Page 76 - Dungeons and Dragons - Players Handbook
P. 76

on two of the eight schools of magic: abjuration and  ELDRITCH  KNIGHT  SPELLCASTlNG
            evocation. Abjuration spells grant an Eldritch Knight                   -Spell  Slots per Spell Level-
            additional protection in battle, and evocation spells deal  FIghter  Cantrips  Spells
            damage to many foes at once, extending the fighter's  Levei  Known  Known  1st  2nd  3rd   4th
            reach in combat. These knights learn a comparatively  3rd   2      3      2
            small number of spells, committing them to memory   4th     2      4      3
            instead of keeping them in a spellbook.             5th     2      4      3
                                                                6th     2      4      3
            SPELLCASTING                                        7th     2      5      4     2
            When you reach 3rd levei, you augment your martial  8th     2      6      4     2
            prowess with the ability to cast spells. See chapter 10
            for the general rules of spellcasting and chapter 11 for  9th  2   6      4     2
            the wizard spelllist.                               10th    3      7      4     3
              Cantrips. Vou learn two cantrips of your choice fram  11th  3    8      4     3
            the wizard spell list. Vou learn an additional wizard  12th  3     8      4     3
            cantrip of your choice at 10th leveI.               13th    3      9      4     3     2
              SpeJl Slots. The Eldritch Knight Spellcasting table  14th  3     10     4     3     2
            shows how many spell slots you have to cast your    15th    3      10     4     3     2
            spells of 1st leveI and higher. To cast one of these  16th  3      11     4     3     3
            spells, you must expend a slot of the spell's levei or  17th  3    11     4     3     3
            higher. Vou regain ali expended spell slots when you  18th  3      11     4     3     3
            finish a long rest.
              For example, if you know the Ist.level spell shieId and  19th  3  12    4     3     3
            have a Ist.level and a 2nd.level spell slot available, you  20th  3  13   4     3     3
            can cast shieId using either slot.
              SpeJls Known of 1st-LeveI and Higher. Vou know  during a short rest. The weapon must be within your
            three 1st.level wizard spells of your choice, two of which  reach throughout the ritual, at the conc1usion of which
            you must choose from the abjuration and evocation  you touch the weapon and forge the bond.
            spells on the wizard spelllist.                     ance you have bonded a weapon to yourself, you
             The Spells Known column of the Eldritch Knight   can't be disarmed of that weapon unless you are
            Spellcasting table shows when you learn more wizard  incapacitated. lf It is on the same plane of existence,
            spells of 1st levei or higher. Each of these spells must be  you can summon that weapon as a bonus action on your
            an abjuration or evocation spell of your choice, and must  turn, causing it to teleport instantiy to your hand.
            be of a leveI for which you have spell slots. For instance,  Vou can have up to two bonded weapons, but can
            when you reach 7th levei in this c1ass, you can learn one  summon only one at a time with your bonus action.
            new spell of 1st or 2nd leveI.                    1fyou attempt to bond with a third weapon, you must
             The spells you learn at 8th, 14th, and 20th leveI can  break the bond with one of the other two.
            come from any school of magic.                    WAR MAGIC
             Whenever you gain a leveI in this c1ass, you can  Beginning at 7th levei, when you use your action to
            replace one of the wizard spells you know with another  cast a cantrip, you can make one weapon attack as a
            spell of your choice from lhe wizard spelllist. The  bonus actiou.
            new spell must be of a leveI for which you have spell
            slots, and it must be an abjuration or evocation spell,  ELDRITCH  STRIKE
            unless you're replacing the spell you gained at 8th, 14th,  At 10th levei, you learn how to make your weapon
            or 20th leveI.                                    strikes undercut a creature's resistance to your spells.
             Spellcasting Ability. Intelligence is your spellcasting  When you hit a creature with a weapon attack, that
            ability for your wizard spells, since you learn your  creature has disadvantage on the next saving throw
            spells through study and memorization. Vou use your  it makes against a spell you cast before the end of
            lntelligence whenever a spell refers to your spellcasting  your next turno
            ability. In addition, you use your Intelligence modifier
            when setting lhe saving throw De for a wizard spell you  ARCANE  CHARGE
            cast and when making an attack roll with one.     At 15th levei, you gain the ability to teleport up to 30
                                                              feet to an unoccupied space you can see when you use
                   Spell save DC ~ 8 + your proficiency  bonus +
                                                              your Action Surge. Vou can teleport before or after the
                         your Intelligence  modifier
                                                              additional actioll.
                 Spell attack  modifier  = your proficiency  bonus +
                         your Intelligence  modifier          IMPROVED WAR MAGIC
                                                              Starting at 18th levei, when you use your action to
            WEAPON   BOND                                     cast a spell, you can make one weapon attack as a
            At 3rd levei, you learn a ritual that creates a magical  bonus actiOIl.
            bond between yourself and one weapon. Vou perform
            the ritual over the course of I hour, which can be done


                                                                                              PART I  C'l~SSES
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