Page 76 - Dungeons and Dragons - Players Handbook
P. 76
on two of the eight schools of magic: abjuration and ELDRITCH KNIGHT SPELLCASTlNG
evocation. Abjuration spells grant an Eldritch Knight -Spell Slots per Spell Level-
additional protection in battle, and evocation spells deal FIghter Cantrips Spells
damage to many foes at once, extending the fighter's Levei Known Known 1st 2nd 3rd 4th
reach in combat. These knights learn a comparatively 3rd 2 3 2
small number of spells, committing them to memory 4th 2 4 3
instead of keeping them in a spellbook. 5th 2 4 3
6th 2 4 3
SPELLCASTING 7th 2 5 4 2
When you reach 3rd levei, you augment your martial 8th 2 6 4 2
prowess with the ability to cast spells. See chapter 10
for the general rules of spellcasting and chapter 11 for 9th 2 6 4 2
the wizard spelllist. 10th 3 7 4 3
Cantrips. Vou learn two cantrips of your choice fram 11th 3 8 4 3
the wizard spell list. Vou learn an additional wizard 12th 3 8 4 3
cantrip of your choice at 10th leveI. 13th 3 9 4 3 2
SpeJl Slots. The Eldritch Knight Spellcasting table 14th 3 10 4 3 2
shows how many spell slots you have to cast your 15th 3 10 4 3 2
spells of 1st leveI and higher. To cast one of these 16th 3 11 4 3 3
spells, you must expend a slot of the spell's levei or 17th 3 11 4 3 3
higher. Vou regain ali expended spell slots when you 18th 3 11 4 3 3
finish a long rest.
For example, if you know the Ist.level spell shieId and 19th 3 12 4 3 3
have a Ist.level and a 2nd.level spell slot available, you 20th 3 13 4 3 3
can cast shieId using either slot.
SpeJls Known of 1st-LeveI and Higher. Vou know during a short rest. The weapon must be within your
three 1st.level wizard spells of your choice, two of which reach throughout the ritual, at the conc1usion of which
you must choose from the abjuration and evocation you touch the weapon and forge the bond.
spells on the wizard spelllist. ance you have bonded a weapon to yourself, you
The Spells Known column of the Eldritch Knight can't be disarmed of that weapon unless you are
Spellcasting table shows when you learn more wizard incapacitated. lf It is on the same plane of existence,
spells of 1st levei or higher. Each of these spells must be you can summon that weapon as a bonus action on your
an abjuration or evocation spell of your choice, and must turn, causing it to teleport instantiy to your hand.
be of a leveI for which you have spell slots. For instance, Vou can have up to two bonded weapons, but can
when you reach 7th levei in this c1ass, you can learn one summon only one at a time with your bonus action.
new spell of 1st or 2nd leveI. 1fyou attempt to bond with a third weapon, you must
The spells you learn at 8th, 14th, and 20th leveI can break the bond with one of the other two.
come from any school of magic. WAR MAGIC
Whenever you gain a leveI in this c1ass, you can Beginning at 7th levei, when you use your action to
replace one of the wizard spells you know with another cast a cantrip, you can make one weapon attack as a
spell of your choice from lhe wizard spelllist. The bonus actiou.
new spell must be of a leveI for which you have spell
slots, and it must be an abjuration or evocation spell, ELDRITCH STRIKE
unless you're replacing the spell you gained at 8th, 14th, At 10th levei, you learn how to make your weapon
or 20th leveI. strikes undercut a creature's resistance to your spells.
Spellcasting Ability. Intelligence is your spellcasting When you hit a creature with a weapon attack, that
ability for your wizard spells, since you learn your creature has disadvantage on the next saving throw
spells through study and memorization. Vou use your it makes against a spell you cast before the end of
lntelligence whenever a spell refers to your spellcasting your next turno
ability. In addition, you use your Intelligence modifier
when setting lhe saving throw De for a wizard spell you ARCANE CHARGE
cast and when making an attack roll with one. At 15th levei, you gain the ability to teleport up to 30
feet to an unoccupied space you can see when you use
Spell save DC ~ 8 + your proficiency bonus +
your Action Surge. Vou can teleport before or after the
your Intelligence modifier
additional actioll.
Spell attack modifier = your proficiency bonus +
your Intelligence modifier IMPROVED WAR MAGIC
Starting at 18th levei, when you use your action to
WEAPON BOND cast a spell, you can make one weapon attack as a
At 3rd levei, you learn a ritual that creates a magical bonus actiOIl.
bond between yourself and one weapon. Vou perform
the ritual over the course of I hour, which can be done
PART I C'l~SSES

