Page 99 - Dungeons and Dragons - Players Handbook
P. 99

SPELLCASTING                                      ARCANE  TRICKSTER  SPELLCASTINC
          When you reach 3rd levei, you gain the ability to                        -Spell  Slots per Spell Level-
          cast spells. See chapter 10 for the general rules of  Rogue  Cantrips  Spells
          spellcasting and chapter 1i for the wizard spelllisl.  Levei  Known  Known  1st  2nd  3rd   4th
            Cantrips. Vou learn three cantrips: mage hand and  3rd    3       3     2
          two other cantrips of your choice fram the wizard spell  4th  3     4     3
          lisl. Vou learn another wizard cantrip of your choice  5th  3       4     3
          at 10th leveI.                                      6th     3       4     3
            Spel1 S/ots. The Arcane Trickster Spellcasting    7th     3       5     4     2
          table shows how many spell slots you have to cast   8th     3       6     4     2
          your spells of 1st levei and higher. To cast one of these  9th  3   6     4     2
          spells, you must expend a slot of the spell's leveI or  10th  4     7     4     3
          higher. Vou regain ali expended spell slots when you  11th  4       8     4     3
          finish a long rest.                                 12th    4       8     4     3
            For example. ifyou know the Ist.level spell charm
          person and have a Ist.level and a 2nd.level spell slot  13th  4     9     4     3     2
          available, you can cast charm person using either slol.  14th  4   10     4     3     2
            Spel1s Known of 1st.Level and Higher. Vou know    15th    4      10     4     3     2
          three Ist.level wizard spells of your choice, two of which  16th  4  11   4     3     3
          you must choose from the enchantment and iIIusion   17th    4      11     4     3     3
          spells on the wizard spell lisl.                    18th    4      11     4     3     3
            The Spells Known column of the Arcane Trickster   19th    4      12     4     3     3
          Spellcasting table shows when you learn more wizard  20th   4      13     4     3     3
          spells of 1st levei ar higher. Each of these spells must
          be an enchantment or illusion spell of your choice, and
          must be of a levei for which you have spell slots. For  Vou can perform one of these tasks without being
          instance, when you reach 7th levei in this c1ass. you can  noticed by a creature if you succeed on a Dexterity
          learn one new spell of 1st or 2nd leveI.          (Sleight of Hand) check contested by the creature's
            The spells you learn at 8th. 14th, and 20th levei can  Wisdom (Perception) check.
          come fram any school of magic.                      In addition, you can use the bonus action granted by
            Whenever you gain a levei in this c1ass, you can  your Cunning Action to contralthe  hand.
          replace one of the wizard spells you know with another
          spell of your choice from the wizard spell lisl. The  MAGICAL AMBUSH
          new spell must be of a levei for which you have spell  Starting at 9th levei, if you are hidden from a
          slots. and it must be an enchantment or illusion spell,  creature when you cast a spell on it, the creature has
          unless you're replacing the spell you gained at 8th, 14th,  disadvantage on any saving throw it makes againstthe
          ar 20th leveI.                                    spellthis turno
            Spel1casting Ability. Intelligence is your spellcasting
          ability for your wizard spells, since you learn your  VERSATILE  TRICKSTER
          spells thraugh dedicated study and memorization.  At 13th leveI, you gain the ability to distracttargets  with
          Vou use your lntelligence whenever a spell refers to  your mage hand. As a bonus action on your turn, you can
          your spellcasting ability. In addition, you use your  designate a creature within 5 feet of the spectral hand
          Intelligence modifier when setting the saving thraw  created by the spell. Doing so gives you advantage on
          DC for a wizard spell you cast and when making an  allack ralls against that creature untilthe end of the turno
          allack rall with one.
                 Spell save De ~ 8 + your proficiency bonus +  SPELL THIEF
                        your Intelligence modifier          At 17th levei, you gain the ability to magically
                                                            stealthe  knowledge of how to cast a spell fram
                Spell altack modifier ~ your proficiency bonus +  another spellcaster.
                        your Intelligence modifier            Immediately after a creature casts a spellthattargets
                                                            you ar includes you in its area of effect, you can use your
          MACE HAND LEGERDEMAIN                             reaction to force the creature to make a saving thraw
          Starting at 3rd levei, when you cast mage hand, you can  with its spellcasting ability modifier. The DC equals
          make the spectral hand invisible. and you can perform  your spell save De. On a failed save, you negate the
          the following additionaltasks  with it:           spell's effect against you, and you stealthe knowledge
                                                            of the spell if it is at least 1st leveI and of a levei you can
            Vou can stow one objectthe hand is holding in a
            container worn ar carried by another creature.  cast (it doesn't need to be a wizard spell). For the next
            Vou can retrieve an object in a container worn or  8 hours, you know the spell and can cast it using your
            carried by another creature.                    spell slolS. The crealure can't casl lhat spell untilthe
            Vou can use thieves' tools to pick locks and disarm  8 hours have passed.
            traps at range.                                   Once you use this feature, you can't use it again until
                                                            you finish a long resl.


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