Page 98 - Dungeons and Dragons - Players Handbook
P. 98
STROKE OF LUCK second turn at your initiative minus 10. Vou can't use
this feature when you are surprised.
At 20th leveI, you have an uncanny knack for succeeding
when you need to. If your attack misses a target within ASSASSIN
range, you can turn the miss into a hit. Alternatively, if
you fail an ability check, you can treat the d20 roll as a 20. Vou focus your training on the grim art of death. Those
.Once you use this feature, you can't use it again until who adhere to this archetype are diverse: hired killers,
you finish a short or long resto spies, bounty hunters, and even specially anointed
priests trained to exterminate the enemies of their deity.
ROGUISH ARCHETYPES Stealth, poison, and disguise help you eliminate your
foes with deadly efficiency.
Rogues have many features in common, including their
emphasis on perfecting their skills, their precise and BONUS PROFICIENCIES
deadly approach to combat, and their increasingly quick When you choose this archetype at 3rd levei, you gain
reflexes. But different rogues steer those talents in proficiency with the disguise kit and the poisoner's kit.
varying directions, embodied by the rogue archetypes.
Vour choice of archetype is a reflection of your focus- ASSASSINATE
not necessarily an indication of your chosen profession, Starting at 3rd levei, you are at your deadliest when you
but a description of your preferred techniques. get the drop on your enemies. Vou have advantage on
attack rolls against any creature that hasn't taken a turn
THIEF in the combat yet. In addition, any hit you score against
a creature that is surprised is a criticai hit.
Vou hone your skills in the larcenous arts. Burglars,
bandits, cutpurses, and other criminais typically follow INFILTRATION EXPERTISE
this archetype, but so do rogues who prefer to think of Starting at 9th leveI, you can unfailingly create false
themselves as professional treasure seekers, explorers, identities for yourself. Vou must spend seven days and
delvers, and investigators. In addition to improving your 25 gp to establish the history, profession, and affiliations
agility and stealth, you learn skills useful for delving into for an identity. Vou can't establish an identity that
ancient ruins, reading unfamiliar languages, and using belongs to someone else. For example, you might acquire
magic items you normally couldn't employ. appropriate clothing, letters of introduction, and official-
looking certification to establish yourself as a member of
FAST HANDS
Starting at 3rd leveI, you can use the bonus action a trading house from a remote city so you can insinuate
granted by your Cunning Action to make a Dexterity yourself into the company of other wealthy merchants.
(Sleight of Hand) check, use your thieves' tools to Thereafter, if you adopt the new identity as a disguise,
disarm a trap or open a lock, or take the Use an other creatures believe you to be that person until given
Object action. an obvious reason not to.
IMPOSTOR
SECOND-STORY WORK
When you choose this archetype at 3rd levei, you gain At 13th leveI, you gain the ability to unerringly mimic
the ability to climb faster than normal; climbing no another person's speech, writing, and behavior.
longer costs you extra movement. Vou must spend at least three hours studying
In addition, when you make a runningjump, the these three components of the person's behavior,
distance you cover increases by a number of feet equal listening to speech, examining handwriting, and
to your Dexterity modifier. observing mannerisms.
Vour ruse is indiscernible to the casual observer. Ir a
SUPREME SNEAK wary creature suspects something is amiss, you have
Starting at 9th levei, you have advantage on a Dexterity advantage on any Charisma (Deception) check you make
(Stealth) check if you move no more than half your to avoid detection.
speed on the same turn.
DEATH STRIKE
USE MAGIC DEVICE Starting at 17th leveI, you become a master of instant
By 13th leveI, you have learned enough about the death. When you attack and hit a creature that is
workings of magic that you can improvise the use of surprised, it must make a Constitution saving throw
items even when they are not intended for YOU. Vou (DC 8 + your Dexterity modifier + your proficiency
ignore ali class, race, and levei requirements on the use bonus). On a failed save, double the damage of your
of magic items. attack against the creature.
THIEF'S REFLEXES ARCANE TRICKSTER
When you reach 17th levei, you have become adept at Some rogues enhance their fine-honed skills of stealth
laying ambushes and quickly escaping danger. Vou can and agility with magic, learning tricks of enchantment
take two turns during the first round of any combat. Vou and illusion. These rogues include pickpockets and
take your first turn at your normal initiative and your burglars, but also pranksters, mischief-makers, and a
significant number of adventurers.
PART 1 CLASSES
9i

