Page 99 - Dungeons and Dragons - Players Handbook
P. 99
SPELLCASTING ARCANE TRICKSTER SPELLCASTINC
When you reach 3rd levei, you gain the ability to -Spell Slots per Spell Level-
cast spells. See chapter 10 for the general rules of Rogue Cantrips Spells
spellcasting and chapter 1i for the wizard spelllisl. Levei Known Known 1st 2nd 3rd 4th
Cantrips. Vou learn three cantrips: mage hand and 3rd 3 3 2
two other cantrips of your choice fram the wizard spell 4th 3 4 3
lisl. Vou learn another wizard cantrip of your choice 5th 3 4 3
at 10th leveI. 6th 3 4 3
Spel1 S/ots. The Arcane Trickster Spellcasting 7th 3 5 4 2
table shows how many spell slots you have to cast 8th 3 6 4 2
your spells of 1st levei and higher. To cast one of these 9th 3 6 4 2
spells, you must expend a slot of the spell's leveI or 10th 4 7 4 3
higher. Vou regain ali expended spell slots when you 11th 4 8 4 3
finish a long rest. 12th 4 8 4 3
For example. ifyou know the Ist.level spell charm
person and have a Ist.level and a 2nd.level spell slot 13th 4 9 4 3 2
available, you can cast charm person using either slol. 14th 4 10 4 3 2
Spel1s Known of 1st.Level and Higher. Vou know 15th 4 10 4 3 2
three Ist.level wizard spells of your choice, two of which 16th 4 11 4 3 3
you must choose from the enchantment and iIIusion 17th 4 11 4 3 3
spells on the wizard spell lisl. 18th 4 11 4 3 3
The Spells Known column of the Arcane Trickster 19th 4 12 4 3 3
Spellcasting table shows when you learn more wizard 20th 4 13 4 3 3
spells of 1st levei ar higher. Each of these spells must
be an enchantment or illusion spell of your choice, and
must be of a levei for which you have spell slots. For Vou can perform one of these tasks without being
instance, when you reach 7th levei in this c1ass. you can noticed by a creature if you succeed on a Dexterity
learn one new spell of 1st or 2nd leveI. (Sleight of Hand) check contested by the creature's
The spells you learn at 8th. 14th, and 20th levei can Wisdom (Perception) check.
come fram any school of magic. In addition, you can use the bonus action granted by
Whenever you gain a levei in this c1ass, you can your Cunning Action to contralthe hand.
replace one of the wizard spells you know with another
spell of your choice from the wizard spell lisl. The MAGICAL AMBUSH
new spell must be of a levei for which you have spell Starting at 9th levei, if you are hidden from a
slots. and it must be an enchantment or illusion spell, creature when you cast a spell on it, the creature has
unless you're replacing the spell you gained at 8th, 14th, disadvantage on any saving throw it makes againstthe
ar 20th leveI. spellthis turno
Spel1casting Ability. Intelligence is your spellcasting
ability for your wizard spells, since you learn your VERSATILE TRICKSTER
spells thraugh dedicated study and memorization. At 13th leveI, you gain the ability to distracttargets with
Vou use your lntelligence whenever a spell refers to your mage hand. As a bonus action on your turn, you can
your spellcasting ability. In addition, you use your designate a creature within 5 feet of the spectral hand
Intelligence modifier when setting the saving thraw created by the spell. Doing so gives you advantage on
DC for a wizard spell you cast and when making an allack ralls against that creature untilthe end of the turno
allack rall with one.
Spell save De ~ 8 + your proficiency bonus + SPELL THIEF
your Intelligence modifier At 17th levei, you gain the ability to magically
stealthe knowledge of how to cast a spell fram
Spell altack modifier ~ your proficiency bonus + another spellcaster.
your Intelligence modifier Immediately after a creature casts a spellthattargets
you ar includes you in its area of effect, you can use your
MACE HAND LEGERDEMAIN reaction to force the creature to make a saving thraw
Starting at 3rd levei, when you cast mage hand, you can with its spellcasting ability modifier. The DC equals
make the spectral hand invisible. and you can perform your spell save De. On a failed save, you negate the
the following additionaltasks with it: spell's effect against you, and you stealthe knowledge
of the spell if it is at least 1st leveI and of a levei you can
Vou can stow one objectthe hand is holding in a
container worn ar carried by another creature. cast (it doesn't need to be a wizard spell). For the next
Vou can retrieve an object in a container worn or 8 hours, you know the spell and can cast it using your
carried by another creature. spell slolS. The crealure can't casl lhat spell untilthe
Vou can use thieves' tools to pick locks and disarm 8 hours have passed.
traps at range. Once you use this feature, you can't use it again until
you finish a long resl.
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