Page 75 - Dungeons and Dragons - Players Handbook
P. 75

Strength score                                    Maneuveríng Attack. When you hit a creature with
            Dexterity score                                 a weapon attack, you can expend one superiority
            Constitution score                              die to maneuver one of your comrades into a more
            Armor Class                                     advantageous position, Vou add the superiority die to the
            Current hit points                              attack's damage roll, and you choose a friendly creature
            Total class leveIs (if any)                     who can see or hear you, That creature can use its
            Fighter class leveIs (if any)                   reaction to move up to half its speed without provoking
                                                            opportunity attacks from the target of your attack.
          IMPROVED COMBAT SUPERIORITY                         MenaCÍngAttack. When you hit a creature with a
          At 10th levei, your superiority dice turn into dlOs, At  weapon attack, you can expend one superiority die to
          18th levei, they turn into d 12s,                 attempt to frighten the target. Vou add the superiority
                                                            die to the attack's damage roll, and the target must
          RELENTLESS                                        make a Wisdom saving throw, On a failed save, it is
          Starting at 15th levei, when you roll initiative and  frightened of you until the end of your next turn,
          have no superiority dice remaining, you regain 1    Parry. When another creature damages you with a
          superiority die,                                  mele e attack, you can use your reaction and expend one
                                                            superiority die to reduce the damage by the number you
          MANEUVERS                                         roll on your superiority die + your Dexterity modifier,
          The maneuvers are presented in alphabetical order,  PreCÍsíon Attack. When you make a weapon attack
            Commander's Stríke. When you take the Attack    roll against a creature, you can expend one superiority
          action on your turn, you can forgo one of your attacks  die to add it to the rol\. Vou can use this maneuver
          and use a bonus action to direct one of your companions  before or after making the attack roll, but before any
          to strike, When you do so, choose a friendly creature  effects of the attack are applied,
          who can see or hear you and expend one superiority die,  Pushíng Attack. When you hit a creature with
          That creature can immediately use its reaction to make  a weapon attack, you can expend one superiority
          one weapon attack, adding the superiority die to the  die to attempt to drive the target back. Vou add the
          attack's damage rol\.                             superiority die to the attack's damage roll, and if the
           Dísarmíng Attack. When you hit a creature with a  target is Large or smaller, it must make a Strength
          weapon attack, you can expend one superiority die to  saving throw, On a failed save, you push the target up
          attempt to disarm the target, forcing it to drop one item  to 15 feet away from you,
          of your choice that it's holding, Vou add the superiority  Rally. On your turn, you can use a bonus action and
          die to the attack's damage roll, and the target must  expend one superiority die to bolster the resolve of one
          make a Strength saving throw, On a failed save, it drops  of your companions. When you do so, choose a friendly
          the object you choose, The object lands at its fee!.  creature who can see or hear you, That creature gains
            Dístractíng Strike. When you hit a creature with a  temporary hit points equal to the superiority die roll +
          weapon attack, you can expend one superiority die to  your Charisma modifier,
          distract the creature, giving your allies an opening, Vou  Ríposte. When a creature misses you with a melee
          add the superiority die to the attack's damage rol\. The  attack, you can use your reaction and expend one
          next attack roll against the target by an attacker other  superiority die to make a melee weapon attack against
          than you has advantage if the attack is made before the  the creature, ]f you hit, you add the superiority die to the
          start of your next turn,                          attack's damage rol\.
           Evasíve Footwork. When you move, you can expend    Sweepíng Attack. When you hit a creature with a
          one superiority die, rolling the die and adding the  melee weapon attack, you can expend one superiority
          number rolled to your AC until you stop moving,   die to attempt to damage another creature with the
           Feíntíng Attack. Vou can expend one superiority die  same attack, Choose another creature within 5 feet
          and use a bonus action on your turn to feint, choosing  of the original target and within your reach, If the
          one creature within 5 feet of you as your targe!. Vou  original attack roll would hit the second creature, it
          have advantage on your next attack roll against that  takes damage equal to the number you roll on your
          creature, If that attack hits, add the superiority die to the  superiority die, The damage is of the same type dealt by
          attack's damage rol\.                             the original attack,
            Goadíng Attack. When you hit a creature with a    TrípAttack. When you hit a creature with a weapon
          weapon attack, you can expend one superiority die to  attack, you can expend one superiority die to attempt
          attempt to goad the target into attacking you, Vou add  to knock the target down, Vou add the superiority die
          the superiority die to the attack's damage roll, and  to the attack's damage roll, and if the target is Large or
          the target must make a Wisdom saving throw, On a  smaller, it must make a Strength saving throw, On a
          failed save, the target has disadvantage on ali attack  failed save, you knock the target prone,
          rolls against targets other than you until the end of
          your next turn,                                   ELDRITCH      KNIGHT
            Lungíng Attack. When you make a melee weapon    The archetypal Eldritch Knight combines the martial
          attack on your turn, you can expend one superiority die  mastery common to ali fighters with a careful study of
          to increase your reach for that attack by 5 feet. ]f you hit,  magic. Eldritch Knights use magical techniques similar
          you add the superiority die to the attack's damage rol\.  to those practiced by wizards, They focus their study


          PART 1 I CLASSES
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