Page 11 - Dragonix - DM Options, Monster Talents II
P. 11
Debilitating Fist
Boggle
Type: Trait.
A creature that takes necrotic damage from the
The boggle (CR 1/8) can have 1 talent.
bodak's fist attack gains disadvantage on melee
attack rolls, Strength checks, and Dexterity checks
until the end of the bodak's next turn. Hurl Oil Glob
Type: Action.
Greater Aura of Annihilation Hurl Oil Glob (Recharge 4-6). The boggle hurls a
Type: Trait. glob of oil at a space on the ground within 30 feet
of it. The oil is either slippery or sticky (boggle's
Talent Cost: 2 (Counts as 2 Talents).
choice). It otherwise acts as an Oil Puddle. If a
The bodak can activate or deactivate this feature creature is currently occupying the space, it must
as a bonus action. While active, the aura deals 10 succeed on a DC 11 Dexterity saving throw. On a
necrotic damage to any creature that ends its turn success, the creature avoids the oil glob and moves
within 30 feet of the bodak. Undead and fiends to the safest space within 5 feet. On a failure, the
ignore this effect. This feature replaces the Bodak's creature is unable to avoid the puddle and starts its
turn in the Oil Puddle.
Aura of Annihilation.
Shriveling Gaze Noxious Oil
Type: Trait. Type: Trait.
A creature that fails its saving throw against the The boggle can create nauseating oil using its
bodak's Withering Gaze by 5 or more ages 1d4 x Boggle Oil feature.
10 years. The aging effect can be reversed with a
Noxious Oil. While coated in noxious oil, the boggle
greater restoration spell, but only within 24 hours
gains disadvantage to its Charisma checks. Any
of it occurring.
creature other than a boggle that starts its turn
within 5 feet of the boggle must succeed on a DC 11
Constitution saving throw or be poisoned until the
start of the boggle's next turn.
Catoblepas
The catoblepas (CR 5) can have a maximum of 2
talents.
Debilitating Bite
Type: Action.
The catoblepas gains a bite attack.
Debilitating Bite. Melee Weapon Attack: +7 to hit,
reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing
damage. If the target is a creature, it must succeed
on a DC 16 Constitution saving throw against
disease or be poisoned until the disease is cured.
10 Chapter 1. Volo's Guide to Monsters

