Page 310 - Dungeons and Dragons - Players Handbook
P. 310

~UASIT                     . .                    ACllONS
            Tiny fiend (demon, shapechanger), chaotlC evll    Bite. Melee Weapon Attack:  +0 to hit, reach 5 ft., one targel.
                                                              Hit: 1 piercing damage.
            Armar Class 13
            Hil Poinls 7 (3d4)
            Speed 40 fI. (10 fI., fly40 fI. in bal form; 40 fI., c1imb 40 fI. in  RAVEN
             cenlipede form; 40 fI., swim 40 fI. in load form)  Tiny beast, unaligned

              SlR     DEX    CON     INl    WIS    CHA        Armor Class 12
              5 (-3)  17 (+3)  10 (+0)  7 (-2)  10 (+0)  10 (+0)  Hit Points 1 (ld4 - 1)
                                                              Speed 10 ft., fly 50 fI.
            Skills Sleallh +5
            Damage Resislances cold, fire, lighlning; bludgeoning,  STR  DEX   CON     INT    WIS    CHA
              piercing, and slashing from nonmagical weapons    2 (-4)  14 (+2)  8 (-1)  2 (-4)  12 (+1)  6 (-2)
            Damage Immunilies poison
            Condilion Immunilies poisoned                     Skills Perception +3
            Senses darkvision 120 fI., passive Perceplion 10  Senses passive Perception 13
            Languages Abyssal, Common                         Languages -
            Chalienge 1 (200 XP)                              Chalienge O (10 XP)

            Shapechanger.  lhe quasil can use ils aclion lo polymorph inlo  Mimicry. The raven can mimic simple sounds it has heard,
            lhe beasl form of a bal, cenlipede, or load, or into its demon  such as a person whispering, a baby crying, or an animal
            formo Its statistics are lhe same in each form, although its  chittering. A creature that hears the sounds can tell they are
            altack is different in some oflhem. Any equipment it carries is  imitations with a successful DC 10 Wisdom (Insight) check.
            not transformed.  If slain, the quasit reverts lo its demon formo
                                                              ACTIONS
            Magic Resislance.  lhe quasit has advanlage on saving Ihrows
            againsl spells and other magical effects.         Beak. Me/ee Weapon Attack:  +4 to hit, reach 5 ft., one targel.
                                                              Hit: 1 piercing damage.
            ACllONS
            Claws (Bite in Beast Form). Melee Weapon Attack:  +4 lo hit,  REEF SHARK
            reach 5 ft., one target. Hit: 5 (ld4 + 3) piercing damage. Ifthe  Medium beost, unaligned
            target is a creature,  it musl succeed on a DC 10 Constitulion
            saving throw or take 5 (2d4) poison damage and become  Armor Class 12 (natural armor)
            poisoned for 1 minute. lhe crealure can repeat the saving  Hit Points 22 (4d8 + 4)
            throw at the end of each of its tums, ending the effect early  Speed O fI., swim 40 ft.
            on a success.
            Scare (ljDay).  One creature ofthe quasit's choice within 20  STR  DEX  CON  INl  WIS     CHA
            feet ofit must succeed on a DC 10 Wisdom saving throw or be  14 (+2)  13 (+1)  13 (+1)  1 (-5)  10 (+0)  4 (-3)
            frightened for 1 minute. lhe target can repeat the saving throw
            at the end of each of its tums, with disadvantage if the quasit is  Skills Perception +2
            within line of sight, ending the effect early on a success.  Senses  blindsight 30 fI., passive Perception 12
                                                               Languages -
            Invisibility.  lhe quasit tums invisible until it altacks or uses  Challenge 1{2 (100 XP)
            Scare, or until its concentration  ends. Anything the invisible
            quasit is carrying or wearing is invisible as long as it remains in  Pack Tacties. The shark has advantage on altack rolls against a
            contact with the quasit.
                                                              creature if at least one of the shark's allies is within 5 feet of the
                                                               creature and isn't incapacitated.
                                                                                                    1
            RAT                                                Water Breathing.  lhe shark can breathe only while u derwater.
            Tiny beast, unaligned
                                                              ACTIONS
            Armor Class 10                                     Bite. Melee Weapon Attack:  +4 to hit, reach 5 ft., one arget.
            Hit Points 1 (ld4 - 1)                             Hit: 6 (ld8 + 2) piercing damage.
            Speed 20 fI.

               STR    DEX    CON     INT    WIS     CHA
              2 (-4)  11 (+0)  9 (-1)  2 (-4)  10 (+0)  4 (-3)

            Senses darkvision 30 ft., passive Perception 10
             Languages -
            Challenge O (10 XP)

             Keen Smell. The rat has advantage on Wisdom (Perception)
             checks that rely on smell.
                                                                                                    I
                                                                                APPENDTX  D  CRFA1 URE fATISTICS
                                                                                                                  309
   305   306   307   308   309   310   311   312   313   314   315