 2)
Speed 40 ft.
STR DEX eON INT WIS eHA
14 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
Senses passive Perception lO
Languages -
ehallenge 1/8 (25 XP)
Beast ofBurden. lhe mule is considered to be a Large animal
for the purpose of determining its carrying capacily.
Sure.Footed. Whenever the mule would be knocked prone, il
stays on ils feel ifil succeeds on a DC 10 Dexterily saving Ihrow.
ACTIONS
Hooves. Melee Weapon Attack: +2 to hit, reach 5 fI., one largel.
Hit: 4 (ld4 + 2) bludgeoning damage.
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